3717 cards found
Jeskai Ascendancy

Jeskai Ascendancy {U}{R}{W}

Enchantment
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Jeskai Charm

Jeskai Charm {U}{R}{W}

Instant
Choose one —
• Put target creature on top of its owner's library.
• Jeskai Charm deals 4 damage to target opponent or planeswalker.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
Jetmir's Fixer

Jetmir's Fixer {R}{G}

Creature - Cat Warrior
{R}{G}: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead.
When you lose Jetmir's trust, his family makes sure you lose everything else.
2/2
  • Streets of New Capenna
Jetmir, Nexus of Revels

Jetmir, Nexus of Revels {1}{R}{G}{W}

Legendary Creature - Cat Demon
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
5/4
Jetsam

Jetsam {4}{U/B}{U/B}

Sorcery
Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Card has other part: Flotsam
  • Murders at Karlov Manor
Jewel Mine Overseer

Jewel Mine Overseer {1}{R}{W}

Creature - Human Noble
When Jewel Mine Overseer enters the battlefield, conjure seven cards named Seven Dwarves on top of your library. They perpetually gain "When this creature enters the battlefield, draw a card." Then shuffle.
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
3/3
Related card: Seven Dwarves
  • Alchemy: Wilds of Eldraine
Jhessian Balmgiver

Jhessian Balmgiver {1}{W}{U}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{T}: Target creature can't be blocked this turn.
"You have two choices: heed my advice now or need my healing later."
1/1
  • Conflux
Jhessian Infiltrator

Jhessian Infiltrator {G}{U}

Creature - Human Rogue
Jhessian Infiltrator can't be blocked.
The Jhessian navy makes successful raids on Valeron's coastal towns thanks to their spies planted during peacetime.
2/2
  • Shards of Alara
Jhessian Zombies

Jhessian Zombies {4}{U}{B}

Creature - Zombie
Fear
Islandcycling {2}, swampcycling {2}
2/4
Jhoira of the Ghitu

Jhoira of the Ghitu {1}{U}{R}

Legendary Creature - Human Wizard
{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend.
2/2
Jhoira, Ageless Innovator

Jhoira, Ageless Innovator {U}{R}

Legendary Creature - Human Artificer
{T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.
2/3
Jhoira, Weatherlight Captain

Jhoira, Weatherlight Captain {2}{U}{R}

Legendary Creature - Human Artificer
Whenever you cast a historic spell, draw a card.
As she took the wheel of the Weatherlight for the first time in a millennium, Jhoira knew she'd been right to restore the ship. Anything was possible now.
3/3
Jinnie Fay, Jetmir's Second

Jinnie Fay, Jetmir's Second {R/G}{G}{G/W}

Legendary Creature - Elf Druid
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
She watches Jetmir's back while her companions watch hers.
3/3
Jirina Kudro

Jirina Kudro {1}{R}{W}{B}

Legendary Creature - Human Soldier
When Jirina Kudro enters the battlefield, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game.
Other Humans you control get +2/+0.
"Strength is what keeps us alive. Compassion is what keeps us human."
3/3
Jirina, Dauntless General

Jirina, Dauntless General {W}{B}

Legendary Creature - Human Soldier
When Jirina, Dauntless General enters the battlefield, exile target player's graveyard.
Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.
"Our strength lies not in our walls, but in our people."
2/2
Jodah, Archmage Eternal

Jodah, Archmage Eternal {1}{U}{R}{W}

Legendary Creature - Human Wizard
Flying
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
"Chronicles across the ages describe Jodah. They likely refer not to one mage, but to a family or an arcane title."
—Arkol, Argivian scholar
4/3
Jodah, the Unifier

Jodah, the Unifier {W}{U}{B}{R}{G}

Legendary Creature - Human Wizard
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
5/5
Johan

Johan {3}{R}{G}{W}

Legendary Creature - Human Wizard
At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.
5/4
Johann, Apprentice Sorcerer

Johann, Apprentice Sorcerer {2}{U}{R}

Legendary Creature - Human Wizard
You may look at the top card of your library any time.
Once each turn, you may cast an instant or sorcery spell from the top of your library.
"Okay. First I'll calm the elementals. Then I'll put out the fire. Then I'll unflood the basement. Then I'll do the chores myself."
2/5
  • Wilds of Eldraine
Join Shields

Join Shields {3}{G}{W}

Instant
Untap all creatures you control. They gain hexproof and indestructible until end of turn.
"We are the shield that never breaks, the bough that never burns, the song that can never be silenced."
Join the Dance

Join the Dance {G}{W}

Sorcery
Create two 1/1 white Human creature tokens.
Flashback {3}{G}{W}
"We can go into the dark hand-in-hand or alone. I know which I prefer."
Jolene, the Plunder Queen

Jolene, the Plunder Queen {2}{R}{G}

Legendary Creature - Human Warrior
Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
2/2
Jolrael, Voice of Zhalfir

Jolrael, Voice of Zhalfir {2}{G}{U}

Legendary Creature - Human Druid
At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land.
Whenever a land creature you control deals combat damage to a player, draw a card.
3/3
Jon Irenicus, Shattered One

Jon Irenicus, Shattered One {2}{U}{B}

Legendary Creature - Elf Wizard
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed."
Whenever a creature you own but don't control attacks, you draw a card.
3/3
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 278 425 536
Jon Irenicus, the Exile

Jon Irenicus, the Exile {2}{U}{B}

Legendary Creature - Elf Wizard
At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards.
3/5
  • Alchemy Horizons: Baldur's Gate