Flying Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
4/4
Commander Legends: Battle for Baldur's Gate
—
613
664
Flying {2}{U}, {T}: Draw two cards, then discard a card. Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. At the beginning of your end step, put a coin counter on another target creature. Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
Flying, trample When Atsushi dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens.
Exhaust — {2}{G}: Seek a card named Audacious Knuckleblade and put it onto the battlefield tapped. Exhaust — {1}{U}: Surveil 2, then untap this creature. Exhaust — {R}: Creatures you control gain haste until end of turn.
Flying, lifelink, ward {2} Disguise {X}{3}{W} When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
Trample When this creature enters, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Flying, firebending 2 Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
When the world needed him most, the Avatar returned.
This spell costs {1} less to cast for each opponent you have. Trample When this creature enters, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
Flying When this creature enters, look at the top four cards of your library, then put them back in any order. {4}{U}: Look at the top four cards of your library, then put them back in any order.
Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, discard a card, then heist target opponent's library. Warp {B/R}