3609 cards found
Honest Rutstein

Honest Rutstein {1}{B}{G}

Legendary Creature - Human Warlock
When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand.
Creature spells you cast cost {1} less to cast.
"No questions. No refunds."
3/2
  • Outlaws of Thunder Junction 207 370
Honeymoon Hearse

Honeymoon Hearse {2}{R}

Artifact - Vehicle
Trample
Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.
A carriage crafted from the finest materials. Horses bred from the finest stock. Skulls taken from the finest foes.
5/5
Honored Heirloom

Honored Heirloom {3}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Exile target card from a graveyard.
After the Travails, Runechanters set about repairing twisted symbols of Avacyn as the first step in restoring faith in the Church.
Related card: Big Spender
Hook-Haunt Drifter
Baithook Angler

Hook-Haunt Drifter

Creature - Spirit
(Color indicator: Hook-Haunt Drifter is blue)
Flying
If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
Even in death, he casts his lines, forever fishing for reasons long forgotten.
1/2
Card has other part: Baithook Angler
Hookhand Mariner
Riphook Raider

Hookhand Mariner {3}{G}

Creature - Human Werewolf
Daybound
The local gossips swore Nesmith lost his hands in a fight with a werewolf.
4/4
Card has other part: Riphook Raider
Hopeful Initiate

Hopeful Initiate {W}

Creature - Human Warlock
Training
{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
1/2
Hopeful Vigil

Hopeful Vigil {1}{W}

Enchantment
When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance.
When Hopeful Vigil is put into a graveyard from the battlefield, scry 2.
{2}{W}: Sacrifice Hopeful Vigil.
  • Wilds of Eldraine
Hopeless Nightmare

Hopeless Nightmare {B}

Enchantment
When Hopeless Nightmare enters the battlefield, each opponent discards a card and loses 2 life.
When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2.
{2}{B}: Sacrifice Hopeless Nightmare.
  • Wilds of Eldraine
Horned Loch-Whale

Horned Loch-Whale {4}{U}{U}

Creature - Whale
Flash
Ward {2}
Horned Loch-Whale enters the battlefield tapped unless it's your turn.
6/6
Card has other part: Lagoon Breach
Horned Stoneseeker

Horned Stoneseeker {1}{R}

Creature - Lizard
Menace
When Horned Stoneseeker enters the battlefield, create a tapped Powerstone token.
When Horned Stoneseeker leaves the battlefield, sacrifice a Powerstone.
2/2
  • The Brothers' War
Hostile Hostel
Creeping Inn

Hostile Hostel

Land
{T}: Add {C}.
{1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
Card has other part: Creeping Inn
Hostile Investigator

Hostile Investigator {3}{B}

Creature - Ogre Rogue Detective
When Hostile Investigator enters the battlefield, target opponent discards a card.
Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn.
4/3
Hostile Negotiations

Hostile Negotiations {3}{B}

Instant
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put all cards in the chosen pile into your hand and the rest into your graveyard. You lose 3 life.
Hostile Takeover

Hostile Takeover {2}{U}{B}{R}

Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Ob Nixilis smiled. It had been over one thousand years since his last conquest.
Hotfoot Gnome

Hotfoot Gnome {2}{R}

Artifact Creature - Gnome
Haste
{T}: Another target creature gains haste until end of turn.
As the surface-dwellers became bolder in their intrusions, Oltec artificers began to repurpose courier gnomes for intelligence gathering and distraction.
3/1
  • The Lost Caverns of Ixalan
Hotshot Investigators

Hotshot Investigators {5}{U}

Creature - Vedalken Detective
When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate.
They always think they're better than the local investigators. They're usually right.
4/4
  • Murders at Karlov Manor
Hotshot Mechanic

Hotshot Mechanic {W}

Artifact Creature - Fox Pilot
Hotshot Mechanic crews Vehicles as though its power were 2 greater.
"If your mech is factory standard, you might as well be walking."
2/1
Hound Tamer
Untamed Pup

Hound Tamer {2}{G}

Creature - Human Werewolf
Trample
{3}{G}: Put a +1/+1 counter on target creature.
Daybound
"You and me, we're not built for captivity."
3/3
Card has other part: Untamed Pup
Hoverstone Pilgrim

Hoverstone Pilgrim {5}

Artifact Creature - Golem
Flying
Ward {2}
{2}: Put target card from a graveyard on the bottom of its owner's library.
They scour for secrets in places too distant or dangerous for humans to tread.
2/5
  • The Lost Caverns of Ixalan
Howl of the Hunt

Howl of the Hunt {2}{G}

Enchantment - Aura
Flash
Enchant creature
When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.
Enchanted creature gets +2/+2 and has vigilance.
Howling Galefang

Howling Galefang {2}{G}{G}

Creature - Beast
Vigilance
Howling Galefang has haste as long as you own a card in exile that has an Adventure.
"I have to hand it to you, Yorvo. Since your pet showed up, not a single smallfolk has even made it to the door of my vault."
—Beluna Grandsquall
4/4
  • Wilds of Eldraine
Howling Moon

Howling Moon {2}{G}

Enchantment
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Howlpack Avenger
Ill-Tempered Loner

Howlpack Avenger

Creature - Werewolf
(Color indicator: Howlpack Avenger is red)
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
{1}{R}: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound
4/4
Card has other part: Ill-Tempered Loner
Howlpack Piper
Wildsong Howler

Howlpack Piper {3}{G}

Creature - Human Werewolf
This spell can't be countered.
{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound
2/2
Card has other part: Wildsong Howler
Related card: Ominous Traveler
Huatli's Final Strike

Huatli's Final Strike {2}{G}

Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
"Inti's name will grace our poems and histories for generations. Yours will collect dust, forgotten, in this cave."
—Huatli, to Vito
  • The Lost Caverns of Ixalan