22643 cards found
Predatory Advantage

Predatory Advantage {3}{R}{G}

Enchantment
At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.
Those who forget their past are doomed to be eaten by it.
  • Alara Reborn
Predatory Hunger

Predatory Hunger {G}

Enchantment - Aura
Enchant creature
Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
Hunger growls, never purrs.
  • Exodus
Predatory Impetus

Predatory Impetus {4}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, must be blocked if able, and is goaded.
Predatory Nightstalker

Predatory Nightstalker {3}{B}{B}

Creature - Nightstalker
When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.
3/2
Predatory Sliver

Predatory Sliver {1}{G}

Creature - Sliver
Sliver creatures you control get +1/+1.
No matter how much the slivers change, their collective might remains.
1/1
Predatory Sludge

Predatory Sludge {2}{B}

Creature - Ooze
Menace
As Predatory Sludge enters the battlefield, choose a permanent you don't control. When the chosen permanent is put into a graveyard from the battlefield, conjure a card named Predatory Sludge into your hand.
3/3
  • Alchemy: Innistrad
Predatory Urge

Predatory Urge {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Predatory Wurm

Predatory Wurm {3}{G}

Creature - Wurm
Vigilance
Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker.
"The strong eat. The weak are eaten. That's the way of things."
—Garruk Wildspeaker
4/4
Related card: Loose in the Park
  • Core Set 2021
Preeminent Captain

Preeminent Captain {2}{W}

Creature - Kithkin Soldier
First strike
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
2/2
Preening Champion

Preening Champion {2}{U}

Creature - Bird Knight
Flying
When Preening Champion enters the battlefield, create a 1/1 blue and red Elemental creature token.
On Kylem, the omens of impending invasion went largely unnoticed, drowned out by the everyday fanfare of Valor's Reach.
2/2
  • March of the Machine
Preferred Selection

Preferred Selection {2}{G}{G}

Enchantment
At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
  • Mirage
Prescient Chimera

Prescient Chimera {3}{U}{U}

Creature - Chimera
Flying
Whenever you cast an instant or sorcery spell, scry 1.
3/4
Presence of Gond

Presence of Gond {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."
Presence of the Master

Presence of the Master {3}{W}

Enchantment
Whenever a player casts an enchantment spell, counter it.
Peace to all. Peace be all.
—Great Hall floor inscription
Preston Garvey, Minuteman

Preston Garvey, Minuteman {2}{R}{G}{W}

Legendary Creature - Human Soldier
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'"
Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.
4/4
Preston, the Vanisher

Preston, the Vanisher {3}{W}

Legendary Creature - Rabbit Wizard
Whenever another nontoken creature enters the battlefield under your control, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion.
{1}{W}, Sacrifice five Illusions: Exile target nonland permanent.
2/5
  • Jumpstart 2022
Pretender's Claim

Pretender's Claim {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.
The surest way to lose your holdings is to plead for them in Mercadia City's courts.
  • Mercadian Masques
Preyseizer Dragon

Preyseizer Dragon {4}{R}{R}

Creature - Dragon
Flying
Devour 2
Whenever Preyseizer Dragon attacks, it deals damage to any target equal to the number of +1/+1 counters on Preyseizer Dragon.
4/4
Price of Glory

Price of Glory {2}{R}

Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
"FIRE! FIRE! FIRE!"
Price of Knowledge

Price of Knowledge {6}{B}

Enchantment
Players have no maximum hand size.
At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.
  • Commander 2013
Prickle Faeries
Invasion of Eldraine

Prickle Faeries

Creature - Faerie
(Color indicator: Prickle Faeries is black)
Flying
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Prickle Faeries deals 2 damage to them.
When the courts fell, Eldraine's fae turned from their usual pranks to deadlier tricks.
2/2
Card has other part: Invasion of Eldraine
  • March of the Machine
Prickleboar

Prickleboar {4}{R}

Creature - Boar
As long as it's your turn, Prickleboar gets +2/+0 and has first strike.
"Canyons in the Phoberos badlands are essentially gates to the Underworld."
—Mirinthes, Akroan captain
3/3
Prickly Boggart

Prickly Boggart {B}

Creature - Goblin Rogue
Fear
"Even without the spines, who would dare to touch it?"
—Desmera, perfect of Wren's Run
1/1
  • Morningtide
Prickly Marmoset

Prickly Marmoset {2}{R}

Creature - Monkey
First strike
Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn.
"It's either terrified or extremely mad at us, definitely one of the two."
—Jonald, mission naturalist
2/3
Prickly Pair

Prickly Pair {2}{R}

Creature - Plant Mercenary
When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
They grew together, awoke together, and took up arms together. If they were going to fall, they'd do that together too.
2/2
  • Outlaws of Thunder Junction