7416 cards found
Debt to the Deathless

Debt to the Deathless {X}{W}{W}{B}{B}

Sorcery
Each opponent loses two times X life. You gain life equal to the life lost this way.
Some of Orzhov's cruelest collectors remember their debtors by taste alone.
Debtors' Knell

Debtors' Knell {4}{W/B}{W/B}{W/B}

Enchantment
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
One moment, conscious only of a sense of repose. The next moment, hearing the trudge of his own footsteps. He sighed and squinted into the glare ahead.
Debtors' Transport

Debtors' Transport {5}{B}

Creature - Thrull
Afterlife 2
By design, the sarcophagus muffles the debtors' moans but does not silence them.
5/3
Decimate

Decimate {2}{R}{G}

Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
Anarchy comes in many forms: social, individual, Gruul . . .
Decimator of the Provinces

Decimator of the Provinces {10}

Creature - Eldrazi Boar
Emerge {6}{G}{G}{G}
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
7/7
Decision Paralysis

Decision Paralysis {3}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
"Eyes see only what is possible. A trained mind can explore the impossible."
—Kefnet, god of knowledge
Declaration in Stone

Declaration in Stone {1}{W}

Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
Decoction Module

Decoction Module {2}

Artifact
Whenever a creature enters the battlefield under your control, you get {E}.
{4}, {T}: Return target creature you control to its owner's hand.
Decommission

Decommission {2}{W}

Instant
Destroy target artifact or enchantment.
Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.
"A key weakness in the design is its vulnerability to repeated, forceful blows."
Decree of Annihilation

Decree of Annihilation {8}{R}{R}

Sorcery
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling {5}{R}{R}
When you cycle Decree of Annihilation, destroy all lands.
Decree of Justice

Decree of Justice {X}{X}{2}{W}{W}

Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W}
When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Decree of Pain

Decree of Pain {6}{B}{B}

Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B}
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Deem Worthy

Deem Worthy {4}{R}

Instant
Deem Worthy deals 7 damage to target creature.
Cycling {3}{R}
When you cycle Deem Worthy, you may have it deal 2 damage to target creature.
Deep Analysis

Deep Analysis {3}{U}

Sorcery
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life.
"The specimen seems to be broken."
Deep Freeze

Deep Freeze {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
For cryomancers, studying the Ice Age isn't just an academic exercise.
Deep Gnome Terramancer

Deep Gnome Terramancer {1}{W}

Creature - Gnome Wizard
Flash
Mold Earth — Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
2/2
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Deep Reconnaissance

Deep Reconnaissance {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flashback {4}{G}
Deep Spawn

Deep Spawn {5}{U}{U}{U}

Creature - Homarid
Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.
{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn.
6/6
Deep Wood

Deep Wood {1}{G}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Deepcavern Imp

Deepcavern Imp {2}{B}

Creature - Imp Rebel
Flying, haste
Echo—Discard a card.
2/2
Deepglow Skate

Deepglow Skate {4}{U}

Creature - Fish
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
Its graceful glide paints the ocean floor with strokes of luminescence.
3/3
Deeproot Champion

Deeproot Champion {1}{G}

Creature - Merfolk Shaman
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
"No good will come from what you seek. Turn back now or suffer an ignoble death far from your home."
1/1
Defeat

Defeat {1}{B}

Sorcery
Destroy target creature with power 2 or less.
"Wars are decided one life at a time."
—Gvar Barzeel, Kolaghan warrior
Defense of the Heart

Defense of the Heart {3}{G}

Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Defiant Greatmaw

Defiant Greatmaw {2}{G}

Creature - Hippo
When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever you put one or more -1/-1 counters on Defiant Greatmaw, remove a -1/-1 counter from another target creature you control.
4/5