1928 cards found
Skull Catapult

Skull Catapult {4}

Artifact
{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.
"Let any who doubt the evil of using the ancient devices look at this infernal machine. What manner of fiend would design such a sadistic device?"
—Sorine Relicbane, Soldevi heretic
Skull of Orm

Skull of Orm {3}

Artifact
{5}, {T}: Return target enchantment card from your graveyard to your hand.
Though lifeless, the skull still possessed a strange power over the flow of magic.
Skull of Ramos

Skull of Ramos {3}

Artifact
{T}: Add {B}.
Sacrifice Skull of Ramos: Add {B}.
Ramos fell, and there was night.
  • Mercadian Masques
Skullcage

Skullcage {4}

Artifact
At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless they have exactly three or exactly four cards in hand.
Only a focused mind can survive it.
Skullclamp

Skullclamp {1}

Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
Skullmead Cauldron

Skullmead Cauldron {4}

Artifact
{T}: You gain 1 life.
{T}, Discard a card: You gain 3 life.
Once tasted, the flavor of skullmead lingers in the throat, a secret brand of guilt for those who partake in forbidden pleasures.
  • Dissension
Sky Diamond

Sky Diamond {2}

Artifact
Sky Diamond enters the battlefield tapped.
{T}: Add {U}.
The essence of wind to lift up the weary.
Sky Skiff

Sky Skiff {2}

Artifact - Vehicle
Flying
Crew 1
2/3
Skyblinder Staff

Skyblinder Staff {1}

Artifact - Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip {3}
"If bats are the only thing between me and a mountain of Orzhov coins, then I'm about to be a very rich thief."
  • Gatecrash
Skyclave Relic

Skyclave Relic {3}

Artifact
Kicker {3}
Indestructible
When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.
{T}: Add one mana of any color.
Skyclaves held the key to reshaping the world.
Skyclave Sentinel

Skyclave Sentinel {3}

Artifact Creature - Gargoyle
Kicker {4}
Flying, defender
If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it.
As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender.
2/3
  • Zendikar Rising
Skycloud Egg

Skycloud Egg {1}

Artifact
{2}, {T}, Sacrifice Skycloud Egg: Add {W}{U}. Draw a card.
"Have your dreams of a better society become an obsession?"
—Watnik, master glassblower
  • Odyssey
Skyscanner

Skyscanner {3}

Artifact Creature - Thopter
Flying
When Skyscanner enters the battlefield, draw a card.
The municipal senate makes extensive use of the thopters, mostly to gather dirt on rival senators.
1/1
Skyshaper

Skyshaper {2}

Artifact
Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
"It'll get us to the portal, but I can't guarantee what it'll do to the ship."
—Hanna, Weatherlight navigator
Skyship Weatherlight

Skyship Weatherlight {4}

Legendary Artifact
When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards, exile them, then shuffle.
{4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
Slab Hammer

Slab Hammer {2}

Artifact - Equipment
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.
Equip {2}
Neither subtle nor pretty.
  • Battle for Zendikar
Slagstone Refinery

Slagstone Refinery {4}

Artifact
Whenever Slagstone Refinery or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token.
  • The Brothers' War
Slagwurm Armor

Slagwurm Armor {1}

Artifact - Equipment
Equipped creature gets +0/+6.
Equip {3}
Slate of Ancestry

Slate of Ancestry {4}

Artifact
{4}, {T}, Discard your hand: Draw a card for each creature you control.
The pattern of life can be studied like a book, if you know how to read it.
Slaughter Pact

Slaughter Pact {0}

Instant
(Color indicator: Slaughter Pact is black)
Destroy target nonblack creature.
At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
Death is only the beginning of the end.
Slayer's Cleaver

Slayer's Cleaver {3}

Artifact - Equipment
Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.
Equip {4}
"Don't stop chopping until the pieces stop wiggling."
—Rem Karolus, Slayer of Eldrazi
  • Eldritch Moon
Slayer's Plate

Slayer's Plate {3}

Artifact - Equipment
Equipped creature gets +4/+2.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {3}
Sleek Schooner

Sleek Schooner {3}

Artifact - Vehicle
Crew 1
The pirates had left the open sea behind, but they were still in their element: reckless adventure.
4/3
  • Ixalan
Sleeper Dart

Sleeper Dart {2}

Artifact
When Sleeper Dart enters the battlefield, draw a card.
{T}, Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step.
"Sleep now, you big brute."
—Kelsien, the Plague
  • Ikoria: Lair of Behemoths
Sliver Construct

Sliver Construct {3}

Artifact Creature - Sliver Construct
Slivers destroy those who come close to the Skep, the central hive. Shards of torn metal litter the ground as a warning to any artificers inquisitive about the hive's inner workings.
2/2
  • Magic 2014