607 cards found
Dragonmaster Outcast

Dragonmaster Outcast {R}

Creature - Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
"Cast out by my tribe, I am a pariah trapped in this mammal's carcass. Only my true kin hear my cries."
1/1
Drake Umbra

Drake Umbra {4}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor
  • Rise of the Eldrazi
Drana, Kalastria Bloodchief

Drana, Kalastria Bloodchief {3}{B}{B}

Legendary Creature - Vampire Shaman
Flying
{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
"If our former masters would have us kneel again, they shall feel our defiance slashed across their membranes."
4/4
Dread Drone

Dread Drone {4}{B}

Creature - Eldrazi Drone
When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Each Eldrazi ancient spawned a lineage of horrors in unfathomable shapes.
4/1
Dread Statuary

Dread Statuary

Land
{T}: Add {C}.
{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
The last reliable landmark in Tazeem just walked away.
Dreamstone Hedron

Dreamstone Hedron {6}

Artifact
{T}: Add {C}{C}{C}.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.
Echo Mage

Echo Mage {1}{U}{U}

Creature - Human Wizard
Level up {1}{U}
LEVEL 2-3
2/4
{U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.
LEVEL 4+
2/5
{U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
2/3
Eel Umbra

Eel Umbra {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
Totem armor
Eland Umbra

Eland Umbra {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+4.
Totem armor
  • Rise of the Eldrazi
Eldrazi Conscription

Eldrazi Conscription {8}

Tribal Enchantment - Eldrazi Aura
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2.
The barest taste of Eldrazi power shatters both realms and identities.
Eldrazi Monument

Eldrazi Monument {5}

Artifact
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
"Gods don't die. They merely slumber."
—Ayli, Kamsa cleric
Eldrazi Temple

Eldrazi Temple

Land
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Each temple is a door to a horrible future.
Electropotence

Electropotence {2}{R}

Enchantment
Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.
Where life and force collide.
  • Zendikar
Elemental Appeal

Elemental Appeal {R}{R}{R}{R}

Sorcery
Kicker {5}
Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.
  • Zendikar
Emerge Unscathed

Emerge Unscathed {W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Rebound
Emeria Angel

Emeria Angel {2}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
When the earth shudders, the sky overflows.
3/3
Emeria, the Sky Ruin

Emeria, the Sky Ruin

Land
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W}.
Emrakul's Hatcher

Emrakul's Hatcher {4}{R}

Creature - Eldrazi Drone
When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Wordlessly it leads its abhorrent brood.
3/3
Emrakul, the Aeons Torn

Emrakul, the Aeons Torn {15}

Legendary Creature - Eldrazi
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
15/15
Enatu Golem

Enatu Golem {6}

Artifact Creature - Golem
When Enatu Golem dies, you gain 4 life.
Golems conjured from the debris of Enatu Temple provided a sturdy but expendable first line of defense against the Eldrazi.
3/5
  • Rise of the Eldrazi
Enclave Cryptologist

Enclave Cryptologist {U}

Creature - Merfolk Wizard
Level up {1}{U}
LEVEL 1-2
0/1
{T}: Draw a card, then discard a card.
LEVEL 3+
0/1
{T}: Draw a card.
0/1
Enclave Elite

Enclave Elite {2}{U}

Creature - Merfolk Soldier
Multikicker {1}{U}
Islandwalk
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2/2
Escaped Null

Escaped Null {3}{B}

Creature - Zombie Berserker
Lifelink
Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
Left masterless by Kozilek, it wandered the wilds, raving in its ceaseless hunger.
1/2
  • Rise of the Eldrazi
Essence Feed

Essence Feed {5}{B}

Sorcery
Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Eldrazi grow wherever something else dies.
  • Rise of the Eldrazi
Eternity Vessel

Eternity Vessel {6}

Artifact
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
  • Zendikar