3430 cards found
Imperial Aerosaur

Imperial Aerosaur {3}{W}

Creature - Dinosaur
Flying
When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
Its assistance is unnervingly similar to its hunting technique.
3/3
Imperial Mask

Imperial Mask {4}{W}

Enchantment
When Imperial Mask enters the battlefield, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.
You have hexproof.
  • Future Sight
Imperial Recruiter

Imperial Recruiter {2}{R}

Creature - Human Advisor
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
A passionate recruiter will win a war before the first arrow flies.
1/1
Impounding Lot-Bot

Impounding Lot-Bot {3}{W}

Artifact Creature - Robot
When Impounding Lot-Bot enters the battlefield, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield.
Not all tickets can be exchanged for prizes.
3/4
  • Unfinity 14 300
Iname as One

Iname as One {8}{B}{B}{G}{G}

Legendary Creature - Spirit
When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle.
When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
8/8
  • Saviors of Kamigawa
Iname, Death Aspect

Iname, Death Aspect {4}{B}{B}

Legendary Creature - Spirit
When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards, put them into your graveyard, then shuffle.
Iname revels in sadistic glee at the crushing of souls, but soon mourns the lives so cruelly cut short. So the cycle begins anew.
4/4
  • Champions of Kamigawa
Incriminating Impetus

Incriminating Impetus {2}{B/R}

Enchantment - Aura
Enchant creature
When Incriminating Impetus enters the battlefield, suspect enchanted creature.
Enchanted creature gets +2/+2 and is goaded.
  • Ravnica: Clue Edition
Incubator Drone

Incubator Drone {3}{U}

Creature - Eldrazi Drone
Devoid
When Incubator Drone enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
The touch of an Eldrazi brings life and death in turn.
2/3
  • Battle for Zendikar
Indentured Djinn

Indentured Djinn {1}{U}{U}

Creature - Djinn
Flying
When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
It's not always clear who's the master and who's the servant.
4/4
  • Mercadian Masques
Indoctrination Attendant

Indoctrination Attendant {3}{W}

Creature - Phyrexian Cleric
Toxic 1
When Indoctrination Attendant enters the battlefield, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
3/4
  • Phyrexia: All Will Be One
Indrik Stomphowler

Indrik Stomphowler {4}{G}

Creature - Beast
When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
"An indrik's howl has destructive power much subtler than that of its crushing foot. The sound is mundane, but inaudible vibrations scatter and sunder magical contrivances."
—Simic research notes
4/4
Induced Amnesia

Induced Amnesia {2}{U}

Enchantment
When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.
When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Infernius Spawnington III, Esq.

Infernius Spawnington III, Esq. {10}{B}

Creature - Demon Beast Grandchild
Flying, first strike, trample, haste
This spell costs {3} less to cast for each card you've revealed this turn.
When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player.
See evil, hear evil, speak evil.
9/9
Infinite Reflection

Infinite Reflection {5}{U}

Enchantment - Aura
Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
Inga Rune-Eyes

Inga Rune-Eyes {3}{U}

Legendary Creature - Human Wizard
When Inga Rune-Eyes enters the battlefield, scry 3.
When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
Each path ever charted by an Omenseeker is etched into her eyes.
3/3
Ingenious Smith

Ingenious Smith {1}{W}

Creature - Human Artificer
When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.
1/1
  • Adventures in the Forgotten Realms
Ingenious Thief

Ingenious Thief {1}{U}

Creature - Human Rogue
Flying
When Ingenious Thief enters the battlefield, look at target player's hand.
1/1
Ingot Chewer

Ingot Chewer {4}{R}

Creature - Elemental
When Ingot Chewer enters the battlefield, destroy target artifact.
Evoke {R}
Elementals are ideas given form. This one is the idea of "smashitude."
3/3
Inherited Envelope

Inherited Envelope {3}

Artifact
When Inherited Envelope enters the battlefield, the Ring tempts you.
{T}: Add one mana of any color.
"Keep it secret, and keep it safe!"
—Gandalf
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 242 693
Inkfathom Divers

Inkfathom Divers {3}{U}{U}

Creature - Merfolk Soldier
Islandwalk
When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.
"None appreciate sun and shallows like those who have seen the depths."
—Lianda of the Stonybrook school
3/3
Inner Demon

Inner Demon {2}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has flying, and is a Demon in addition to its other types.
When Inner Demon enters the battlefield, all non-Demon creatures get -2/-2 until end of turn.
Inner-Flame Acolyte

Inner-Flame Acolyte {1}{R}{R}

Creature - Elemental Shaman
When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
Evoke {R}
2/2
Inquisitive Puppet

Inquisitive Puppet {1}

Artifact Creature - Construct
When Inquisitive Puppet enters the battlefield, scry 1.
Exile Inquisitive Puppet: Create a 1/1 white Human creature token.
"The strings were gone, but he still felt the pull of invisible forces tugging at his mind."
—Beyond the Great Henge
0/2
  • Throne of Eldraine
Inquisitor Captain

Inquisitor Captain {3}{W}

Creature - Human Cleric
Vigilance
When Inquisitor Captain enters the battlefield, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.
3/3
  • Alchemy: Innistrad
Inquisitor Exarch

Inquisitor Exarch {W}{W}

Creature - Phyrexian Cleric
When Inquisitor Exarch enters the battlefield, choose one —
• You gain 2 life.
• Target opponent loses 2 life.
"Skin is the prison of the blessed and the stronghold of the heretic."
—Argent Etchings, plate 64, passage 17
2/2
  • New Phyrexia