25078 cards found
Mercadian Bazaar

Mercadian Bazaar

Land
This land enters tapped.
{T}: Put a storage counter on this land.
{T}, Remove any number of storage counters from this land: Add {R} for each storage counter removed this way.
  • Mercadian Masques
Mercadian Lift

Mercadian Lift {2}

Artifact
{1}, {T}: Put a winch counter on this artifact.
{T}, Remove X winch counters from this artifact: You may put a creature card with mana value X from your hand onto the battlefield.
  • Mercadian Masques
Mercenaries

Mercenaries {3}{W}

Creature - Human Mercenary
{3}: The next time this creature would deal damage to you this turn, prevent that damage. Any player may activate this ability.
"Blasted amateurs! Doesn't the queen think we can fight well enough on our own?"
—Avram Garrisson, Leader of the Knights of Stromgald
3/3
  • Ice Age
Mercenary Informer

Mercenary Informer {2}{W}

Creature - Human Rebel Mercenary
This creature can't be the target of black spells or abilities from black sources.
{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
The problem with rebels is that they so quickly reject authority.
2/1
  • Prophecy
Mercenary Knight

Mercenary Knight {2}{B}

Creature - Human Mercenary Knight
When this creature enters, sacrifice it unless you discard a creature card.
4/4
  • Portal
Merchant Raiders

Merchant Raiders {3}{U}

Creature - Human Pirate
Whenever this creature or another Pirate you control enters, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control this creature.
"Tell you what, you keep the rope."
2/4
Merchant Ship

Merchant Ship {U}

Creature - Human
This creature can't attack unless defending player controls an Island.
Whenever this creature attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice this creature.
0/2
Related card: City in a Bottle
  • Arabian Nights
Merchant of Secrets

Merchant of Secrets {2}{U}

Creature - Human Wizard
When this creature enters, draw a card.
To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or—if they get desperate enough—the truth.
1/1
Merchant of Truth

Merchant of Truth {2}{W}{W}

Creature - Angel Detective
Flying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted.
2/5
  • Murders at Karlov Manor Commander 11 322
Merchant of the Vale

Merchant of the Vale {2}{R}

Creature - Human Peasant
{2}{R}, Discard a card: Draw a card.
"Buying old, worn-out junk. Selling marvels of real value."
2/3
Card has other part: Haggle
Merchant's Dockhand

Merchant's Dockhand {1}

Artifact Creature - Construct
{3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"If you can build it, we can move it."
—Bes Tavani, Bomat merchant
1/2
Merciless Eternal

Merciless Eternal {2}{B}

Creature - Zombie Cleric
Afflict 2
{2}{B}, Discard a card: This creature gets +2/+2 until end of turn.
"My work here is complete. The people have done everything required of them."
—Nicol Bolas
2/2
  • Hour of Devastation
Merciless Executioner

Merciless Executioner {2}{B}

Creature - Orc Warrior
When this creature enters, each player sacrifices a creature of their choice.
He enjoys his work, for he sees only the worst Abzan criminals: those who betray their own kin.
3/1
Merciless Harlequin

Merciless Harlequin {2}{B}

Creature - Human Assassin
Freerunning {1}{B}
When this creature enters, you draw a card and you lose 1 life.
2/1
  • Assassin's Creed
Merciless Javelineer

Merciless Javelineer {2}{B}{R}

Creature - Minotaur Warrior
{2}, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
"My mind is the calm in the midst of the storm, and my javelin the lightning."
4/2
Merciless Predator
Reckless Waif

Merciless Predator

Creature - Werewolf
(Color indicator: Merciless Predator is red)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Before she just wanted to snatch your purse; now she'll take the whole arm.
3/2
Card has other part: Reckless Waif
  • Innistrad
Mercurial Chemister

Mercurial Chemister {3}{U}{R}

Creature - Human Wizard
{U}, {T}: Draw two cards.
{R}, {T}, Discard a card: This creature deals damage to target creature equal to the discarded card's mana value.
What some see as "distracted" is really "fathoming the unfathomable."
2/3
Mercurial Geists

Mercurial Geists {2}{U}{R}

Creature - Spirit
Flying
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
"Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess."
—Laboratory notes
1/3
Mercurial Kite

Mercurial Kite {3}{U}

Creature - Bird
Flying
Whenever this creature deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
2/2
  • Scourge
Mercurial Pretender

Mercurial Pretender {4}{U}

Creature - Shapeshifter
You may have this creature enter as a copy of a creature you control, except it has "{2}{U}{U}: Return this creature to its owner's hand."
The king went off to find himself. Imagine his terror when he succeeded.
0/0
Mercurial Spelldancer

Mercurial Spelldancer {1}{U}

Creature - Phyrexian Rogue
This creature can't be blocked.
Whenever you cast a noncreature spell, put an oil counter on this creature.
Whenever this creature deals combat damage to a player, you may remove two oil counters from it. If you do, when you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
2/1
  • Phyrexia: All Will Be One Promos 61p 61s
  • Phyrexia: All Will Be One 61 381
Meren of Clan Nel Toth

Meren of Clan Nel Toth {2}{B}{G}

Legendary Creature - Human Shaman
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
3/4
Merfolk Assassin

Merfolk Assassin {U}{U}

Creature - Merfolk Assassin
{T}: Destroy target creature with islandwalk.
1/2
Merfolk Branchwalker

Merfolk Branchwalker {1}{G}

Creature - Merfolk Scout
When this creature enters, it explores.
2/1
Merfolk Cave-Diver

Merfolk Cave-Diver {2}{U}

Creature - Merfolk Scout
Whenever a creature you control explores, this creature gets +1/+0 until end of turn and can't be blocked this turn.
"Learn all you can of this underground sea. I suspect more secrets of our ancestors lie waiting in its depths."
—Tishana
2/4
  • The Lost Caverns of Ixalan