3430 cards found
Arboreal Alliance

Arboreal Alliance {X}{G}{G}

Enchantment
When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token.
Whenever you attack with one or more Elves, populate.
"First name the four, the free peoples:
Eldest of all, the elf-children . . ."
—Long List of the Ents
  • Tales of Middle-earth Commander 497 541
Arboreal Grazer

Arboreal Grazer {G}

Creature - Sloth Beast
Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
"We fight to stop a tyrant, but we also fight for the gentle creatures who have no concept of what befalls their world."
—Vivien Reid
0/3
  • Ravnica Remastered 131 343
  • War of the Spark
Arcane Proxy

Arcane Proxy {7}

Artifact Creature - Wizard
Prototype {1}{U}{U} — 2/1
When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.
4/3
Arcane Savant

Arcane Savant {3}{U}{U}

Creature - Human Wizard
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.
When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.
3/3
  • Conspiracy: Take the Crown
Arcanist's Owl

Arcanist's Owl {W/U}{W/U}{W/U}{W/U}

Artifact Creature - Bird
Flying
When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
Arcbound Shikari

Arcbound Shikari {1}{R}{W}

Artifact Creature - Cat Soldier
First strike
When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control.
Modular 2
0/0
Archaeomancer

Archaeomancer {2}{U}{U}

Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
1/2
Archaeomancer's Map

Archaeomancer's Map {2}{W}

Artifact
When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Archaeomender

Archaeomender {2}{U}

Creature - Human Wizard
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
"Just as a broken relic can be mended, a shattered history can be made whole."
2/3
  • Jumpstart
Archangel Avacyn
Avacyn, the Purifier

Archangel Avacyn {3}{W}{W}

Legendary Creature - Angel
Flash
Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
4/4
Card has other part: Avacyn, the Purifier
Archangel of Wrath

Archangel of Wrath {2}{W}{W}

Creature - Angel
Kicker {B} and/or {R}
Flying, lifelink
When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.
When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.
3/4
Archfiend of Sorrows

Archfiend of Sorrows {5}{B}{B}

Creature - Demon
Flying
When Archfiend of Sorrows enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Unearth {3}{B}{B}
4/5
Archfiend's Vessel

Archfiend's Vessel {B}

Creature - Human Cleric
Lifelink
When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
1/1
  • Core Set 2021
Architects of Will

Architects of Will {2}{U}{B}

Artifact Creature - Human Wizard
When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling {U/B}
This secret society of mages manipulates the beliefs and opinions of others.
3/3
Archive Dragon

Archive Dragon {4}{U}{U}

Creature - Dragon Wizard
Flying
Ward {2}
When Archive Dragon enters the battlefield, scry 2.
"Fascinating. It says here that dragons cannot read."
4/6
  • Wilds of Eldraine
Archon of Coronation

Archon of Coronation {4}{W}{W}

Creature - Archon
Flying
When Archon of Coronation enters the battlefield, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life.
5/5
Archway Angel

Archway Angel {5}{W}

Creature - Angel
Flying
When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.
A ray of hope breaks through the shroud of rain.
3/4
Archway Commons

Archway Commons

Land
Archway Commons enters the battlefield tapped.
When Archway Commons enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
  • Strixhaven: School of Mages
Arctic Wolves

Arctic Wolves {3}{G}{G}

Creature - Wolf
Cumulative upkeep {2}
When Arctic Wolves enters the battlefield, draw a card.
"No matter where we cat warriors go in the world, those stupid slobberers find us."
—Mirri of the Weatherlight
4/5
  • Weatherlight
Arcum's Astrolabe

Arcum's Astrolabe {S}

Snow Artifact
When Arcum's Astrolabe enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
Though the Time of Ice has ended, its relics still slumber in New Argive.
Ardent Electromancer

Ardent Electromancer {2}{R}

Creature - Human Wizard
When Ardent Electromancer enters the battlefield, add {R} for each creature in your party.
"Trust me, we won't need torches."
3/2
  • Zendikar Rising
Ardent Elementalist

Ardent Elementalist {3}{R}

Creature - Human Shaman
When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
While the Dawnhart witches focus their magic on nature and community, other covens consort with devils and twist the elements to their will.
2/1
Arena of the Ancients

Arena of the Ancients {3}

Artifact
Legendary creatures don't untap during their controllers' untap steps.
When Arena of the Ancients enters the battlefield, tap all legendary creatures.
Argivian Cavalier

Argivian Cavalier {2}{W}

Creature - Orc Knight
Enlist
When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.
2/2
  • Dominaria United
Argothian Opportunist

Argothian Opportunist {2}{G}

Creature - Human Scout
When Argothian Opportunist enters the battlefield, create a tapped Powerstone token.
"Nature adapts. So should we."
3/2
  • The Brothers' War