30720 cards found
Kitesail

Kitesail {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2}
"Just like dodging stampedes in the Makindi Trenches back home!"
Kitesail Apprentice

Kitesail Apprentice {W}

Creature - Kor Soldier
As long as this creature is equipped, it gets +1/+1 and has flying.
Carving lines through the sky, kite sailors map trails for the pilgrims below to follow.
1/1
Kitesail Cleric

Kitesail Cleric {W}

Creature - Kor Cleric
Kicker {2}{W}
Flying
When this creature enters, if it was kicked, tap up to two target creatures.
Too flashy to ignore. Too fast to catch.
1/1
  • Zendikar Rising
Kitesail Corsair

Kitesail Corsair {1}{U}

Creature - Human Pirate
This creature has flying as long as it's attacking.
"Why perch in the crow's nest when I can fly like the crows?"
2/1
Kitesail Freebooter

Kitesail Freebooter {1}{B}

Creature - Human Pirate
Flying
When this creature enters, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until this creature leaves the battlefield.
1/2
Kitesail Larcenist

Kitesail Larcenist {2}{U}

Creature - Human Pirate
Flying, ward {1}
When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
2/3
  • The Lost Caverns of Ixalan Promos 61p 61s
  • The Lost Caverns of Ixalan 61 364
Kitesail Scout

Kitesail Scout {W}

Creature - Kor Scout
Flying
"The wind in one's hair, the sun on one's back, the joy of open skies . . . the next generation of kor must know this kind of peace."
1/1
  • Battle for Zendikar
Kitesail Skirmisher

Kitesail Skirmisher {3}{U}

Creature - Human Pirate
Flying
Whenever this creature attacks, another target creature attacking the same player or planeswalker gains flying until end of turn.
Encore {4}{U}
3/1
  • Commander Legends
Kithkeeper

Kithkeeper {6}{W}

Creature - Elemental
Vivid — When this creature enters, create X 1/1 green and white Kithkin creature tokens, where X is the number of colors among permanents you control.
Tap three untapped creatures you control: This creature gets +3/+0 and gains flying until end of turn.
3/3
  • Lorwyn Eclipsed
Kithkin Billyrider

Kithkin Billyrider {2}{W}

Creature - Kithkin Knight
Double strike
"Brother, guide my right hand. Sister, my left. Rest well, my kin, but Lorwyn still needs me. I will not be joining you quite yet."
1/3
  • March of the Machine
Kithkin Brinefarer

Kithkin Brinefarer {1}{G}{W}

Creature - Kithkin Warrior
Whenever a Kithkin card is put into your hand from your library, conjure a duplicate of that card into your hand.
Whenever you attack, Kithkin creature cards in your hand perpetually get +1/+1.
3/3
  • Alchemy: Lorwyn Eclipsed
Kithkin Daggerdare

Kithkin Daggerdare {1}{G}

Creature - Kithkin Soldier
{G}, {T}: Target attacking creature gets +2/+2 until end of turn.
The kith dance their elaborate reels not merely to celebrate the events of their lives but to form an unbreakable bond of loyalty with their kin, a bond stronger than the fear of death itself.
1/1
  • Lorwyn
Kithkin Greatheart

Kithkin Greatheart {1}{W}

Creature - Kithkin Soldier
As long as you control a Giant, this creature gets +1/+1 and has first strike.
Sometimes a curious giant singles out a "little one" to follow for a few days, never realizing the effect it will have on the little one's life.
2/1
Kithkin Harbinger

Kithkin Harbinger {2}{W}

Creature - Kithkin Wizard
When this creature enters, you may search your library for a Kithkin card, reveal it, then shuffle and put that card on top.
Her ears are open to even the softest voice.
1/3
  • Lorwyn
Kithkin Healer

Kithkin Healer {2}{W}

Creature - Kithkin Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
The empathetic nature of the thoughtweft allows kithkin healers to treat the cause of an illness rather than fight its symptoms.
2/2
  • Lorwyn
Kithkin Mourncaller

Kithkin Mourncaller {2}{G}

Creature - Kithkin Scout
Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
Eidren's hunts are dangerous affairs. All dread the inevitable recounting of those who died while flushing out his prey.
2/2
  • Lorwyn
Kithkin Rabble

Kithkin Rabble {3}{W}

Creature - Kithkin
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
If even the slightest hint of panic enters the thoughtweft, bakers, potters, and even medics drop their spoons and salves to take up arms.
*/*
  • Shadowmoor
Kithkin Shielddare

Kithkin Shielddare {1}{W}

Creature - Kithkin Soldier
{W}, {T}: Target blocking creature gets +2/+2 until end of turn.
The nova glyph is a potent symbol. A shield embossed with it can resist the force of even the most determined giant.
1/1
  • Shadowmoor
Kithkin Spellduster

Kithkin Spellduster {4}{W}

Creature - Kithkin Wizard
Flying
{1}{W}, Sacrifice this creature: Destroy target enchantment.
Persist
2/3
  • Eventide
Kithkin Zealot

Kithkin Zealot {1}{W}

Creature - Kithkin Cleric
When this creature enters, you gain 1 life for each black and/or red permanent target opponent controls.
The more his flock fears, the more power he wields.
1/3
  • Eventide
Kithkin Zephyrnaut

Kithkin Zephyrnaut {2}{W}

Creature - Kithkin Soldier
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creature gets +2/+2 and gains flying and vigilance until end of turn.
2/2
  • Morningtide
Kitnap

Kitnap {2}{U}{U}

Enchantment - Aura
Gift a card
Enchant creature
When this Aura enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.
You control enchanted creature.
Kitsa, Otterball Elite

Kitsa, Otterball Elite {1}{U}

Legendary Creature - Otter Wizard
Vigilance
Prowess
{T}: Draw a card, then discard a card.
{2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
1/3
Kitsune Ace

Kitsune Ace {1}{W}

Creature - Fox Pilot
Whenever a Vehicle you control attacks, choose one —
• That Vehicle gains first strike until end of turn.
• Untap this creature.
"Oh, sorry—were we racing?"
2/2
Kitsune Blademaster

Kitsune Blademaster {2}{W}

Creature - Fox Samurai
First strike
Bushido 1
Those kitsune trained in the blade preferred to fight with a blade-catching jitte in the off hand, buying them just enough time to deliver the first deadly cut.
2/2