25964 cards found
Mayor of Avabruck
Howlpack Alpha

Mayor of Avabruck {1}{G}

Creature - Human Advisor Werewolf
Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
He can deny his true nature for only so long.
1/1
Card has other part: Howlpack Alpha
Maze Abomination

Maze Abomination {5}{B}

Creature - Elemental
Deathtouch
Multicolored creatures you control have deathtouch.
4/5
  • Dragon's Maze
Maze Behemoth

Maze Behemoth {5}{G}

Creature - Elemental
Trample
Multicolored creatures you control have trample.
It returned to the leylines as quickly as it had appeared, leaving only broken bodies to mark its passage.
5/4
  • Dragon's Maze
Maze Glider

Maze Glider {5}{U}

Creature - Elemental
Flying
Multicolored creatures you control have flying.
The pattern of the Implicit Maze extends in more than two dimensions.
3/5
  • Dragon's Maze
Maze Rusher

Maze Rusher {5}{R}

Creature - Elemental
Haste
Multicolored creatures you control have haste.
"The maze seems to fight us at every turn, resisting our efforts to solve it."
—Niv-Mizzet
6/3
  • Dragon's Maze
Maze Sentinel

Maze Sentinel {5}{W}

Creature - Elemental
Vigilance
Multicolored creatures you control have vigilance.
The route has been known for millennia, but only by those with no means to tell it.
3/6
  • Dragon's Maze
Maze Skullbomb

Maze Skullbomb {1}

Artifact
{1}, Sacrifice this artifact: Draw a card.
{2}{G}, Sacrifice this artifact: Target creature you control gets +3/+3 and gains trample until end of turn. Draw a card. Activate only as a sorcery.
It pulses with the might of an apex predator.
  • Phyrexia: All Will Be One
Maze of Ith

Maze of Ith

Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Maze of Shadows

Maze of Shadows

Land
{T}: Add {C}.
{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Maze's End

Maze's End

Land
This land enters tapped.
{T}: Add {C}.
{3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Maze's Mantle

Maze's Mantle {2}{G}

Enchantment - Aura
Flash
Enchant creature
When this Aura enters, if enchanted creature has toxic, that creature gains hexproof until end of turn.
Enchanted creature gets +2/+2.
  • Phyrexia: All Will Be One
Mazemind Tome

Mazemind Tome {2}

Artifact
{T}, Put a page counter on this artifact: Scry 1.
{2}, {T}, Put a page counter on this artifact: Draw a card.
When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.
Mazirek, Kraul Death Priest

Mazirek, Kraul Death Priest {3}{B}{G}

Legendary Creature - Insect Shaman
Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
The clicks and buzz of the undercity proclaim him the incarnation of decay.
2/2
Mazzy, Truesword Paladin

Mazzy, Truesword Paladin {1}{R}{G}{W}

Legendary Creature - Halfling Knight
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.
Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
3/4
Maître Tree

Maître Tree {2}{G}

Creature - Tree
Tempting offer — When Maître Tree enters the battlefield, create a token from the menu. Each opponent may also create a token from the menu. For each opponent who does, you create a token of the same type.
• Treasure
• Food
• 1/1 green Squirrel
• 3/3 green Beast
0/2
  • Unknown Event
Me, the Immortal

Me, the Immortal {2}{G}{U}{R}

Legendary Creature - Human Rogue
At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me.
Counters remain on Me as it moves to any zone other than a player's hand or library.
You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
3/3
Meadowboon

Meadowboon {2}{W}{W}

Creature - Elemental
When this creature leaves the battlefield, put a +1/+1 counter on each creature target player controls.
Evoke {3}{W}
3/3
Meandered Towershell

Meandered Towershell {G}

Enchantment - Aura
Enchant creature
Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature."
  • Mystery Booster 2
Meandering River

Meandering River

Land
This land enters tapped.
{T}: Add {W} or {U}.
The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice.
Meandering Towershell

Meandering Towershell {3}{G}{G}

Creature - Turtle
Islandwalk
Whenever this creature attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
5/9
Measure of Wickedness

Measure of Wickedness {3}{B}

Enchantment
At the beginning of your end step, sacrifice this enchantment and you lose 8 life.
Whenever another card is put into your graveyard from anywhere, target opponent gains control of this enchantment.
  • Saviors of Kamigawa
Meat Locker

Meat Locker {2}{U}

Enchantment - Room
When you unlock this door, tap up to one target creature and put two stun counters on it.
Card has other part: Drowned Diner
  • Duskmourn: House of Horror
Meathook Massacre II

Meathook Massacre II {X}{X}{B}{B}{B}{B}

Legendary Enchantment
When Meathook Massacre II enters, each player sacrifices X creatures of their choice.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
  • Duskmourn: House of Horror Promos 108p 108s
  • Duskmourn: House of Horror 108 293 311
Mech Hangar

Mech Hangar

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.
{3}, {T}: Target Vehicle becomes an artifact creature until end of turn.
  • Kamigawa: Neon Dynasty
Mechan Assembler

Mechan Assembler {4}{U}

Artifact Creature - Robot Artificer
Whenever another artifact you control enters, create a 2/2 colorless Robot artifact creature token. This ability triggers only once each turn.
Every iteration brings it closer to understanding its own creation.
4/4
  • Edge of Eternities