22028 cards found
Scorching Missile

Scorching Missile {3}{R}

Sorcery
Scorching Missile deals 4 damage to target player or planeswalker.
Flashback {9}{R}
  • Odyssey
Scorching Shot

Scorching Shot {R}{R}

Sorcery
Scorching Shot deals 5 damage to target creature.
Most outlaws prefer to strike when there are no witnesses. Slickshots prefer as many as possible.
  • Outlaws of Thunder Junction 145 369
Scorchmark

Scorchmark {1}{R}

Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
"Have you seen your face? Trust me, this will be an improvement."
  • Ravnica Allegiance
Scorchwalker

Scorchwalker {3}{R}

Creature - Elemental
Bloodrush{1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
"Borborygmos's elemental launched an assault, but the Izzet wards held and experiments continue."
—Skyknight report on the Rubblebelt
5/1
  • Gatecrash
Scoria Cat

Scoria Cat {3}{R}{R}

Creature - Cat
Scoria Cat gets +3/+3 as long as you control no untapped lands.
Like a volcano, it too can erupt without warning.
3/3
Scoria Elemental

Scoria Elemental {4}{R}

Creature - Elemental
A single molten cord links it to the subterranean furnaces, drawing heat and metal from beneath Kuldotha. Until that bond is cut, it carves a swath of raw destruction.
6/1
  • Scars of Mirrodin
Scoria Wurm

Scoria Wurm {4}{R}

Creature - Wurm
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
Late at night, ululations echo from deep under Shiv, as the wurms sing of times older than humanity.
7/7
Scorn Effigy

Scorn Effigy {3}

Artifact Creature - Scarecrow
Foretell {0}
It remembers every wound it has seen or suffered—and nothing else.
2/3
  • Kaldheim
Scorn-Blade Berserker

Scorn-Blade Berserker {B}

Creature - Human Berserker
Backup 1
{1}, Sacrifice this creature: Draw a card.
"Before I fall, I will taste the blood of Sarulf himself!"
0/1
  • March of the Machine
Scorned Villager
Moonscarred Werewolf

Scorned Villager {1}{G}

Creature - Human Werewolf
{T}: Add {G}.
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
"My village's fear drove me into the wild . . ."
1/1
Card has other part: Moonscarred Werewolf
  • Dark Ascension
Scornful Aether-Lich

Scornful Aether-Lich {3}{U}

Artifact Creature - Zombie Wizard
{W}{B}: Scornful Aether-Lich gains fear and vigilance until end of turn.
"With no flesh, there is no pain, no hesitation, no emotion of any kind. He is crafted perfection."
—Tezzeret
2/4
  • Conflux
Scornful Egotist

Scornful Egotist {7}{U}

Creature - Human Wizard
Morph {U}
"Once I was human. Now I am far more."
1/1
  • Scourge
Scour

Scour {2}{W}{W}

Instant
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
Scour from Existence

Scour from Existence {7}

Instant
Exile target permanent.
"Our people and our very lands disappear as if they never were. We no longer fight for glory, or honor. We battle now for the right to exist."
—General Tazri, allied commander
  • Battle for Zendikar
Scour the Laboratory

Scour the Laboratory {4}{U}{U}

Instant
Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.
Draw three cards.
"The answer's in here somewhere!"
Scoured Barrens

Scoured Barrens

Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}.
As oil seeped from Ikoria's crystals, strange metallic mutations emerged in monsters all across the plane.
Scourge Devil

Scourge Devil {4}{R}

Creature - Devil
When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth {2}{R}
3/3
Scourge Servant

Scourge Servant {4}{B}

Creature - Phyrexian Zombie
Infect
"The union of the oil and necrogen has produced many pleasing reactions."
—Sheoldred, Whispering One
3/3
  • Mirrodin Besieged
Scourge Wolf

Scourge Wolf {R}{R}

Creature - Wolf Horror
First strike
Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.
2/2
Scourge of Fleets

Scourge of Fleets {5}{U}{U}

Creature - Kraken
When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
6/6
Scourge of Geier Reach

Scourge of Geier Reach {3}{R}{R}

Creature - Elemental
Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
Stensian villagers mourned the loss of human life. Thraben vampire slayers mourned the loss of living wood.
3/3
  • Innistrad
Scourge of Kher Ridges

Scourge of Kher Ridges {6}{R}{R}

Creature - Dragon
Flying
{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.
{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
Doom casts its own flickering shadow.
6/6
  • Future Sight
Scourge of Numai

Scourge of Numai {3}{B}

Creature - Demon Spirit
At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
"Where a once-proud human city stood, only the ruins of Numai remain, deep amid rotting bamboo and plagued by oni."
—The History of Kamigawa
4/4
  • Betrayers of Kamigawa
Scourge of Skola Vale

Scourge of Skola Vale {2}{G}

Creature - Hydra
Trample
Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it.
{T}, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness.
0/0
  • Born of the Gods
Scourge of the Nobilis

Scourge of the Nobilis {2}{R/W}

Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink.
  • Eventide