22643 cards found
Porcelain Zealot

Porcelain Zealot {3}{W}

Creature - Phyrexian Soldier
At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn.
"There is a single, glorious truth, etched in the hearts of the faithful. Join in unity, or be washed away."
2/3
  • Phyrexia: All Will Be One
Porcine Portent

Porcine Portent {3}{W}

Enchantment
When Porcine Portent enters the battlefield, conjure a card of your choice from the Three Pigs spellbook onto the battlefield.
Boars you control get +1/+1.
Card has other part: Lend a Ham
Related cards: First Little Pig Second Little Pig Third Little Pig
  • Alchemy: Wilds of Eldraine
Porcuparrot

Porcuparrot {3}{R}

Creature - Bird Beast
Mutate {2}{R}
{T}: This creature deals X damage to any target, where X is the number of times this creature has mutated.
3/4
Porphyry Nodes

Porphyry Nodes {W}

Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Porphyry Nodes.
Related card: Drop of Honey
Port Inspector

Port Inspector {1}{U}

Creature - Human
Whenever Port Inspector becomes blocked, you may look at defending player's hand.
"There may be a few minor additional fees, levies, duties, surtaxes, tariffs, imposts, tolls . . . ."
1/2
  • Mercadian Masques
Port Razer

Port Razer {3}{R}{R}

Creature - Orc Pirate
Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.
Port Razer can't attack a player it has already attacked this turn.
"We're taking back what's ours. And a little bit of what's yours."
4/4
Port Town

Port Town

Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
{T}: Add {W} or {U}.
A haunted fog known as the Nebelgast shrouds the cities along Nephalia's coast.
Port of Karfell

Port of Karfell

Land
Port of Karfell enters the battlefield tapped.
{T}: Add {U}.
{3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped.
Portable Hole

Portable Hole {W}

Artifact
When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.
"They fall for it every time."
Portal Mage

Portal Mage {2}{U}

Creature - Human Wizard
Flash
When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking.
2/2
Portal Manipulator

Portal Manipulator {2}{W/U}{W/U}

Creature - Human Wizard
Flash
When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player.
"The next punch you throw hits the back of your own head."
3/2
  • Ravnica: Clue Edition
Portal of Sanctuary

Portal of Sanctuary {2}{U}

Artifact
{1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate only during your turn.
"If you need to disappear for a while, I know a place."
—Bilivus, master archivist
  • Core Set 2020
Portal to Phyrexia

Portal to Phyrexia {9}

Artifact
When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
After five thousand years, the nightmare returned.
Portcullis

Portcullis {4}

Artifact
Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.
  • Stronghold
Portcullis Vine

Portcullis Vine {G}

Creature - Plant Wall
Defender
{2}, {T}, Sacrifice a creature with defender: Draw a card.
Nature's way of saying "take the long way home."
0/3
Portent Tracker

Portent Tracker {1}{G}

Creature - Satyr Scout
{T}: Untap target land.
{T}: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery.
In the days before the invasion, the symbol of its perpetrator appeared in strange places all across the Multiverse.
1/1
  • March of the Machine
Portrait of Michiko
Michiko's Reign of Truth

Portrait of Michiko

Enchantment Creature - Human Noble
(Color indicator: Portrait of Michiko is white)
Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control.
Long ago, as the first mortal to bond with Kyodai, Michiko Konda brought an end to the Kami War and guided Kamigawa into an age of truth and harmony.
0/0
Card has other part: Michiko's Reign of Truth
  • Kamigawa: Neon Dynasty
Possessed Aven

Possessed Aven {2}{U}{U}

Creature - Bird Soldier Horror
Flying
Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."
3/3
  • Torment
Possessed Barbarian

Possessed Barbarian {2}{R}{R}

Creature - Human Barbarian Horror
First strike
Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."
3/3
  • Torment
Possessed Centaur

Possessed Centaur {2}{G}{G}

Creature - Centaur Horror
Trample
Threshold — As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature."
3/3
  • Torment
Possessed Nomad

Possessed Nomad {2}{W}{W}

Creature - Human Nomad Horror
Vigilance
Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
3/3
  • Torment
Possessed Portal

Possessed Portal {8}

Artifact
If a player would draw a card, that player skips that draw instead.
At the beginning of each end step, each player sacrifices a permanent unless they discard a card.
  • Fifth Dawn
Possessed Skaab

Possessed Skaab {3}{U}{B}

Creature - Zombie
When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand.
If Possessed Skaab would die, exile it instead.
A stitcher's attempt at a skaab with a soul.
3/2
  • Magic Origins
Possibility Storm

Possibility Storm {3}{R}{R}

Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.
  • Dragon's Maze
Potion of Healing

Potion of Healing {1}{W}

Artifact
When Potion of Healing enters the battlefield, draw a card.
{W}, {T}, Sacrifice Potion of Healing: You gain 3 life.
Magic can knit the body back together, but the courage to fight on comes only from within.
  • Adventures in the Forgotten Realms