22028 cards found
Scepter of Fugue

Scepter of Fugue {B}{B}

Artifact
{1}{B}, {T}: Target player discards a card. Activate only during your turn.
One goes to Tidehollow either to forget or to be forgotten. Either way, the scullers will oblige.
  • Conflux
Scepter of Insight

Scepter of Insight {1}{U}{U}

Artifact
{3}{U}, {T}: Draw a card.
"The road to truth has many branches, and so must the cane with which I walk it."
—Voln the Elder
  • Conflux
Scheming Aspirant

Scheming Aspirant {1}{B}

Creature - Phyrexian Advisor
Whenever you proliferate, each opponent loses 2 life and you gain 2 life.
"I have raised many of my own contenders for the Coliseum. This one will be fearsome one day, mark my words."
1/3
  • Phyrexia: All Will Be One
Scheming Fence

Scheming Fence {W}{U}

Creature - Human Citizen
As Scheming Fence enters the battlefield, you may choose a nonland permanent.
Activated abilities of the chosen permanent can't be activated.
Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
2/3
Schismotivate

Schismotivate {1}{U}{R}

Instant
Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
"I ran the experiment through the brain of a schizophrenic lab-goblin. My burners' flames fell asleep while the beakers jumped about and shattered. Success!"
—Myznar, Izzet psychomancer
  • Guildpact
Scholar of Athreos

Scholar of Athreos {2}{W}

Creature - Human Cleric
{2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way.
She asks pointed questions of the dead who wait for Athreos, learning of life from those who are about to leave it.
1/4
  • Theros
School of Piranha

School of Piranha {1}{U}

Creature - Fish
At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}.
Some schools aren't worth getting into.
3/3
  • Exodus
School of the Unseen

School of the Unseen

Land
{T}: Add {C}.
{2}, {T}: Add one mana of any color.
After the terrible retribution visited upon Lat-Nam, this school of mages chose to hide from the eyes of the world.
  • Alliances
Scion Summoner

Scion Summoner {2}{G}

Creature - Eldrazi Drone
Devoid
When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
2/2
Scion of Darkness

Scion of Darkness {5}{B}{B}{B}

Creature - Avatar
Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling {3}
6/6
Related card: Dark Supplicant
Scion of Glaciers

Scion of Glaciers {2}{U}{U}

Creature - Elemental
{U}: Scion of Glaciers gets +1/-1 until end of turn.
"There is nothing so free as the spring river born of winter's ice."
—Nitula, the Hunt Caller
2/5
  • Khans of Tarkir
Scion of Oona

Scion of Oona {2}{U}

Creature - Faerie Soldier
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud.
1/1
Scion of Stygia

Scion of Stygia {2}{U}

Creature - Tiefling Shaman
Flash
Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.
1—9 | Tap that creature.
10—20 | Tap that creature. It doesn't untap during its controller's next untap step.
2/1
  • Adventures in the Forgotten Realms
Scion of Ugin

Scion of Ugin {6}

Creature - Dragon Spirit
Flying
For hundreds of years Ugin slept, encased in the cocoon of stone and magic Sarkhan had created using a shard of a Zendikari hedron. As Ugin lay dormant, his spectral guardians kept vigil.
4/4
Scion of Vitu-Ghazi

Scion of Vitu-Ghazi {3}{W}{W}

Creature - Elemental
When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate.
4/4
  • Dragon's Maze
Scion of the Swarm

Scion of the Swarm {3}{B}{B}

Creature - Vampire Cleric
Flying
Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
Vampires are now masters of their own fates, commanders of their own legions.
3/3
  • Zendikar Rising
Scion of the Ur-Dragon

Scion of the Ur-Dragon {W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Flying
{2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
"I am the blood of the ur-dragon, coursing through all dragonkind."
4/4
Scion of the Wild

Scion of the Wild {1}{G}{G}

Creature - Avatar
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
It has a hundred thousand extinctions to avenge.
*/*
Scorch Rider

Scorch Rider {3}{R}

Creature - Human Warrior
Kicker {1}{R}
When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn.
"Lava flows where it pleases. I'm just happy to be along for the ride!"
4/3
  • Zendikar Rising
Scorch the Fields

Scorch the Fields {4}{R}

Sorcery
Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
"Your fields will turn as black as a ghoul's tongue and fire shall be your only harvest."
—Minaldra, the Vizag Atum
  • Dark Ascension
Scorched Earth

Scorched Earth {X}{R}

Sorcery
As an additional cost to cast this spell, discard X land cards.
Destroy X target lands.
"Fire cleanses as well as destroys; that is the nature of change."
—Oracle en-Vec
Scorched Ruins

Scorched Ruins

Land
If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {C}{C}{C}{C}.
  • Weatherlight
Scorched Rusalka

Scorched Rusalka {R}

Creature - Spirit
{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.
Each small blaze she sets jogs her memory, letting her piece together the mystery of her own fiery end.
1/1
Scorching Dragonfire

Scorching Dragonfire {1}{R}

Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
As the blaze raced toward her, Syr Ameril closed her eyes and pictured Castle Ardenvale so her last thoughts would be of home.
Scorching Lava

Scorching Lava {1}{R}

Instant
Kicker {R}
Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
  • Invasion