32895 cards found
Blade Banish

Blade Banish {3}{W}

Instant
Exile target creature with power 4 or greater.
The Wanderer walks many paths. Her blade travels only one.
  • Ikoria: Lair of Behemoths
Infest

Infest {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn.
"This is why we don't go out in banewasp weather."
—Rannon, Vithian holdout
Distract the Guards

Distract the Guards {1}{W}{W}

Sorcery
Freerunning {1}{W}
Create three 1/1 white Human Rogue creature tokens.
The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus.
  • Assassin's Creed 3 174
Genju of the Falls

Genju of the Falls {U}

Enchantment - Aura
Enchant Island
{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return this card from your graveyard to your hand.
Accursed Marauder

Accursed Marauder {1}{B}

Creature - Zombie Warrior
When this creature enters, each player sacrifices a nontoken creature of their choice.
The Accursed are ever drawn to the Hekma, as though its presence provides a brief respite in their lives of eternal torment.
2/1
Through the Breach

Through the Breach {4}{R}

Instant - Arcane
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane {2}{R}{R}
Gosta Dirk

Gosta Dirk {3}{W}{W}{U}{U}

Legendary Creature - Human Warrior
First strike
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
4/4
  • Legends
Assimilate Essence

Assimilate Essence {1}{U}

Instant
Counter target creature or battle spell unless its controller pays {4}. If they do, you incubate 2.
"You have no viable escape vector. Cease your resistance and accept perfection."
  • March of the Machine
Adult Gold Dragon

Adult Gold Dragon {3}{R}{W}

Creature - Dragon
Flying, lifelink, haste
Gold dragons are the greatest of the metallic dragons in size, power, and wisdom, and often take it upon themselves to safeguard mortal communities from evils that might threaten them.
4/3
Sister of Silence

Sister of Silence {4}{U}

Creature - Human Knight
Flash
Psychic Abomination — When this creature enters, counter target instant spell, sorcery spell, activated ability, or triggered ability.
3/3
  • Warhammer 40,000 Commander 26 26★
Hedron Matrix

Hedron Matrix {4}

Artifact - Equipment
Equipped creature gets +X/+X, where X is its mana value.
Equip {4}
The hedrons awoke along with the Eldrazi, forming superstructures that radiated overwhelming magic.
Winding Way

Winding Way {1}{G}

Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Every path leads to discovery.
Hapatra's Mark

Hapatra's Mark {G}

Instant
Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it.
"If you fear poisons, it is because you are ignorant of them."
—Hapatra, vizier of poisons
  • Amonkhet
Merfolk Falconer

Merfolk Falconer {3}{U}{U}

Creature - Merfolk Wizard
Flying
Whenever you cast a kicked spell, scry 2.
"For generations, we have bred and trained falcons for expeditions into Emeria. Now more sky ruins open themselves to those with the means to reach the heights!"
4/4
  • Zendikar Rising
Sunder from Within

Sunder from Within {2}{R}{R}

Sorcery - Arcane
Destroy target artifact or land.
Trapped for eons within the sacred gong, the kami boomed and clanged to a deafening tempo as they destroyed their erstwhile prison.
  • Saviors of Kamigawa
Starving Revenant

Starving Revenant {2}{B}{B}

Creature - Spirit Horror
When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
4/4
Related card: Glimmer Hoarder
  • The Lost Caverns of Ixalan Promos 123p 123s
  • The Lost Caverns of Ixalan 123 338
Fiendish Panda

Fiendish Panda {2}{W}{B}

Creature - Bear Demon
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
3/2
  • Foundations
Patrol Hound

Patrol Hound {1}{W}

Creature - Dog
Discard a card: This creature gains first strike until end of turn.
To the camp, it was a fierce and loyal protector. To the sentry's youngest daughter, it would always be her "Wuv Muffin."
2/2
  • Odyssey
Infernal Contract

Infernal Contract {B}{B}{B}

Sorcery
Draw four cards. You lose half your life, rounded up.
"East and West meet and angels cry.
Unholy power darkens the sky."
—"The Ballad of the Paladins"
Show and Tell

Show and Tell {2}{U}

Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
At the academy, "show and tell" too often becomes "run and hide."
Clambassadors

Clambassadors {3}{U}

Creature - Clamfolk
Whenever this creature deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.
"Sorry we shelled your village—here's some gold."
4/4
  • Unglued
Soulsworn Jury

Soulsworn Jury {2}{W}

Creature - Spirit
Defender
{1}{U}, Sacrifice this creature: Counter target creature spell.
In death, as in life, they protect the Grand Arbiter from exposure to contrary points of view.
1/4
Bloodsoaked Altar

Bloodsoaked Altar {4}{B}{B}

Artifact
{T}, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.
Blood seeps into the stone, and darkness emerges.
Adarkar Unicorn

Adarkar Unicorn {1}{W}{W}

Creature - Unicorn
{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.
"There is no nobler creature in all of Terisiare."
—General Jarkeld, the Arctic Fox
2/2
  • Ice Age
For the Emperor!

For the Emperor! {3}{W}

Sorcery
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
They all took up the cry, the missionaries, the pilgrims, the sisters of the Orders Militant. The forces of Chaos melted before the fire of their faith.
  • Warhammer 40,000 Commander 12 12★