33454 cards found
Ultimate Magic: Meteor

Ultimate Magic: Meteor {5}{R}

Sorcery
Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.
Foretell {5}{R}
  • Final Fantasy Commander 62 121
Sovereign's Realm

Sovereign's Realm

Conspiracy
Your starting deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic lands from outside the game.
Basic lands you control have "{T}: Add one mana of any color."
  • Conspiracy: Take the Crown
Bucolic Ranch

Bucolic Ranch

Land - Desert
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Mount spell.
{3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.
  • Outlaws of Thunder Junction
Wormwood Dryad

Wormwood Dryad {2}{G}

Creature - Dryad
{G}: This creature gains forestwalk until end of turn and deals 1 damage to you.
{B}: This creature gains swampwalk until end of turn and deals 1 damage to you.
3/1
  • Time Spiral
Bone Shaman

Bone Shaman {2}{R}{R}

Creature - Giant Shaman
{B}: Until end of turn, this creature gains "Creatures dealt damage by this creature this turn can't be regenerated this turn."
Rattle me bones as I cross the floor
And the bones in your grave will rattle no more.
3/3
  • Ice Age
Dusk Legion Sergeant

Dusk Legion Sergeant {1}{B}

Creature - Vampire Soldier
Menace
{1}{B}, Sacrifice this creature: Each nontoken Vampire creature you control gains persist until end of turn.
2/2
  • The Lost Caverns of Ixalan Commander 48 80
Jagged Poppet

Jagged Poppet {1}{B}{R}

Creature - Ogre Warrior
Whenever this creature is dealt damage, discard that many cards.
Hellbent — Whenever this creature deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
Few puppets are so willing.
3/4
Cynical Loner

Cynical Loner {1}{B}

Creature - Human Survivor
This creature can't be blocked by Glimmers.
Survival — At the beginning of your second main phase, if this creature is tapped, you may search your library for a card, put it into your graveyard, then shuffle.
"Thanks, but no thanks. I'm done with hope."
3/1
  • Duskmourn: House of Horror
Iron-Barb Hellion

Iron-Barb Hellion {5}{R}

Creature - Hellion Beast
Haste
This creature can't block.
When you feel a rumble in the ground, hold perfectly still. One sound will bring the hellion.
5/4
  • Salvat 2005 K3 K4
  • Fifth Dawn
Induced Amnesia

Induced Amnesia {2}{U}

Enchantment
When this enchantment enters, target player exiles all cards from their hand face down, then draws that many cards.
When this enchantment is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Zeriam, Golden Wind

Zeriam, Golden Wind {3}{W}

Legendary Creature - Griffin
Flying
Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
"For their courage, the griffins were granted domain over all the desert skies."
—Afari, Tales
3/4
  • Dominaria United Commander 5 81
Tattermunge Witch

Tattermunge Witch {1}{R/G}

Creature - Goblin Shaman
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.
2/1
Origin of the Hidden Ones

Origin of the Hidden Ones {3}{R}

Enchantment - Saga
I — This Saga deals 4 damage to any target.
II — Create two 1/1 black Assassin creature tokens with menace.
III — Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.
  • Assassin's Creed
Esika, God of the Tree
The Prismatic Bridge

Esika, God of the Tree {1}{G}{G}

Legendary Creature - God
Vigilance
{T}: Add one mana of any color.
Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."
"I know this world, from canopy to roots."
1/4
Card has other part: The Prismatic Bridge
Dockworker Drone

Dockworker Drone {1}{W}

Artifact Creature - Robot
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on target creature you control.
Eternity columns are the trade hubs of every solar system.
1/1
  • Edge of Eternities
Demonic Pact

Demonic Pact {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen —
• This enchantment deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
Related cards: Graven Archfiend Razor Demon
Sphere of Purity

Sphere of Purity {3}{W}

Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
Purity rejects artifice.
  • Mirrodin
Relic Amulet

Relic Amulet {2}

Artifact
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on this artifact.
{2}, {T}, Remove all charge counters from this artifact: It deals that much damage to target creature.
Old power finds new purpose.
Related card: Break Expectations
  • Zendikar Rising
Clever Impersonator

Clever Impersonator {2}{U}{U}

Creature - Shapeshifter
You may have this creature enter as a copy of any nonland permanent on the battlefield.
0/0
Ulcerate

Ulcerate {B}

Instant
Target creature gets -3/-3 until end of turn. You lose 3 life.
"If it were merely lethal, that would be sufficient. The art, however, is in maximizing the suffering it causes."
—Liliana Vess
Chakram Retriever

Chakram Retriever {4}{U}

Creature - Elemental Dog
Partner with Chakram Slinger
Whenever you cast a spell during your turn, untap target creature.
2/4
Related card: Chakram Slinger
Taigam's Strike

Taigam's Strike {3}{U}

Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked this turn.
Rebound
  • Dragons of Tarkir
Sensory Deprivation

Sensory Deprivation {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.
Mossfire Valley

Mossfire Valley

Land
{1}, {T}: Add {R}{G}.
Lush growth spreads like a ferocious blaze across the Otarian hillsides.
Brightling

Brightling {1}{W}{W}

Creature - Shapeshifter
{W}: This creature gains vigilance until end of turn.
{W}: This creature gains lifelink until end of turn.
{W}: Return this creature to its owner's hand.
{1}: This creature gets +1/-1 or -1/+1 until end of turn.
3/3