29661 cards found
Llanowar Loamspeaker

Llanowar Loamspeaker {1}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Twigs broken underfoot in Llanowar tend to return the favor.
1/3
Related card: Llanowar Loamspeaker (Alchemy)
Gut, Devious Fanatic

Gut, Devious Fanatic {4}{U}{R}{R}

Legendary Creature - Goblin Shaman
When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 3/3 and has flying and haste. Sacrifice it at the beginning of your next end step.
5/4
Related cards: Gut, Bestial Fanatic Gut, Brutal Fanatic Gut, Fanatical Priestess Gut, Furious Fanatic Gut, Zealous Fanatic
  • Alchemy Horizons: Baldur's Gate
Repulsive Mutation

Repulsive Mutation {X}{G}{U}

Instant
Put X +1/+1 counters on target creature you control. Then counter up to one target spell unless its controller pays mana equal to the greatest power among creatures you control.
"Remind me to send the biomancer team a gift basket."
—Olana, Simic field researcher
  • Murders at Karlov Manor
Chain Devil

Chain Devil {3}{B}

Creature - Devil
Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature.
To these fiends, there's no symphony more beautiful than the melodies of rattling chains and ripping flesh.
4/2
Eldrazi Conscription

Eldrazi Conscription {8}

Tribal Enchantment - Eldrazi Aura
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2.
The barest taste of Eldrazi power shatters both realms and identities.
Icatian Crier

Icatian Crier {2}{W}

Creature - Human Spellshaper
{1}{W}, {T}, Discard a card: Create two 1/1 white Citizen creature tokens.
A thousand years removed from her home, her news of war had lost its context, but not its relevance.
1/1
Battle Cry

Battle Cry {2}{W}

Instant
Untap all white creatures you control.
Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
"In the thick of battle, you must keep your wits about you. Yelling a lot helps, too."
—General Jarkeld, the Arctic Fox
  • Ice Age
Savage Knuckleblade

Savage Knuckleblade {G}{U}{R}

Creature - Ogre Warrior
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.
4/4
Imperial Oath

Imperial Oath {5}{W}

Sorcery
Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
Those chosen to guard the Imperial Palace are not only unrivaled warriors but also lionhearted champions of the Imperial cause.
  • Kamigawa: Neon Dynasty
Scalestorm Summoner

Scalestorm Summoner {2}{R}

Creature - Human Warlock
Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.
The herd followed him through an Omenpath and found their curiosity rewarded with an untamed world rich with unsuspecting prey.
3/3
  • Outlaws of Thunder Junction
Forbidding Spirit

Forbidding Spirit {1}{W}{W}

Creature - Spirit Cleric
When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
"You will respect the dead."
3/3
Agatha of the Vile Cauldron

Agatha of the Vile Cauldron {R}{G}

Legendary Creature - Human Warlock
Activated abilities of creatures you control cost {X} less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.
{4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
1/1
  • Wilds of Eldraine 199 360
  • Wilds of Eldraine Promos 199p 199s
Fated Intervention

Fated Intervention {2}{G}{G}{G}

Instant
Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2.
Doom Whisperer

Doom Whisperer {3}{B}{B}

Creature - Nightmare Demon
Flying, trample
Pay 2 life: Surveil 2.
The sound of every twisted secret tempts you to hear another.
6/6
Darklit Gargoyle

Darklit Gargoyle {1}{W}

Artifact Creature - Gargoyle
Flying
{B}: Darklit Gargoyle gets +2/-1 until end of turn.
It shines in the darkness of its master's ambitions.
1/2
  • Conflux
Primeval Spawn

Primeval Spawn {5}{W}{U}{B}{R}{G}

Creature - Avatar
If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead.
Vigilance, trample, lifelink
When Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
10/10
  • Dominaria United Commander 13 89
Awakening of Vitu-Ghazi

Awakening of Vitu-Ghazi {3}{G}{G}

Instant
Put nine +1/+1 counters on target land you control. It becomes a legendary 0/0 Elemental creature with haste named Vitu-Ghazi. It's still a land.
The Eternal armies advanced on Vitu-Ghazi. At Nissa's command, Vitu-Ghazi advanced on them.
Cloudpiercer

Cloudpiercer {4}{R}

Creature - Dinosaur
Mutate {3}{R}
Reach
Whenever this creature mutates, you may discard a card. If you do, draw a card.
5/4
Crypt Sliver

Crypt Sliver {1}{B}

Creature - Sliver
All Slivers have "{T}: Regenerate target Sliver."
"Someone's been tampering with the graves again. But what kind of grave robber uses a pickax?"
—Morgan, cemetery groundskeeper
1/1
Krark-Clan Stoker

Krark-Clan Stoker {2}{R}

Creature - Goblin Shaman
{T}, Sacrifice an artifact: Add {R}{R}.
Fallen enemies are fed to the scavengers. Fallen friends are thrown into the Great Furnace, their souls returned to the Great Mother.
2/2
  • Darksteel
Syr Alin, the Lion's Claw

Syr Alin, the Lion's Claw {3}{W}{W}

Legendary Creature - Human Knight
First strike
Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
"The realm must never yield to the chaos of the wilds."
4/4
Obstinate Familiar

Obstinate Familiar {R}

Creature - Lizard
If you would draw a card, you may skip that draw instead.
"Lizards make excellent familiars. They never know when they've lost."
—Matoc, lavamancer
1/1
  • Odyssey
Tetravus

Tetravus {6}

Artifact Creature - Construct
Flying
Tetravus enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."
At the beginning of your upkeep, you may exile any number of tokens created with Tetravus. If you do, put that many +1/+1 counters on Tetravus.
1/1
Related card: Golgothian Sylex
Pin Collection

Pin Collection {X}{W}

Artifact - Equipment
When Pin Collection enters the battlefield, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost.
Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection.
Equip {2}
  • Unfinity 23 309
Steel Squirrel

Steel Squirrel {2}

Artifact Creature - Squirrel
Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.
{6}: Roll a six-sided die.
Q: Where does a mechanical squirrel hide its nuts?
A: In a bolt hole.
1/1
  • Unstable