254 cards found
Malakir Familiar

Malakir Familiar {2}{B}

Creature - Bat
Flying, deathtouch
Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
"They are deadly, and they are loyal. We can spare them a little blood."
—Harak, Malakir bloodwitch
2/1
March from the Tomb

March from the Tomb {3}{W}{B}

Sorcery
Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.
They came from all walks of life, from every part of Zendikar, and they returned with one unifying cause.
Mind Raker

Mind Raker {3}{B}

Creature - Eldrazi Processor
Devoid
When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.
It consumes any dreams of victory.
3/3
  • Battle for Zendikar
Mire's Malice

Mire's Malice {3}{B}

Sorcery
Target opponent discards two cards.
Awaken 3—{5}{B}
Mist Intruder

Mist Intruder {1}{U}

Creature - Eldrazi Drone
Devoid
Flying
Ingest
The wastes spread as quickly as the wind.
1/2
  • Battle for Zendikar
Molten Nursery

Molten Nursery {2}{R}

Enchantment
Devoid
Whenever you cast a colorless spell, Molten Nursery deals 1 damage to any target.
"Some detours just aren't worth it."
—Raff Slugeater, goblin shortcutter
  • Battle for Zendikar
Mortuary Mire

Mortuary Mire

Land
Mortuary Mire enters the battlefield tapped.
When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.
{T}: Add {B}.
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Munda, Ambush Leader

Munda, Ambush Leader {2}{R}{W}

Legendary Creature - Kor Ally
Haste
Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
3/4
Murasa Ranger

Murasa Ranger {3}{G}

Creature - Human Warrior Ranger
Landfall — Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger.
"If you're not prepared to fight, you'd best be prepared to die."
3/3
Murk Strider

Murk Strider {3}{U}

Creature - Eldrazi Processor
Devoid
When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
If you can see it, it's too late.
3/2
  • Battle for Zendikar
Natural Connection

Natural Connection {2}{G}

Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Zendikar will not surrender, and neither can we."
Nettle Drone

Nettle Drone {2}{R}

Creature - Eldrazi Drone
Devoid
{T}: Nettle Drone deals 1 damage to each opponent.
Whenever you cast a colorless spell, untap Nettle Drone.
3/1
  • Battle for Zendikar
Nirkana Assassin

Nirkana Assassin {2}{B}

Creature - Vampire Assassin Ally
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn.
Nirkana assassins craft incurable concoctions by mixing basilisk marrow and deathwillow sap with the vital fluids of a dozen other poisonous species.
2/3
Nissa's Renewal

Nissa's Renewal {5}{G}

Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
Her connection to the plane restored, Nissa felt the power of Zendikar surge through her.
Noyan Dar, Roil Shaper

Noyan Dar, Roil Shaper {3}{W}{U}

Legendary Creature - Merfolk Ally
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
After many years as a lullmage, Noyan Dar turned his talents from allaying Zendikar's fury to the considerably easier task of rousing it.
4/4
Ob Nixilis Reignited

Ob Nixilis Reignited {3}{B}{B}

Legendary Planeswalker - Nixilis
[+1]: You draw a card and you lose 1 life.
[–3]: Destroy target creature.
[–8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Loyalty:
5
Oblivion Sower

Oblivion Sower {6}

Creature - Eldrazi
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
The Eldrazi hunger without limit and consume without pause.
5/8
Omnath, Locus of Rage

Omnath, Locus of Rage {3}{R}{R}{G}{G}

Legendary Creature - Elemental
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
5/5
Ondu Champion

Ondu Champion {2}{R}{R}

Creature - Minotaur Warrior Ally
Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
"Put a minotaur at the head of an army and suddenly all the soldiers act like they have horns."
—Gideon Jura
4/3
Ondu Greathorn

Ondu Greathorn {3}{W}

Creature - Beast
First strike
Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.
"May your horns get lodged in an Eldrazi's bony face, ornery brute!"
—Bruse Tarl, Goma Fada nomad
2/3
Ondu Rising

Ondu Rising {1}{W}

Sorcery
Whenever a creature attacks this turn, it gains lifelink until end of turn.
Awaken 4—{4}{W}
  • Battle for Zendikar
Oracle of Dust

Oracle of Dust {4}{U}

Creature - Eldrazi Processor
Devoid
{2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.
Whatever it is searching for, it will stop at nothing to find it.
3/5
  • Battle for Zendikar
Oran-Rief Hydra

Oran-Rief Hydra {4}{G}{G}

Creature - Hydra
Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
5/5
Oran-Rief Invoker

Oran-Rief Invoker {1}{G}

Creature - Human Shaman
{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
"The world was not hostile to us—we were beneath its notice, and presented no danger."
—The Invokers' Tales
2/2