1681 cards found
Thran Golem

Thran Golem {5}

Artifact Creature - Golem
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
As a beaver's teeth grow unchecked without regular use, so does the golem's armor grow without regular battles.
3/3
Threaten

Threaten {2}{R}

Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Goblins' motivational techniques are crude, but effective.
Three Visits

Three Visits {1}{G}

Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
"Trying to meet a worthy man in the wrong way is as bad as closing the door on an invited guest."
—Mencius, a Chinese philosopher
Throne of Bone

Throne of Bone {1}

Artifact
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
Tainted by a thousand fears.
Thrull Retainer

Thrull Retainer {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Thrull Retainer: Regenerate enchanted creature.
"Until the Rebellion, thrulls served their masters faithfully—even at the cost of their own lives."
—Sarpadian Empires, vol. II
Thunder Dragon

Thunder Dragon {5}{R}{R}

Creature - Dragon
Flying
When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
5/5
Thunderbolt

Thunderbolt {1}{R}

Instant
Choose one —
• Thunderbolt deals 3 damage to target player or planeswalker.
• Thunderbolt deals 4 damage to target creature with flying.
"Most wizards consider a thunderbolt to be a proper retort."
—Ertai, wizard adept
Thundering Giant

Thundering Giant {3}{R}{R}

Creature - Giant
Haste
The giant was felt a few seconds before he was seen.
4/3
Thundermare

Thundermare {5}{R}

Creature - Elemental Horse
Haste
When Thundermare enters the battlefield, tap all other creatures.
Its hooves strike lightning and the thunder follows quickly after.
5/5
Tibalt, the Fiend-Blooded

Tibalt, the Fiend-Blooded {R}{R}

Legendary Planeswalker - Tibalt
[+1]: Draw a card, then discard a card at random.
[–4]: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.
[–6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Loyalty:
2
Tidal Kraken

Tidal Kraken {5}{U}{U}{U}

Creature - Kraken
Tidal Kraken can't be blocked.
To merfolk, pirates are a nuisance. To pirates, merfolk are a threat. To the kraken, they're both appetizers.
6/6
Tidal Surge

Tidal Surge {1}{U}

Sorcery
Tap up to three target creatures without flying.
"It is nature that gives us our boundaries and nature that enforces them."
—Eladamri, Lord of Leaves
Tidings

Tidings {3}{U}{U}

Sorcery
Draw four cards.
"Though the letter was many pages long, I could tell all I needed to know from one look at the messenger's face."
—Barrin, master wizard
Timber Wolves

Timber Wolves {G}

Creature - Wolf
Banding
Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.
1/1
Time Bomb

Time Bomb {4}

Artifact
At the beginning of your upkeep, put a time counter on Time Bomb.
{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.
Time Ebb

Time Ebb {2}{U}

Sorcery
Put target creature on top of its owner's library.
Like the tide, time both ebbs and flows.
Time Elemental

Time Elemental {2}{U}

Creature - Elemental
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
0/2
Time Vault

Time Vault {2}

Artifact
Time Vault enters the battlefield tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
{T}: Take an extra turn after this one.
Time Walk

Time Walk {1}{U}

Sorcery
Take an extra turn after this one.
Related card: Oracle of the Alpha
Time Warp

Time Warp {3}{U}{U}

Sorcery
Target player takes an extra turn after this one.
"Let's do it again!"
—Squee, goblin cabin hand
Related card: Key to the Archive
Timetwister

Timetwister {2}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Related card: Oracle of the Alpha
Titania's Song

Titania's Song {3}{G}

Enchantment
Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If Titania's Song leaves the battlefield, this effect continues until end of turn.
Related card: Golgothian Sylex
Tobias Andrion

Tobias Andrion {3}{W}{U}

Legendary Creature - Human Advisor
Administrator of the military state of Sheoltun, Tobias Andrion is the military right arm of the empire and the figurehead of its freedom.
4/4
Tolarian Winds

Tolarian Winds {1}{U}

Instant
Discard all the cards in your hand, then draw that many cards.
Why not ask the winds?
—Tolarian expression meaning "Who knows?"
Tor Wauki

Tor Wauki {2}{B}{B}{R}

Legendary Creature - Human Archer
{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.
3/3