13481 cards found
Wordmail

Wordmail {w}

Enchant Creature
Enchanted creature gets +1/+1 for each word in its name.
"Suck on it, Stangg"
—Sol'kanar the Swamp King
  • Unhinged
Words of War

Words of War {2}{r}

Enchantment
{1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.
"Passions can't be shackled by laws or mastered with logic. The choice is freedom or death."
—Volume IV, The Book of Fire
  • Onslaught
Words of Waste

Words of Waste {2}{b}

Enchantment
{1}: The next time you would draw a card this turn, each opponent discards a card instead.
"Terror corrupts order and paralyzes instinct."
—Volume III, The Book of Decay
  • Onslaught
Words of Wilding

Words of Wilding {2}{g}

Enchantment
{1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
"Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge."
—Volume V, The Book of Life
  • Onslaught
Words of Wind

Words of Wind {2}{u}

Enchantment
{1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.
"Be logical in all things. Do not allow instinct or passion to cloud your mind."
—Volume II, The Book of Insight
  • Onslaught
Words of Worship

Words of Worship {2}{w}

Enchantment
{1}: The next time you would draw a card this turn, you gain 5 life instead.
"The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life."
—Volume I, The Book of Faith
  • Onslaught
Workhorse

Workhorse {6}

Artifact Creature - Horse
Workhorse enters the battlefield with four +1/+1 counters on it.
Remove a +1/+1 counter from Workhorse: Add {C} to your mana pool.
0/0
  • Exodus
Working Stiff

Working Stiff {1}{b}

Creature - Mummy
As Working Stiff comes into play, straighten your arms.
When you bend an elbow, sacrifice Working Stiff.
Oh, does your nose itch?
2/2
  • Unhinged
Workshop Assistant

Workshop Assistant {3}

Artifact Creature - Construct
When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.
Sometimes the smallest things make the biggest difference.
1/2
  • Kaladesh
World Breaker

World Breaker {6}{g}

Creature - Eldrazi
Devoid
When you cast World Breaker, exile target artifact, enchantment, or land.
Reach
{2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand.
5/7
  • Oath of the Gatewatch
World Queller

World Queller {3}{w}{w}

Creature - Avatar
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
"Why fight the world when you know who will win?"
—Nissa Revane
4/4
  • Zendikar
World-Bottling Kit

World-Bottling Kit {5}

Artifact
{5}, Sacrifice World-Bottling Kit: Choose a Magic set. Remove from the game all permanents with that set's expansion symbol except for basic lands.
YOUR AD HERE
  • Unhinged
Worldgorger Dragon

Worldgorger Dragon {3}{r}{r}{r}

Creature - Nightmare Dragon
Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
7/7
Worldheart Phoenix

Worldheart Phoenix {3}{r}

Creature - Phoenix
Flying
You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.
2/2
Worldslayer

Worldslayer {5}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip {5}
"If that is what you seek, try looking in craters."
—Fodrus, mastersmith
Worldspine Wurm

Worldspine Wurm {8}{g}{g}{g}

Creature - Wurm
Trample
When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
15/15
  • Return to Ravnica
Wormfang Behemoth

Wormfang Behemoth {3}{u}{u}

Creature - Nightmare Fish Beast
When Wormfang Behemoth enters the battlefield, exile all cards from your hand.
When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.
5/5
  • Judgment
Wormfang Crab

Wormfang Crab {3}{u}

Creature - Nightmare Crab
Wormfang Crab can't be blocked.
When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.
When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/6
  • Judgment
Wormfang Drake

Wormfang Drake {2}{u}

Creature - Nightmare Drake
Flying
When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.
When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/4
  • Judgment
Wormfang Manta

Wormfang Manta {5}{u}{u}

Creature - Nightmare Fish Beast
Flying
When Wormfang Manta enters the battlefield, you skip your next turn.
When Wormfang Manta leaves the battlefield, you take an extra turn after this one.
6/1
  • Judgment
Wormfang Newt

Wormfang Newt {1}{u}

Creature - Nightmare Salamander Beast
When Wormfang Newt enters the battlefield, exile a land you control.
When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Spawned by mages emulating the insane.
2/2
  • Judgment
Wormfang Turtle

Wormfang Turtle {2}{u}

Creature - Nightmare Turtle Beast
When Wormfang Turtle enters the battlefield, exile a land you control.
When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Chainer's admirers keep his dreams alive.
2/4
  • Judgment
Worms of the Earth

Worms of the Earth {2}{b}{b}{b}

Enchantment
Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth.
The ground collapsed, leaving nothing but the great Worms' mucous residues.
  • The Dark
Wormwood Dryad

Wormwood Dryad {2}{g}

Creature - Dryad
{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.
{B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.
3/1
  • Time Spiral
Wormwood Treefolk

Wormwood Treefolk {3}{g}{g}

Creature - Treefolk
{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.
{B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.
4/4