25964 cards found
Makindi Sliderunner

Makindi Sliderunner {1}{R}

Creature - Beast
Trample
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
After a battle, it breaks the hillsides into manageable pieces to prepare for next time.
2/1
Malach of the Dawn

Malach of the Dawn {2}{W}{W}

Creature - Angel
Flying
{W}{W}{W}: Regenerate this creature.
"The sun rises, but the world still feels dark. Pray for the arrival of the malachim—they'll bring Dawn to the world and to our hearts."
—Sister Betje, Miracles of the Saints
2/4
Related card: Ghost Ship
  • Planar Chaos
Malachite Golem

Malachite Golem {6}

Artifact Creature - Golem
{1}{G}: This creature gains trample until end of turn.
Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade.
5/3
  • Mirrodin
Malachite Talisman

Malachite Talisman {2}

Artifact
Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
  • Ice Age
Malady Invoker
Herbology Instructor

Malady Invoker

Creature - Phyrexian Treefolk
(Color indicator: Malady Invoker is black and green)
When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is this creature's power.
"How dare you leave before my lesson is done!"
3/3
Card has other part: Herbology Instructor
  • March of the Machine
Malakir Blood-Priest

Malakir Blood-Priest {1}{B}

Creature - Vampire Cleric
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party.
"From your veins to mine."
2/1
Malakir Bloodwitch

Malakir Bloodwitch {3}{B}{B}

Creature - Vampire Shaman
Flying, protection from white
When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
4/4
Malakir Cullblade

Malakir Cullblade {1}{B}

Creature - Vampire Warrior
Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.
Each cut stains his blade with fresh blood that he samples to increase his strength.
1/1
Malakir Familiar

Malakir Familiar {2}{B}

Creature - Bat
Flying, deathtouch
Whenever you gain life, this creature gets +1/+1 until end of turn.
"They are deadly, and they are loyal. We can spare them a little blood."
—Harak, Malakir bloodwitch
2/1
Malakir Mire
Malakir Rebirth

Malakir Mire

Land
This land enters tapped.
{T}: Add {B}.
"Getting into Malakir isn't difficult. It's getting out that's the hard part."
—Doros, expedition guide
Card has other part: Malakir Rebirth
  • Zendikar Rising
Malakir Soothsayer

Malakir Soothsayer {4}{B}

Creature - Vampire Shaman Ally
Cohort{T}, Tap an untapped Ally you control: You draw a card and you lose 1 life.
"Your blood whispers secrets your mind could never comprehend."
4/4
  • Oath of the Gatewatch
Malamet Brawler

Malamet Brawler {1}{G}

Creature - Cat Warrior
Whenever this creature attacks, target attacking creature gains trample until end of turn.
"I bear the marking of the Deep King, and in his name I will rend you to nothing but spores on the wind!"
2/2
  • The Lost Caverns of Ixalan
Malamet Scythe

Malamet Scythe {2}{G}

Artifact - Equipment
Flash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2.
Equip {4}
  • The Lost Caverns of Ixalan
Malamet Veteran

Malamet Veteran {4}{G}

Creature - Cat Warrior
Trample
Descend 4 — Whenever this creature attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
The mightiest Malamet warriors train as titan-killers, elite champions capable of facing down the caverns' most fearsome beasts.
5/4
  • The Lost Caverns of Ixalan
Malamet War Scribe

Malamet War Scribe {3}{W}{W}

Creature - Cat Warrior
When this creature enters, creatures you control get +2/+1 until end of turn.
The glyph is mightier than the sword.
4/3
  • The Lost Caverns of Ixalan
Malanthrope

Malanthrope {1}{G}{U}

Creature - Tyranid
Flying
Scavenge the Dead — When this creature enters, exile target player's graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way.
2/2
  • Warhammer 40,000 Commander 132 132★
Malboro

Malboro {4}{B}{B}

Creature - Plant Horror
Bad Breath — When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library.
Swampcycling {2}
4/4
  • Final Fantasy
Malcator's Watcher

Malcator's Watcher {1}{U}

Artifact Creature - Phyrexian Drone
Flying, vigilance
When this creature dies, draw a card.
Each of the Gitaxian sectives watches the others, looking for any hint of imperfection.
1/1
Malcator, Purity Overseer

Malcator, Purity Overseer {1}{W}{U}

Legendary Creature - Phyrexian Elephant Wizard
When Malcator enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.
1/1
  • Phyrexia: All Will Be One Promos 208p 208s
  • Phyrexia: All Will Be One 208 320 468
Malcolm, Alluring Scoundrel

Malcolm, Alluring Scoundrel {1}{U}

Legendary Creature - Siren Pirate
Flash
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
2/1
  • The Lost Caverns of Ixalan Promos 63p 63s
  • The Lost Caverns of Ixalan 63 293
Malcolm, Keen-Eyed Navigator

Malcolm, Keen-Eyed Navigator {2}{U}

Legendary Creature - Siren Pirate
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage.
Partner
2/2
Malcolm, the Eyes

Malcolm, the Eyes {U}{R}

Legendary Creature - Siren Pirate
Flying, haste
Whenever you cast your second spell each turn, investigate.
"It's funny how rarely folks here think to look up."
2/2
  • Outlaws of Thunder Junction Promos 219p 219s
  • Outlaws of Thunder Junction 219 295
Malefic Scythe

Malefic Scythe {1}{B}

Artifact - Equipment
This Equipment enters with a soul counter on it.
Equipped creature gets +1/+1 for each soul counter on this Equipment.
Whenever equipped creature dies, put a soul counter on this Equipment.
Equip {1}
  • Core Set 2021
Malevolent Awakening

Malevolent Awakening {1}{B}{B}

Enchantment
{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
The most popular pit fighters are brought back for encore performances.
  • Odyssey
Malevolent Chandelier

Malevolent Chandelier {6}

Artifact Creature - Construct
Flying
{2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.
"If you see a light moving toward you in the darkness, don't assume it's coming to help."
—Winter
4/4
  • Duskmourn: House of Horror