3434 cards found
Kaho, Minamo Historian

Kaho, Minamo Historian {2}{U}{U}

Legendary Creature - Human Wizard
When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards, exile them, then shuffle.
{X}, {T}: You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
2/2
Kalain, Reclusive Painter

Kalain, Reclusive Painter {B}{R}

Legendary Creature - Human Elf Bard
When Kalain, Reclusive Painter enters the battlefield, create a Treasure token.
Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
1/2
Kaleidostone

Kaleidostone {2}

Artifact
When Kaleidostone enters the battlefield, draw a card.
{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G}.
Once broken, who knows what worlds might grow from its shards?
  • Conflux
Kalonian Twingrove

Kalonian Twingrove {5}{G}

Creature - Treefolk Warrior
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.
When Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."
*/*
  • Magic 2015
Kami of Bamboo Groves

Kami of Bamboo Groves {G}

Enchantment Creature - Spirit
When Kami of Bamboo Groves enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
Channel{2}{G}, Discard Kami of Bamboo Groves: Conjure two cards named Forest into your hand.
1/1
Related card: Forest
  • Alchemy: Kamigawa
Kami of Industry

Kami of Industry {4}{R}

Creature - Spirit
When Kami of Industry enters the battlefield, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
It takes many arms to arm an army.
3/6
  • Kamigawa: Neon Dynasty
Kami of Restless Shadows

Kami of Restless Shadows {4}{B}

Creature - Spirit
When Kami of Restless Shadows enters the battlefield, choose one —
• Return up to one target Ninja or Rogue creature card from your graveyard to your hand.
• Put target creature card from your graveyard on top of your library.
3/3
  • Kamigawa: Neon Dynasty
Kami of Terrible Secrets

Kami of Terrible Secrets {3}{B}

Creature - Spirit
When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life.
It feeds on things better left unknown, savoring the bitterness of lies and regrets.
3/4
  • Kamigawa: Neon Dynasty
Kangee, Aerie Keeper

Kangee, Aerie Keeper {2}{W}{U}

Legendary Creature - Bird Wizard
Kicker {X}{2}
Flying
When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it.
Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.
2/2
Karametra's Favor

Karametra's Favor {1}{G}

Enchantment - Aura
Enchant creature
When Karametra's Favor enters the battlefield, draw a card.
Enchanted creature has "{T}: Add one mana of any color."
The harvest god's cornucopia contains the fruits of the fields, the forest, and beyond.
Kardur, Doomscourge

Kardur, Doomscourge {2}{B}{R}

Legendary Creature - Demon Berserker
When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
4/3
Karfell Kennel-Master

Karfell Kennel-Master {4}{B}

Creature - Zombie Berserker
When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn.
Trapped in a realm of dead flesh and scarce hunting, the ravenous wolves of Karfell follow the Dread Marn to warm game.
4/4
Karmic Guide

Karmic Guide {3}{W}{W}

Creature - Angel Spirit
Flying, protection from black
Echo {3}{W}{W}
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
2/2
Karoo

Karoo

Land
Karoo enters the battlefield tapped.
When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.
{T}: Add {C}{W}.
Karrthus, Tyrant of Jund

Karrthus, Tyrant of Jund {4}{B}{R}{G}

Legendary Creature - Dragon
Flying, haste
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
7/7
Kaslem's Stonetree
Kaslem's Strider

Kaslem's Stonetree {2}{G}

Artifact
When Kaslem's Stonetree enters the battlefield, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom in a random order.
Craft with Cave {5}{G}
Card has other part: Kaslem's Strider
  • The Lost Caverns of Ixalan
Kathril, Aspect Warper

Kathril, Aspect Warper {2}{W}{B}{G}

Legendary Creature - Nightmare Insect
When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
3/3
Kavu Climber

Kavu Climber {3}{G}{G}

Creature - Kavu
When Kavu Climber enters the battlefield, draw a card.
"There was a crack of branches, a rustle of leaves, then a tremendous roar. Our party had no chance as death descended from above."
—Taseen, elvish bard
3/3
Kavu Howler

Kavu Howler {4}{G}{G}

Creature - Kavu
When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
4/5
  • Apocalypse
Kayla's Kindling

Kayla's Kindling {3}{R}{R}

Enchantment
When Kayla's Kindling enters the battlefield, it deals 2 damage to any target.
At the beginning of your upkeep, draft a card from Kayla's Kindling's spellbook and exile it. Until end of turn, you may cast that card.
Related cards: Abrade Banefire Cleansing Wildfire Crackle with Power Dualcaster Mage Electrodominance Explosive Singularity Guttersnipe Lightning Bolt Seasoned Pyromancer Siege-Gang Commander Terror of the Peaks Unexpected Windfall Volcanic Fallout Young Pyromancer
  • Alchemy: The Brothers' War
Kazandu Refuge

Kazandu Refuge

Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
Kazandu Stomper

Kazandu Stomper {5}{G}

Creature - Beast
Trample
When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand.
Elves revere cycles of renewal, but they prefer cycles that don't involve their homes getting smashed.
6/5
  • Zendikar Rising
Kederekt Leviathan

Kederekt Leviathan {6}{U}{U}

Creature - Leviathan
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth {6}{U}
5/5
  • Double Masters 2022 55 431
  • Shards of Alara
Keening Banshee

Keening Banshee {2}{B}{B}

Creature - Spirit
Flying
When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
Her cold wail echoes in the alleys and under-eaves, finding the unfortunate and turning their blood to ice.
2/2
Keensight Mentor

Keensight Mentor {2}{W}

Creature - Human Cleric
When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control.
{1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance.
Through the eludha, bonders share the powerful abilities of their chosen companions.
1/4
  • Ikoria: Lair of Behemoths