21739 cards found
Salt Flats

Salt Flats

Land
Salt Flats enters the battlefield tapped.
{T}: Add {C}.
{T}: Add {W} or {B}. Salt Flats deals 1 damage to you.
Salt Marsh

Salt Marsh

Land
Salt Marsh enters the battlefield tapped.
{T}: Add {U} or {B}.
Only death breeds in stagnant water.
—Urborg saying
Salt Road Ambushers

Salt Road Ambushers {3}{G}

Creature - Dog Warrior
Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it.
Megamorph {3}{G}{G}
3/3
Salt Road Patrol

Salt Road Patrol {3}{W}

Creature - Human Scout
Outlast {1}{W}
"Soldiers win battles, but supplies win wars."
—Kadri, Abzan caravan master
2/5
  • Khans of Tarkir
Salt Road Quartermasters

Salt Road Quartermasters {2}{G}

Creature - Human Soldier
Salt Road Quartermasters enters the battlefield with two +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature.
1/1
  • Dragons of Tarkir
Saltblast

Saltblast {3}{W}{W}

Sorcery
Destroy target nonwhite permanent.
Dominaria erodes with each passing gust.
Saltcrusted Steppe

Saltcrusted Steppe

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Saltcrusted Steppe.
{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.
Saltfield Recluse

Saltfield Recluse {2}{W}

Creature - Human Rebel Cleric
{T}: Target creature gets -2/-0 until end of turn.
He remembers a past of light and healing. But he lives the bitter present—parching salt, scouring wind, and the withering heat of the desert.
1/2
Saltskitter

Saltskitter {3}{W}

Creature - Wurm
Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
3/4
  • Future Sight
Salvage Drone

Salvage Drone {U}

Creature - Eldrazi Drone
Devoid
Ingest
When Salvage Drone dies, you may draw a card. If you do, discard a card.
1/1
  • Battle for Zendikar
Salvage Scout

Salvage Scout {W}

Creature - Human Scout
{W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.
"I'm not saying it's dangerous work. I'm just saying don't sign up if you have plans for your seventieth birthday."
1/1
  • Scars of Mirrodin
Salvage Scuttler

Salvage Scuttler {4}{U}

Creature - Crab
Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand.
A hermit crab goes through many shells in its lifetime, and not all are natural in origin.
4/4
  • Aether Revolt
Salvage Slasher

Salvage Slasher {1}{B}

Artifact Creature - Human Rogue
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
Esper artificers never imagined that one day their scraps would be pressed against their soft and fragile throats.
1/1
  • Conflux
Salvage Titan

Salvage Titan {4}{B}{B}

Artifact Creature - Golem
You may sacrifice three artifacts rather than pay this spell's mana cost.
Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.
6/4
Salvaged Manaworker

Salvaged Manaworker {2}

Artifact Creature - Construct
{1}: Add one mana of any color. Activate only once each turn.
"When weapons of war are repurposed for peaceful ends, you know society has advanced."
—Jodah
1/3
  • Dominaria United
Salvaging Station

Salvaging Station {6}

Artifact
{T}: Return target noncreature artifact card with mana value 1 or less from your graveyard to the battlefield.
Whenever a creature dies, you may untap Salvaging Station.
  • Fifth Dawn
Samite Alchemist

Samite Alchemist {3}{W}

Creature - Human Cleric
{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
"Powders and potions are nothing compared to faith."
—Baris, Serra Inquisitor
0/2
Related card: Apocalypse Chime
  • Homelands 13a 13b
Samite Archer

Samite Archer {1}{W}{U}

Creature - Human Cleric Archer
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{T}: Samite Archer deals 1 damage to any target.
"I can preserve ten lives by taking one."
1/1
  • Invasion
Samite Blessing

Samite Blessing {W}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Knit bone, darn flesh, Stitch skin, weave breath.
—Samite healing ritual
  • Stronghold
Samite Censer-Bearer

Samite Censer-Bearer {W}

Creature - Human Rebel Cleric
{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
Samite alchemists extracted aromatic traces of healing minerals from the residue of the receding salt dunes.
1/1
  • Future Sight
Samite Elder

Samite Elder {2}{W}

Creature - Human Cleric
{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.
1/2
  • Planeshift
Samite Herbalist

Samite Herbalist {1}{W}

Creature - Human Cleric
Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1.
"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."
2/1
  • Dominaria United
Samite Ministration

Samite Ministration {1}{W}

Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
  • Invasion
Samite Pilgrim

Samite Pilgrim {1}{W}

Creature - Human Cleric
Domain{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
1/1
  • Planeshift
Samite Sanctuary

Samite Sanctuary {2}{W}

Enchantment
{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Our war is against suffering, not against those who cause it.
—Samite creed
  • Prophecy