22643 cards found
Noggle Bandit

Noggle Bandit {1}{U/R}{U/R}

Creature - Noggle Rogue
Noggle Bandit can't be blocked except by creatures with defender.
Noggles believe that they were the first race ever to walk Shadowmoor. They don't "steal." They just take back what's rightfully theirs.
2/2
Noggle Bridgebreaker

Noggle Bridgebreaker {2}{U/R}{U/R}

Creature - Noggle Rogue
When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
"It's always funny till someone gets hurt. Then it's hilarious."
4/3
  • Eventide
Noggle Hedge-Mage

Noggle Hedge-Mage {2}{U/R}

Creature - Noggle Wizard
When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.
2/2
Noggle Ransacker

Noggle Ransacker {2}{U/R}

Creature - Noggle Rogue
When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
Noggles live purely by what they can scavenge. There is not a single thing a noggle eats, wears, or uses that did not once belong to another.
2/1
Nogi, Draco-Zealot

Nogi, Draco-Zealot {1}{R}{R}

Legendary Creature - Kobold Shaman
Dragon spells you cast cost {1} less to cast.
Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.
"Glory to the Burning Ones! May their mighty fangs devour all foes!"
3/3
  • Game Night: Free-for-All
Noise Marine

Noise Marine {4}{R}

Creature - Astartes Warrior
Cascade
Sonic Blaster — When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target.
3/2
  • Warhammer 40,000 Commander 82 82★
Nomad Decoy

Nomad Decoy {2}{W}

Creature - Human Nomad
{W}, {T}: Tap target creature.
Threshold{W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.
If you can take something from a nomad, it's probably bait.
1/2
Nomad Mythmaker

Nomad Mythmaker {2}{W}

Creature - Human Nomad Cleric
{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
On the wild steppes, history vanishes in the dust. Only the mythmakers remain to say what was, and is, and will be.
2/2
Nomad Outpost

Nomad Outpost

Land
Nomad Outpost enters the battlefield tapped.
{T}: Add {R}, {W}, or {B}.
Nomad Stadium

Nomad Stadium

Land
{T}: Add {W}. Nomad Stadium deals 1 damage to you.
Threshold{W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate only if seven or more cards are in your graveyard.
  • Odyssey
Nomadic Elf

Nomadic Elf {1}{G}

Creature - Elf Nomad
{1}{G}: Add one mana of any color.
"I've journeyed across Dominaria. Phyrexians are everywhere. Plague is everywhere. There's no place left to hide."
2/2
  • Duel Decks: Phyrexia vs. the Coalition
  • Invasion
Nomads en-Kor

Nomads en-Kor {W}

Creature - Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.
1/1
Non-Human Cannonball

Non-Human Cannonball {2}{R}

Artifact Creature - Clown Robot
When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you.
Designed for maximum impact, comedic and otherwise.
4/3
  • Unfinity 115 401
Noose Constrictor

Noose Constrictor {1}{G}

Creature - Snake
Reach
Discard a card: Noose Constrictor gets +1/+1 until end of turn.
"More rope may not be necessary."
—Kep, Lunarch inquisitor
2/2
Noosegraf Mob

Noosegraf Mob {4}{B}{B}

Creature - Zombie
Noosegraf Mob enters the battlefield with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
0/0
Norika Yamazaki, the Poet

Norika Yamazaki, the Poet {2}{W}

Legendary Creature - Human Samurai
Vigilance
Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
"The blades will have their say, but peace is built with words."
3/2
Related card: Imperial Blademaster
  • Kamigawa: Neon Dynasty 31 311
Norin the Wary

Norin the Wary {R}

Legendary Creature - Human Warrior
When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
"I have a bad feeling about this."
2/1
Norn's Annex

Norn's Annex {3}{W/P}{W/P}

Artifact
Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
Norn's Choirmaster

Norn's Choirmaster {3}{W}{W}

Creature - Phyrexian Angel
Flying, first strike
Whenever a commander you control enters the battlefield or attacks, proliferate.
5/4
  • Phyrexia: All Will Be One Commander 8 46
Norn's Decree

Norn's Decree {2}{W}

Enchantment
Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter.
Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
  • Phyrexia: All Will Be One Commander 9 47
Norn's Disassembly

Norn's Disassembly {W}

Enchantment
{1}{W}, Sacrifice a historic permanent: Seek a historic card.
  • Alchemy: The Brothers' War
Norn's Fetchling

Norn's Fetchling {1}{W}

Creature - Phyrexian Insect
Toxic 1
Corrupted — When Norn's Fetchling enters the battlefield, conjure a card named Plains into your hand. If an opponent has three or more poison counters, you may seek a nonland card instead.
1/1
Related card: Plains
  • Alchemy: Phyrexia
Norn's Inquisitor

Norn's Inquisitor {1}{W}

Creature - Phyrexian Knight
When Norn's Inquisitor enters the battlefield, incubate 2.
Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
1/1
  • March of the Machine 29 381
Norn's Wellspring

Norn's Wellspring {1}{W}

Artifact
Whenever a creature you control dies, scry 1 and put an oil counter on Norn's Wellspring.
{1}, {T}, Remove two oil counters from Norn's Wellspring: Draw a card.
"Drown, so you may breathe again."
—Atraxa
  • Phyrexia: All Will Be One Promos 24p 24s
  • Phyrexia: All Will Be One 24 375
Norritt

Norritt {3}{B}

Creature - Imp
{T}: Untap target blue creature.
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
1/1
  • Ice Age