1697 cards found
Ultra Magnus, Armored Carrier
Ultra Magnus, Tactician

Ultra Magnus, Armored Carrier

Legendary Artifact - Vehicle
(Color indicator: Ultra Magnus, Armored Carrier is white, red, and green)
Living metal
Haste
Formidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.
4/7
Card has other part: Ultra Magnus, Tactician
  • Transformers 15b 29b
Ultra Magnus, Tactician
Ultra Magnus, Armored Carrier

Ultra Magnus, Tactician {4}{R}{G}{W}

Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{R}{G}{W}
Ward {2}
Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat.
7/7
Card has other part: Ultra Magnus, Armored Carrier
  • Transformers 15a 29a
Ulvenwald Tracker

Ulvenwald Tracker {G}

Creature - Human Shaman
{1}{G}, {T}: Target creature you control fights another target creature.
"Okay, listen, it's 'GRAAAAAR!' not 'rawr.' 'Rawr' isn't going to scare anyone. Now, let's try again...."
1/1
Umori, the Collector

Umori, the Collector {2}{B/G}{B/G}

Legendary Creature - Ooze
Companion — Each nonland card in your starting deck shares a card type.
As Umori, the Collector enters the battlefield, choose a card type.
Spells you cast of the chosen type cost {1} less to cast.
4/5
Unbound Flourishing

Unbound Flourishing {2}{G}

Enchantment
Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.
Unbreakable Formation

Unbreakable Formation {2}{W}

Instant
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Unctus, Grand Metatect

Unctus, Grand Metatect {1}{U}{U}

Legendary Artifact Creature - Phyrexian Vedalken
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
{U/P}: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery.
2/4
  • Phyrexia: All Will Be One Promos 75p 75s
  • Phyrexia: All Will Be One 75 303 433
Undercity Sewers

Undercity Sewers

Land - Island Swamp
({T}: Add {U} or {B}.)
Undercity Sewers enters the battlefield tapped.
When Undercity Sewers enters the battlefield, surveil 1.
  • Murders at Karlov Manor Promos 270p 270s
  • Murders at Karlov Manor 270 332
Underground Mortuary

Underground Mortuary

Land - Swamp Forest
({T}: Add {B} or {G}.)
Underground Mortuary enters the battlefield tapped.
When Underground Mortuary enters the battlefield, surveil 1.
  • Murders at Karlov Manor Promos 271p 271s
  • Murders at Karlov Manor 271 333
Underground River

Underground River

Land
{T}: Add {C}.
{T}: Add {U} or {B}. Underground River deals 1 damage to you.
Undergrowth Stadium

Undergrowth Stadium

Land
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
"Witherbloom always has the home-field advantage."
—Dina, Witherbloom mage-student
Underworld Breach

Underworld Breach {1}{R}

Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.
At the beginning of the end step, sacrifice Underworld Breach.
Underworld Dreams

Underworld Dreams {B}{B}{B}

Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Unearth

Unearth {B}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2}
Don't dig up the past if you're not prepared for the consequences.
Unholy Grotto

Unholy Grotto

Land
{T}: Add {C}.
{B}, {T}: Put target Zombie card from your graveyard on top of your library.
Unholy Heat

Unholy Heat {R}

Instant
Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
Related card: Unholy Heat (Alchemy)
Unlicensed Hearse

Unlicensed Hearse {2}

Artifact - Vehicle
{T}: Exile up to two target cards from a single graveyard.
Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.
Crew 2
*/*
Unmask

Unmask {3}{B}

Sorcery
You may exile a black card from your hand rather than pay this spell's mana cost.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Unnatural Growth

Unnatural Growth {1}{G}{G}{G}{G}

Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
"Should you hear witchstalkers howl,
Best to hide or run away.
They hunt witches vile and foul.
Fear both predator and prey."
—To Walk the Wilds
Urabrask
The Great Work

Urabrask {2}{R}{R}

Legendary Creature - Phyrexian Praetor
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add {R}.
{R}: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
4/4
Card has other part: The Great Work
Urabrask the Hidden

Urabrask the Hidden {3}{R}{R}

Legendary Creature - Phyrexian Praetor
Creatures you control have haste.
Creatures your opponents control enter the battlefield tapped.
While the other praetors eagerly prepared for invasion, Urabrask retreated to the Furnace Layer, defying Elesh Norn's commands.
4/4
Urabrask, Heretic Praetor

Urabrask, Heretic Praetor {3}{R}{R}

Legendary Creature - Phyrexian Praetor
Haste
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
4/4
Urborg

Urborg
(Tower of Cirith Ungol)

Legendary Land
{T}: Add {B}.
{T}: Target creature loses first strike or swampwalk until end of turn.
Not even an eagle poised against the sun would have marked the hobbits sitting there, under the weight of doom, silent, not moving, shrouded in their thin grey cloaks.
Urborg, Tomb of Yawgmoth

Urborg, Tomb of Yawgmoth
(The Dead Marshes)

Legendary Land
Each land is a Swamp in addition to its other land types.
"All dead, all rotten. Elves and Men and Orcs. There was a great battle here long ago, yes."
—Gollum
Urza's Incubator

Urza's Incubator {3}

Artifact
As Urza's Incubator enters the battlefield, choose a creature type.
Creature spells of the chosen type cost {2} less to cast.
"In my dark moments, I think Urza may have been more of a father to his creations than he ever was to his own son."
—Tawnos