1121 cards found
Call

Call {4}{W}{U}

Sorcery
Create four 1/1 white Bird creature tokens with flying.
Fuse
Card has other part: Beck
Call the Crash

Call the Crash {3}{W}{B}{G}

Sorcery
Suspend 2—{1}{W}{B}{G}
Conjure two cards named Siege Rhino onto the battlefield.
Related card: Siege Rhino
  • Alchemy: Tarkir
Call the Spirit Dragons

Call the Spirit Dragons {W}{U}{B}{R}{G}

Enchantment
Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
The essence of Tarkir was shaped into draconic embodiments of the re-formed clans.
  • Tarkir: Dragonstorm 174 309
  • Tarkir: Dragonstorm Promos 174p 174s
Captain America, First Avenger

Captain America, First Avenger {R}{W}{U}

Legendary Creature - Human Soldier Hero
Throw ... — {3}, Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets.
... Catch — At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.
4/4
  • Secret Lair Drop
Carrion Thrash

Carrion Thrash {2}{B}{R}{G}

Creature - Lizard Warrior
When this creature dies, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.
Viashino hunt in gangs called thrashes. Not all thrashes hunt the freshest game.
4/4
  • Shards of Alara
Castle Sengir

Castle Sengir

Land
{T}: Add {C}.
{1}, {T}: Add {B}.
{2}, {T}: Add {U} or {R}.
Where hope has no champion, evil rules all.
Related card: Apocalypse Chime
  • Homelands
Catch

Catch {1}{U}{R}

Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse
Card has other part: Release
  • Dragon's Maze
Cayth, Famed Mechanist

Cayth, Famed Mechanist {1}{U}{R}{W}

Legendary Creature - Dwarf Artificer
Fabricate 1
Other nontoken creatures you control have fabricate 1.
{2}, {T}: Choose one —
• Populate.
• Proliferate.
3/3
Cease

Cease {1}{B/G}

Instant
Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.
Card has other part: Desist
  • Murders at Karlov Manor
Cecily, Haunted Mage

Cecily, Haunted Mage {1}{U}{B}{R}

Legendary Creature - Human Wizard
Your maximum hand size is eleven.
Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Friends forever
3/5
Celes, Rune Knight

Celes, Rune Knight {1}{R}{W}{B}

Legendary Creature - Human Wizard Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
4/4
Ceta Disciple

Ceta Disciple {U}

Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.
{G}, {T}: Add one mana of any color.
"The sea holds all that you need. You simply must know how to ask for it."
1/1
  • Apocalypse
Cetavolver

Cetavolver {1}{U}

Creature - Volver
Kicker {1}{R} and/or {G}
If this creature was kicked with its {1}{R} kicker, it enters with two +1/+1 counters on it and with first strike.
If this creature was kicked with its {G} kicker, it enters with a +1/+1 counter on it and with trample.
1/1
  • Apocalypse
Chamber Sentry

Chamber Sentry {X}

Artifact Creature - Construct
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
{X}, {T}, Remove X +1/+1 counters from this creature: It deals X damage to any target.
{W}{U}{B}{R}{G}: Return this card from your graveyard to your hand.
0/0
Channel the Suns

Channel the Suns {3}{G}

Sorcery
Add {W}{U}{B}{R}{G}.
To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign.
  • Fifth Dawn
Charnelhoard Wurm

Charnelhoard Wurm {4}{B}{R}{G}

Creature - Wurm
Trample
Whenever this creature deals damage to an opponent, you may return target card from your graveyard to your hand.
Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky.
6/6
Chea, Friend to Maybe Too Many

Chea, Friend to Maybe Too Many {1}{W}{B}{G}

Legendary Creature - Human Wizard
Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.)
{T}: Add X {G} and each opponent loses X life, where X is the number of familiars you control.
2/4
  • Mystery Booster 2
Child of Alara

Child of Alara {W}{U}{B}{R}{G}

Legendary Creature - Avatar
Trample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards.
6/6
Choco, Seeker of Paradise

Choco, Seeker of Paradise {1}{G}{W}{U}

Legendary Creature - Bird
Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard.
Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.
3/5
Chromanticore

Chromanticore {W}{U}{B}{R}{G}

Enchantment Creature - Manticore
Bestow {2}{W}{U}{B}{R}{G}
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
4/4
Chromium

Chromium {2}{W}{W}{U}{U}{B}{B}

Legendary Creature - Elder Dragon
Flying
Rampage 2
At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
7/7
Chromium, the Mutable

Chromium, the Mutable {4}{W}{U}{B}

Legendary Creature - Elder Dragon
Flash
This spell can't be countered.
Flying
Discard a card: Until end of turn, Chromium becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.
7/7
Chulane, Teller of Tales

Chulane, Teller of Tales {2}{G}{W}{U}

Legendary Creature - Human Druid
Vigilance
Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
{3}, {T}: Return target creature you control to its owner's hand.
2/4
Civic Guildmage

Civic Guildmage {W}

Creature - Human Wizard
{G}, {T}: Target creature gets +0/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
To condemn the innocent you must first condemn yourself.
—Civic Guild maxim
1/1
  • Mirage
Clarion Ultimatum

Clarion Ultimatum {G}{G}{W}{W}{W}{U}{U}

Sorcery
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.
Be worthy of a single blessing, and many more will follow.
  • Shards of Alara