7862 cards found
Crater's Claws

Crater's Claws {X}{R}

Sorcery
Crater's Claws deals X damage to any target.
Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
Craterous Stomp

Craterous Stomp {1}{R}

Kindred Instant - Giant
Craterous Stomp deals 3 damage to target creature an opponent controls. Each other creature that player controls becomes a Coward in addition to its other types and gains "This creature can't block Giants or Warriors."
  • Alchemy: Lorwyn Eclipsed
Craven Giant

Craven Giant {2}{R}

Creature - Giant
This creature can't block.
What is high as a mountain and low as a snake?
—Dal riddle
4/1
Craving of Yeenoghu

Craving of Yeenoghu {2}{R}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +3/+2, has haste, and attacks each combat if able.
{R}: Return Craving of Yeenoghu from your graveyard to the battlefield attached to target creature you control. Craving of Yeenoghu perpetually gains "Enchanted creature gets -1/-1." Activate only as a sorcery.
  • Alchemy Horizons: Baldur's Gate
Crawling Barrens

Crawling Barrens

Land
{T}: Add {C}.
{4}: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Crawling Sensation

Crawling Sensation {2}{G}

Enchantment
At the beginning of your upkeep, you may mill two cards.
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Creative Technique

Creative Technique {4}{R}

Sorcery
Demonstrate
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Creeping Inn
Hostile Hostel

Creeping Inn

Artifact Creature - Horror Construct
(Color indicator: Creeping Inn is black)
Whenever this creature attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with this creature.
{4}: This creature phases out.
3/7
Card has other part: Hostile Hostel
Creeping Mold

Creeping Mold {2}{G}{G}

Sorcery
Destroy target artifact, enchantment, or land.
Creepy Puppeteer

Creepy Puppeteer {3}{R}

Creature - Human Rogue
Haste
Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
4/3
Crescendo Conductor
Alchemy: Secrets of Strixhaven
9a (uncommon)
Image missing

Crescendo Conductor {1}{R}

Creature - Orc Sorcerer
Reach
Whenever you conjure one or more cards, this creature becomes prepared.
2/2
Card has other part: Boltwave (Prepared)
  • Alchemy: Secrets of Strixhaven
Crescendo of War

Crescendo of War {3}{W}

Enchantment
At the beginning of each upkeep, put a strife counter on this enchantment.
Attacking creatures get +1/+0 for each strife counter on this enchantment.
Blocking creatures you control get +1/+0 for each strife counter on this enchantment.
Crested Sunmare

Crested Sunmare {3}{W}{W}

Creature - Horse
Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
5/5
Crimson Honor Guard

Crimson Honor Guard {3}{R}{R}

Creature - Vampire Knight
Trample
At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.
The finest soldiers aren't worth a whit without a set of hands to lead them and a set of eyes to guide them.
4/5
Crimson Kobolds

Crimson Kobolds {0}

Creature - Kobold
(Color indicator: Crimson Kobolds is red)
"Kobolds are harmless."
—Bearand the Bold, epitaph
0/1
Crimson Manticore

Crimson Manticore {2}{R}{R}

Creature - Manticore
Flying
{R}, {T}: This creature deals 1 damage to target attacking or blocking creature.
Noted neither for their good looks nor their charm, manticores can be fearsome allies. As dinner companions, however, they are best left alone.
2/2
Crippling Fear

Crippling Fear {2}{B}{B}

Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Croaking Counterpart

Croaking Counterpart {1}{G}{U}

Sorcery
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.
Flashback {3}{G}{U}
Crocanura

Crocanura {2}{G}

Creature - Crocodile Frog
Reach
Evolve
1/3
Crocodile of the Crossing

Crocodile of the Crossing {3}{G}

Creature - Crocodile
Haste
When this creature enters, put a -1/-1 counter on target creature you control.
5/4
Crookshank Kobolds

Crookshank Kobolds {0}

Creature - Kobold
(Color indicator: Crookshank Kobolds is red)
The Crookshank military boasts a standing army of nearly twenty-four million, give or take twenty-two million.
0/1
Crop Rotation

Crop Rotation {G}

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Crossway Troublemakers

Crossway Troublemakers {5}{B}

Creature - Vampire
Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
5/5
Crovax the Cursed

Crovax the Cursed {2}{B}{B}

Legendary Creature - Vampire Noble
Crovax enters with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
{B}: Crovax gains flying until end of turn.
0/0
Crow of Dark Tidings

Crow of Dark Tidings {2}{B}

Creature - Zombie Bird
Flying
When this creature enters or dies, mill two cards.
2/1