3779 cards found
Intet, the Dreamer

Intet, the Dreamer {3}{G}{U}{R}

Legendary Creature - Dragon
Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
6/6
Intimidation Bolt

Intimidation Bolt {1}{R}{W}

Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
For hours afterward, all they could see was the grisly silhouette of their master, screaming.
  • Alara Reborn
Intimidation Campaign

Intimidation Campaign {1}{U}{B}

Enchantment
When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card.
Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand.
  • Outlaws of Thunder Junction
Invade the City

Invade the City {1}{U}{R}

Sorcery
Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard.
Death greeted the world with a roar of desert air.
Invasion of Alara
Awaken the Maelstrom

Invasion of Alara {W}{U}{B}{R}{G}

Battle - Siege
When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.
Defense: 7
Card has other part: Awaken the Maelstrom
Invasion of Amonkhet
Lazotep Convert

Invasion of Amonkhet {1}{U}{B}

Battle - Siege
When Invasion of Amonkhet enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card.
Defense: 4
Card has other part: Lazotep Convert
  • March of the Machine
Invasion of Azgol
Ashen Reaper

Invasion of Azgol {B}{R}

Battle - Siege
When Invasion of Azgol enters the battlefield, target player sacrifices a creature or planeswalker and loses 1 life.
Defense: 4
Card has other part: Ashen Reaper
  • March of the Machine
Invasion of Ergamon
Truga Cliffcharger

Invasion of Ergamon {R}{G}

Battle - Siege
When Invasion of Ergamon enters the battlefield, create a Treasure token. Then you may discard a card. If you do, draw a card.
Defense: 5
Card has other part: Truga Cliffcharger
  • March of the Machine
Invasion of Kaladesh
Aetherwing, Golden-Scale Flagship

Invasion of Kaladesh {U}{R}

Battle - Siege
When Invasion of Kaladesh enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Defense: 4
Card has other part: Aetherwing, Golden-Scale Flagship
  • March of the Machine
Invasion of Kylem
Valor's Reach Tag Team

Invasion of Kylem {2}{R}{W}

Battle - Siege
When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
Defense: 5
Card has other part: Valor's Reach Tag Team
  • March of the Machine
Invasion of Lorwyn
Winnowing Forces

Invasion of Lorwyn {4}{B}{G}

Battle - Siege
When Invasion of Lorwyn enters the battlefield, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.
Defense: 5
Card has other part: Winnowing Forces
  • March of the Machine
Invasion of Moag
Bloomwielder Dryads

Invasion of Moag {2}{G}{W}

Battle - Siege
When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control.
Defense: 5
Card has other part: Bloomwielder Dryads
  • March of the Machine
Invasion of New Capenna
Holy Frazzle-Cannon

Invasion of New Capenna {W}{B}

Battle - Siege
When Invasion of New Capenna enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.
Defense: 4
Card has other part: Holy Frazzle-Cannon
  • March of the Machine
Invasion of New Phyrexia
Teferi Akosa of Zhalfir

Invasion of New Phyrexia {X}{W}{U}

Battle - Siege
When Invasion of New Phyrexia enters the battlefield, create X 2/2 white and blue Knight creature tokens with vigilance.
Defense: 6
Card has other part: Teferi Akosa of Zhalfir
Invasion of Pyrulea
Gargantuan Slabhorn

Invasion of Pyrulea {G}{U}

Battle - Siege
When Invasion of Pyrulea enters the battlefield, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.
Defense: 4
Card has other part: Gargantuan Slabhorn
  • March of the Machine
Invasion of Tolvada
The Broken Sky

Invasion of Tolvada {3}{W}{B}

Battle - Siege
When Invasion of Tolvada enters the battlefield, return target nonbattle permanent card from your graveyard to the battlefield.
Defense: 5
Card has other part: The Broken Sky
Invasion of Xerex
Vertex Paladin

Invasion of Xerex {2}{W}{U}

Battle - Siege
When Invasion of Xerex enters the battlefield, return up to one target creature to its owner's hand.
Defense: 4
Card has other part: Vertex Paladin
  • March of the Machine
Invasion of the Giants

Invasion of the Giants {U}{R}

Enchantment - Saga
I — Scry 2.
II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker.
III — The next Giant spell you cast this turn costs {2} less to cast.
  • Kaldheim
Invent

Invent {4}{U}{R}

Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
Card has other part: Invert
  • Guilds of Ravnica
Inventory Management

Inventory Management {R}{W}

Instant
Split second
For each Aura and Equipment you control, you may attach it to a creature you control.
Constant danger requires constant preparedness.
Invert

Invert {U/R}

Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
Card has other part: Invent
  • Guilds of Ravnica
Invert the Skies

Invert the Skies {3}{G/U}

Instant
Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell.
  • Eventide
Invigorating Hot Spring

Invigorating Hot Spring {1}{R}{G}

Enchantment
Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.
Modified creatures you control have haste.
Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
  • Kamigawa: Neon Dynasty
Invocation of Saint Traft

Invocation of Saint Traft {1}{W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
Invoke the Firemind

Invoke the Firemind {X}{U}{U}{R}

Sorcery
Choose one —
• Draw X cards.
• Invoke the Firemind deals X damage to any target.
To those in tune with the Firemind, there is no difference between knowledge and flame.