7416 cards found
Crash Through

Crash Through {R}

Sorcery
Creatures you control gain trample until end of turn.
Draw a card.
Crash of Rhino Beetles

Crash of Rhino Beetles {4}{G}

Creature - Insect
Trample
Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
"When the herd moves, so should you."
—Yon Basrel, Oran-Rief survivalist
5/5
Crashing Boars

Crashing Boars {3}{G}{G}

Creature - Boar
Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.
Bores ruin a party. Boars are party to ruin.
4/4
Crashing Drawbridge

Crashing Drawbridge {2}

Artifact Creature - Wall
Defender
{T}: Creatures you control gain haste until end of turn.
"The Northern Beacon flared, and even before the drawbridge finished its descent, the knights charged out."
—Legend of the Gilded Knights
0/4
Crashing Tide

Crashing Tide {2}{U}

Sorcery
This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.
Crater Hellion

Crater Hellion {4}{R}{R}

Creature - Hellion Beast
Echo {4}{R}{R}
When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
6/6
Craterhoof Behemoth

Craterhoof Behemoth {5}{G}{G}{G}

Creature - Beast
Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Its footsteps of today are the lakes of tomorrow.
5/5
Craven Giant

Craven Giant {2}{R}

Creature - Giant
Craven Giant can't block.
What is high as a mountain and low as a snake?
—Dal riddle
4/1
Craw Giant

Craw Giant {3}{G}{G}{G}{G}

Creature - Giant
Trample
Rampage 2
Harthag gave a jolly laugh as he surveyed the army before him. "Ho ho ho! Midgets! You think you can stand in my way?"
6/4
Crawling Infestation

Crawling Infestation {2}{G}

Enchantment
At the beginning of your upkeep, you may mill two cards.
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Crawling Sensation

Crawling Sensation {2}{G}

Enchantment
At the beginning of your upkeep, you may mill two cards.
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Crawlspace

Crawlspace {3}

Artifact
No more than two creatures can attack you each combat.
"Not so scary when you can't squeeze through the air ducts, are you?"
Creakwood Liege

Creakwood Liege {1}{B/G}{B/G}{B/G}

Creature - Horror
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
2/2
Creeping Chill

Creeping Chill {3}{B}

Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life.
When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
Creeping Mold

Creeping Mold {2}{G}{G}

Sorcery
Destroy target artifact, enchantment, or land.
Sanctions, mandates, regulations . . . These things mean nothing to the natural world.
Creeping Tar Pit

Creeping Tar Pit

Land
Creeping Tar Pit enters the battlefield tapped.
{T}: Add {U} or {B}.
{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Crenellated Wall

Crenellated Wall {4}

Artifact Creature - Wall
Defender
{T}: Target creature gets +0/+4 until end of turn.
Mercadian soldiers excel at finding things to stand behind.
0/4
Crescendo of War

Crescendo of War {3}{W}

Enchantment
At the beginning of each upkeep, put a strife counter on Crescendo of War.
Attacking creatures get +1/+0 for each strife counter on Crescendo of War.
Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.
Crested Sunmare

Crested Sunmare {3}{W}{W}

Creature - Horse
Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
"It is evidence that some pure corner of the world must still exist."
—Djeru, former Tah-crop initiate
5/5
Crib Swap

Crib Swap {2}{W}

Tribal Instant - Shapeshifter
Changeling
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Crimson Fleet Commodore

Crimson Fleet Commodore {3}{R}

Creature - Ogre Pirate
Trample
When Crimson Fleet Commodore enters the battlefield, you become the monarch.
"Kindly steer your fleet clear of the waters west of Scrub Isle. It would be a shame to incinerate such exquisite maritime craftsmanship."
—Commodore Axurik, to Admiral Yelise
5/2
Crimson Kobolds

Crimson Kobolds {0}

Creature - Kobold
(Color indicator: Crimson Kobolds is red)
"Kobolds are harmless."
—Bearand the Bold, epitaph
0/1
Crimson Mage

Crimson Mage {1}{R}

Creature - Human Shaman
{R}: Target creature you control gains haste until end of turn.
"We wield the fires of rage. War is our blood and destruction our birthright."
—Crimson creed
2/1
Crimson Manticore

Crimson Manticore {2}{R}{R}

Creature - Manticore
Flying
{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.
Noted neither for their good looks nor their charm, manticores can be fearsome allies. As dinner companions, however, they are best left alone.
2/2
Crimson Muckwader

Crimson Muckwader {1}{R}

Creature - Lizard
Crimson Muckwader gets +1/+1 as long as you control a Swamp.
{2}{B}: Regenerate Crimson Muckwader.
2/1