22388 cards found
Planar Chaos

Planar Chaos {2}{R}

Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Planar Collapse

Planar Collapse {1}{W}

Enchantment
At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
With heavy heart, Urza doused one world's light to rekindle another's.
Planar Disruption

Planar Disruption {1}{W}

Enchantment - Aura
Enchant artifact, creature, or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
New Phyrexia's planar defenses scattered the Planeswalker strike team on arrival. Elesh Norn knew they were coming.
  • Phyrexia: All Will Be One
Planar Gate

Planar Gate {6}

Artifact
Creature spells you cast cost up to {2} less to cast.
Nireya reached through the Gate, sensing the energies trapped beyond.
Planar Guide

Planar Guide {W}

Creature - Human Cleric
{3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.
"Every moment has its own savior."
1/1
  • Legions
Planar Portal

Planar Portal {6}

Artifact
{6}, {T}: Search your library for a card, put that card into your hand, then shuffle.
These devices have been known to pull entire worlds through the Aether.
Planar Void

Planar Void {B}

Enchantment
Whenever another card is put into a graveyard from anywhere, exile that card.
"Planeswalking isn't about walking. It's about falling and screaming."
—Xantcha, Phyrexian outcast
  • Urza's Saga
Plane-Merge Elf

Plane-Merge Elf {4}{G}

Creature - Elf Warrior
Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token.
Kinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with Plane-Merge Elf, creatures you control get +1/+1 until end of turn.
3/3
Planebound Accomplice

Planebound Accomplice {2}{R}

Creature - Human Wizard
{R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
"Told you I had friends."
1/3
  • Modern Horizons
Planeswalker's Favor

Planeswalker's Favor {2}{G}

Enchantment
{3}{G}: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
Freyalise strengthens her faithful.
  • Planeshift
Planeswalker's Fury

Planeswalker's Fury {2}{R}

Enchantment
{3}{R}: Target opponent reveals a card at random from their hand. Planeswalker's Fury deals damage equal to that card's mana value to that player. Activate only as a sorcery.
Planeswalker's Mirth

Planeswalker's Mirth {2}{W}

Enchantment
{3}{W}: Target opponent reveals a card at random from their hand. You gain life equal to that card's mana value.
"I enjoy a good joke as much as the next guy."
—Commodore Guff
  • Planeshift
Planeswalker's Mischief

Planeswalker's Mischief {2}{U}

Enchantment
{3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.
  • Planeshift
Planeswalker's Scorn

Planeswalker's Scorn {2}{B}

Enchantment
{3}{B}: Target opponent reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. Activate only as a sorcery.
  • Planeshift
Plant Elemental

Plant Elemental {1}{G}

Creature - Plant Elemental
When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.
3/4
Plargg and Nassari

Plargg and Nassari {3}{R}{R}

Legendary Creature - Orc Efreet
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
5/4
Plargg, Dean of Chaos
Augusta, Dean of Order

Plargg, Dean of Chaos {1}{R}

Legendary Creature - Orc Shaman
{T}, Discard a card: Draw a card.
{4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
2/2
Card has other part: Augusta, Dean of Order
Plasma Caster

Plasma Caster {1}{R}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you get {E}{E}.
Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.
Equip {2}
Plasma Elemental

Plasma Elemental {5}{U}

Creature - Elemental
Plasma Elemental can't be blocked.
"I watched a ship sail right through it. I thought it was harmless . . . until I saw what it had done to the crew."
—Bruenna, Neurok leader
4/1
  • Fifth Dawn
Plasma Jockey

Plasma Jockey {3}{R}

Creature - Viashino Warrior
Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn.
Blitz {2}{R}
3/1
  • Streets of New Capenna
Plasmancer

Plasmancer {2}{B}{B}

Artifact Creature - Necron Wizard
Flying
Dynastic Advisor — When Plasmancer enters the battlefield, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle.
Masters of dimensional dissonance, singularity manipulation, and countless other technologies, plasmancers are terrifying to behold.
3/3
  • Warhammer 40,000 Commander 48 48★
Plate Armor

Plate Armor {2}{W}

Artifact - Equipment
Equipped creature gets +3/+3 and has ward {1}.
Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
Related card: Plate Armor (Alchemy)
  • Adventures in the Forgotten Realms
Plate Armor (Alchemy)

Plate Armor (Alchemy) {1}{W}

Artifact - Equipment
Equipped creature gets +3/+3 and has ward {1}.
Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
Related card: Plate Armor
  • Adventures in the Forgotten Realms
Plate Spinning

Plate Spinning {3}{U}{U}

Enchantment
Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.
For extra style points, spin them.
  • Unfinity 56 342
Plateau

Plateau

Land - Mountain Plains
({T}: Add {R} or {W}.)