13841 cards found
Woolly Razorback

Woolly Razorback {2}{W}{W}

Creature - Boar Beast
Woolly Razorback enters the battlefield with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever Woolly Razorback blocks, remove an ice counter from it.
7/7
  • Coldsnap
Woolly Spider

Woolly Spider {1}{G}{G}

Creature - Spider
Reach
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
"We need not fear the forces of the air; I've yet to see a Spider without an appetite."
—Taaveti of Kelsinko, Elvish Hunter
2/3
Woolly Thoctar

Woolly Thoctar {R}{G}{W}

Creature - Beast
One of the most ferocious and deadly gargantuans, the thoctar never sees its worshippers, but it often awakens surrounded by gifts and sacrifices.
5/4
Wordmail

Wordmail {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each word in its name.
"Suck on it, Stangg"
—Sol'kanar the Swamp King
  • Unhinged
Words of War

Words of War {2}{R}

Enchantment
{1}: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.
"Passions can't be shackled by laws or mastered with logic. The choice is freedom or death."
—Volume IV, The Book of Fire
  • Onslaught
Words of Waste

Words of Waste {2}{B}

Enchantment
{1}: The next time you would draw a card this turn, each opponent discards a card instead.
"Terror corrupts order and paralyzes instinct."
—Volume III, The Book of Decay
  • Onslaught
Words of Wilding

Words of Wilding {2}{G}

Enchantment
{1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
"Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge."
—Volume V, The Book of Life
  • Onslaught
Words of Wind

Words of Wind {2}{U}

Enchantment
{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
"Be logical in all things. Do not allow instinct or passion to cloud your mind."
—Volume II, The Book of Insight
  • Onslaught
Words of Worship

Words of Worship {2}{W}

Enchantment
{1}: The next time you would draw a card this turn, you gain 5 life instead.
"The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life."
—Volume I, The Book of Faith
  • Onslaught
Workhorse

Workhorse {6}

Artifact Creature - Horse
Workhorse enters the battlefield with four +1/+1 counters on it.
Remove a +1/+1 counter from Workhorse: Add {C}.
0/0
  • Exodus
Working Stiff

Working Stiff {1}{B}

Creature - Mummy
As Working Stiff enters the battlefield, straighten your arms.
When you bend an elbow, sacrifice Working Stiff.
Oh, does your nose itch?
2/2
  • Unhinged
Workshop Assistant

Workshop Assistant {3}

Artifact Creature - Construct
When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.
Sometimes the smallest things make the biggest difference.
1/2
  • Kaladesh
World Breaker

World Breaker {6}{G}

Creature - Eldrazi
Devoid
When you cast this spell, exile target artifact, enchantment, or land.
Reach
{2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand.
5/7
  • Oath of the Gatewatch
World Queller

World Queller {3}{W}{W}

Creature - Avatar
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
"Why fight the world when you know who will win?"
—Nissa Revane
4/4
  • Zendikar
World Shaper

World Shaper {3}{G}

Creature - Merfolk Shaman
Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard.
When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.
"The Great River will not be tamed."
3/3
  • Rivals of Ixalan
World-Bottling Kit

World-Bottling Kit {5}

Artifact
{5}, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
YOUR AD HERE
  • Unhinged
Worldgorger Dragon

Worldgorger Dragon {3}{R}{R}{R}

Creature - Nightmare Dragon
Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
7/7
Worldheart Phoenix

Worldheart Phoenix {3}{R}

Creature - Phoenix
Flying
You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.
2/2
Worldslayer

Worldslayer {5}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip {5}
"If that is what you seek, try looking in craters."
—Fodrus, mastersmith
Worldspine Wurm

Worldspine Wurm {8}{G}{G}{G}

Creature - Wurm
Trample
When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
15/15
  • Return to Ravnica
Wormfang Behemoth

Wormfang Behemoth {3}{U}{U}

Creature - Nightmare Fish Beast
When Wormfang Behemoth enters the battlefield, exile all cards from your hand.
When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.
5/5
  • Judgment
Wormfang Crab

Wormfang Crab {3}{U}

Creature - Nightmare Crab
Wormfang Crab can't be blocked.
When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.
When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/6
  • Judgment
Wormfang Drake

Wormfang Drake {2}{U}

Creature - Nightmare Drake
Flying
When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.
When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/4
  • Judgment
Wormfang Manta

Wormfang Manta {5}{U}{U}

Creature - Nightmare Fish Beast
Flying
When Wormfang Manta enters the battlefield, you skip your next turn.
When Wormfang Manta leaves the battlefield, you take an extra turn after this one.
6/1
  • Judgment
Wormfang Newt

Wormfang Newt {1}{U}

Creature - Nightmare Salamander Beast
When Wormfang Newt enters the battlefield, exile a land you control.
When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Spawned by mages emulating the insane.
2/2
  • Judgment