445 cards found
Feed the Pack

Feed the Pack {5}{G}

Enchantment
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
Feeling of Dread

Feeling of Dread {1}{W}

Instant
Tap up to two target creatures.
Flashback {1}{U}
People only say "I'm sure it was nothing" when they're sure it was something.
Feral Ridgewolf

Feral Ridgewolf {2}{R}

Creature - Wolf
Trample
{1}{R}: Feral Ridgewolf gets +2/+0 until end of turn.
"The wolves no longer hunt just to feed. They kill for sport, or for some madness behind their eyes."
—Elmut, crossway watcher
1/2
  • Innistrad
Festerhide Boar

Festerhide Boar {3}{G}

Creature - Boar
Trample
Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.
"Bury your dead deep. The boars are hungriest while the corpse is still warm."
—Paulin, trapper of Somberwald
3/3
Fiend Hunter

Fiend Hunter {1}{W}{W}

Creature - Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/3
Fiend of the Shadows

Fiend of the Shadows {3}{B}{B}

Creature - Vampire Wizard
Flying
Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.
Sacrifice a Human: Regenerate Fiend of the Shadows.
3/3
Fires of Undeath

Fires of Undeath {2}{R}

Instant
Fires of Undeath deals 2 damage to any target.
Flashback {5}{B}
"I drink of those who are worthy of my palate. The rest I burn."
  • Dark Ascension
Flayer of the Hatebound

Flayer of the Hatebound {5}{R}

Creature - Devil
Undying
Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.
4/2
Fling

Fling {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Masters of the sword know the blade is not the only weapon at their disposal.
Forbidden Alchemy

Forbidden Alchemy {2}{U}

Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B}
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forge Devil

Forge Devil {R}

Creature - Devil
When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
Devils infiltrated the lower levels of Thraben Cathedral, making cracks in load-bearing pillars and setting fire to precious archives.
1/1
Related card: Tibalt, Wicked Tormentor
Fortress Crab

Fortress Crab {3}{U}

Creature - Crab
Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.
1/6
Frightful Delusion

Frightful Delusion {2}{U}

Instant
Counter target spell unless its controller pays {1}. That player discards a card.
Whether he actually exists is in question, but the terror she feels is excruciatingly real.
  • Innistrad
Full Moon's Rise

Full Moon's Rise {1}{G}

Enchantment
Werewolf creatures you control get +1/+0 and have trample.
Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf.
  • Innistrad
Furor of the Bitten

Furor of the Bitten {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
Those who only believe themselves infected with lycanthropy can be as dangerous as those who really are.
Gallows Warden

Gallows Warden {4}{W}

Creature - Spirit
Flying
Other Spirit creatures you control get +0/+1.
The spirit cares nothing for the crimes or triumphs of the slain. It shelters all beneath its stormy cloak.
3/3
Galvanic Juggernaut

Galvanic Juggernaut {4}

Artifact Creature - Juggernaut
Galvanic Juggernaut attacks each combat if able.
Galvanic Juggernaut doesn't untap during your untap step.
Whenever another creature dies, untap Galvanic Juggernaut.
5/5
Garruk Relentless
Garruk, the Veil-Cursed

Garruk Relentless {3}{G}

Legendary Planeswalker - Garruk
When Garruk Relentless has two or fewer loyalty counters on him, transform him.
[0]: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.
[0]: Create a 2/2 green Wolf creature token.
Loyalty:
3
Card has other part: Garruk, the Veil-Cursed
Garruk, the Veil-Cursed
Garruk Relentless

Garruk, the Veil-Cursed

Legendary Planeswalker - Garruk
(Color indicator: Garruk, the Veil-Cursed is black and green)
[+1]: Create a 1/1 black Wolf creature token with deathtouch.
[–1]: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
[–3]: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Card has other part: Garruk Relentless
Gather the Townsfolk

Gather the Townsfolk {1}{W}

Sorcery
Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.
In the memories of those they lost lies the strength needed to defend their city.
Gatstaf Howler
Gatstaf Shepherd

Gatstaf Howler

Creature - Werewolf
(Color indicator: Gatstaf Howler is green)
Intimidate
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
3/3
Card has other part: Gatstaf Shepherd
  • Innistrad
Gatstaf Shepherd
Gatstaf Howler

Gatstaf Shepherd {1}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
"What is worse than a wolf in sheep's clothing?"
—Wolfhunter's riddle
2/2
Card has other part: Gatstaf Howler
  • Innistrad
Gavony Ironwright

Gavony Ironwright {2}{W}

Creature - Human Soldier
Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.
"I wish my work could shelter everyone, yet I pray we are never so few that it does."
1/4
  • Dark Ascension
Gavony Township

Gavony Township

Land
{T}: Add {C}.
{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
"The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses."
—Gregel, militia leader