26430 cards found
Luminarch Aspirant

Luminarch Aspirant {1}{W}

Creature - Human Cleric
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
"Rally to my light, and together we will drive out this darkness!"
1/1
Luminate Primordial

Luminate Primordial {5}{W}{W}

Creature - Avatar
Vigilance
When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
4/7
  • Gatecrash
Luminollusk

Luminollusk {3}{G}

Creature - Elemental
Deathtouch
Vivid — When this creature enters, you gain life equal to the number of colors among permanents you control.
Its trail of wild magic attracts boggart aunties searching for the rarest ingredients in Shadowmoor.
2/4
  • Lorwyn Eclipsed
Luminous Angel

Luminous Angel {4}{W}{W}{W}

Creature - Angel
Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
4/4
Luminous Bonds

Luminous Bonds {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
"Article 5.8.2. Ensure proper restraint of any and all arms, legs, claws, jaws, tails, tentacles, and tendrils as appropriate."
—Azorius Arrester Procedure, Appendix B
Related card: Slayer's Bounty
Luminous Broodmoth

Luminous Broodmoth {2}{W}{W}

Creature - Insect
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
It soars through currents of moonbeams to give hope to the forsaken.
3/4
Luminous Guardian

Luminous Guardian {3}{W}

Creature - Human Nomad
{W}: This creature gets +0/+1 until end of turn.
{2}: This creature can block an additional creature this turn.
"There is no victory without virtue."
1/4
  • Odyssey
Luminous Phantom
Lunarch Veteran

Luminous Phantom

Creature - Spirit Cleric
(Color indicator: Luminous Phantom is white)
Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
1/1
Card has other part: Lunarch Veteran
Luminous Wake

Luminous Wake {2}{W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.
"If destiny's champions have arisen to fight the Ancient Ones, then let me, too, do my part."
—Ravuel of Graypelt
  • Rise of the Eldrazi
Lumithread Field

Lumithread Field {1}{W}

Enchantment
Creatures you control get +0/+1.
Morph {1}{W}
Having conquered the Bastion of Suns, the Ota took its light for their own.
Lumra, Bellow of the Woods

Lumra, Bellow of the Woods {4}{G}{G}

Legendary Creature - Elemental Bear
Vigilance, reach
Lumra's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
*/*
Lunar Avenger

Lunar Avenger {7}

Artifact Creature - Golem
Sunburst
Remove a +1/+1 counter from this creature: This creature gains your choice of flying, first strike, or haste until end of turn.
2/2
Lunar Convocation

Lunar Convocation {W}{B}

Enchantment
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
{1}{B}, Pay 2 life: Draw a card.
Lunar Force

Lunar Force {2}{U}

Enchantment
When an opponent casts a spell, sacrifice this enchantment and counter that spell.
"Moonlight offers sublime warmth that brings me a comfort sunlight cannot provide."
  • Eldritch Moon
Lunar Hatchling

Lunar Hatchling {4}{G}{U}

Creature - Alien Beast
Flying, trample
Basic landcycling {2}
Escape — {4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard.
6/6
Lunar Mystic

Lunar Mystic {2}{U}{U}

Creature - Human Wizard
Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.
"I'm pleased this world has learned the moon affects more than the tides."
—Tamiyo, the Moon Sage
2/2
Lunarch Inquisitors
Avacynian Missionaries

Lunarch Inquisitors

Creature - Human Cleric
(Color indicator: Lunarch Inquisitors is white)
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until this creature leaves the battlefield.
"We come bearing the tools of confession and absolution."
4/4
Card has other part: Avacynian Missionaries
  • Shadows over Innistrad
Lunarch Mantle

Lunarch Mantle {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
"A boon from the angels should never be cast aside."
—Manfried Ulmach, Chief Inquisitor
Lunarch Veteran
Luminous Phantom

Lunarch Veteran {W}

Creature - Human Cleric
Whenever another creature you control enters, you gain 1 life.
Disturb {1}{W}
"Even in our darkest times, Avacyn's light still guides us."
1/1
Card has other part: Luminous Phantom
Lunatic Pandora

Lunatic Pandora {1}

Legendary Artifact
{2}, {T}: Surveil 1.
{6}, {T}, Sacrifice Lunatic Pandora: Destroy target nonland permanent.
"Inside the Lunatic Pandora is this thing called a Crystal Pillar. It calls monsters from the Moon."
—Zell Dincht
  • Final Fantasy
Lunk Errant

Lunk Errant {5}{R}

Creature - Giant Warrior
Whenever this creature attacks alone, it gets +1/+1 and gains trample until end of turn.
"One's plenty," observed the merrow. "Way too plenty," agreed the boggart.
4/4
  • Morningtide
Lupine Harbingers

Lupine Harbingers {3}{G}

Creature - Wolf
Trample, haste
Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.
Foretell {4}{G}{G}
4/4
  • Alchemy: Innistrad
Lupine Prototype

Lupine Prototype {2}

Artifact Creature - Wolf Construct
This creature can't attack or block unless a player has no cards in hand.
"Ludevic saw it in a dream and set to work immediately, every detail already known. Can such genius be taught?"
—Stitcher Geralf
5/5
Lupinflower Village

Lupinflower Village

Land
{T}: Add {C}.
{T}: Add {W}. Spend this mana only to cast a creature spell.
{1}{W}, {T}, Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
  • Bloomburrow
Lurching Rotbeast

Lurching Rotbeast {3}{B}

Creature - Zombie Beast
Cycling {B}
The dead that swept across Naktamun came in all shapes and sizes.
4/2
  • Hour of Devastation