3311 cards found
Halo Forager

Halo Forager {1}{U}{B}

Creature - Faerie Rogue
Flying
When Halo Forager enters the battlefield, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3/1
Halo Fountain

Halo Fountain {2}{W}

Artifact
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.
{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
Halo Hopper

Halo Hopper {3}

Artifact Creature - Frog
Convoke
Folded by an imaginative child, animated by a mischievous kami, and blessed by an otherworldly angel.
3/2
  • March of the Machine
Halo Scarab

Halo Scarab {2}

Artifact Creature - Insect
{2}, Exile Halo Scarab from your graveyard: Create a Treasure token.
It pulses with the colors that best complement the wearer's outfit.
2/1
  • Streets of New Capenna
Halo-Charged Skaab

Halo-Charged Skaab {4}{U}

Creature - Zombie
When Halo-Charged Skaab enters the battlefield, each player mills two cards. Then you may put an instant, sorcery, or battle card from your graveyard on top of your library.
Innistrad's stitchers were practiced at incorporating magical substances into undead creations.
4/4
  • March of the Machine
Hamlet Glutton

Hamlet Glutton {5}{G}{G}

Creature - Giant
Bargain
This spell costs {2} less to cast if it's bargained.
Trample
When Hamlet Glutton enters the battlefield, you gain 3 life.
6/6
  • Wilds of Eldraine
Hamlet Vanguard

Hamlet Vanguard {2}{G}

Creature - Human Warrior
Ward {2}
Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.
1/1
Hammerhand

Hammerhand {R}

Enchantment - Aura
Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Hand of Enlightenment
Era of Enlightenment

Hand of Enlightenment

Enchantment Creature - Human Monk
(Color indicator: Hand of Enlightenment is white)
First strike
"We have endured lifetimes of war and carved our way to peace by blade and conquest. Now, united at last under Kyodai's guidance, we lay down our weapons and open our minds."
—Aoha, general of the First Emperor
2/2
Card has other part: Era of Enlightenment
  • Kamigawa: Neon Dynasty
Hangar Scrounger

Hangar Scrounger {2}{R}

Creature - Dwarf Pilot
Backup 1
Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
2/1
  • March of the Machine
Harbin, Vanguard Aviator

Harbin, Vanguard Aviator {W}{U}

Legendary Creature - Human Soldier
Flying
Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
"Yotia is my birthright, father. Let me fight for it."
3/2
Hard-Hitting Question

Hard-Hitting Question {G}

Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
"Keen eyes and an analytical mind are some of a detective's most important tools. As is a mean left hook."
—Senior Inspector Holjo
  • Murders at Karlov Manor
Hare Raising

Hare Raising {G}

Sorcery - Adventure
Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
She can drive off any threat, from owl to hunter to Phyrexian monster.
Card has other part: Pollen-Shield Hare
Harmonious Emergence

Harmonious Emergence {3}{G}

Enchantment - Aura
Enchant land you control
Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
Where the spirit and mortal realms overlap, the laws of reality are rewritten.
  • Kamigawa: Neon Dynasty
Harnessed Snubhorn

Harnessed Snubhorn {3}{W}

Creature - Dinosaur
Vigilance
Whenever Harnessed Snubhorn deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.
Survivors put the strength of former war mounts to good use clearing the rubble of Orazca.
2/5
Harried Artisan
Phyrexian Skyflayer

Harried Artisan {2}{R}

Creature - Human Artificer
Haste
{3}{W/P}: Transform Harried Artisan. Activate only as a sorcery.
As strange portals roared open across Theros, Lydus gathered his prototype and fled. He was so close to perfecting his design.
2/3
Card has other part: Phyrexian Skyflayer
  • March of the Machine
Harried Dronesmith

Harried Dronesmith {3}{R}

Creature - Human Artificer
At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step.
After the eleventh consecutive thopter failed to return from Gruul territory, she developed a disposable model.
2/3
  • Murders at Karlov Manor
Harried Spearguard

Harried Spearguard {R}

Creature - Human Soldier
Haste
When Harried Spearguard dies, create a 1/1 black Rat creature token with "This creature can't block."
"Why're you vermin so daft? This is a warehouse full of bricks. BRICKS! You can't eat bricks."
1/1
  • Wilds of Eldraine
Harvesttide Assailant
Harvesttide Infiltrator

Harvesttide Assailant

Creature - Werewolf
(Color indicator: Harvesttide Assailant is red)
Trample
Nightbound
When Tovolar's howl sounded from the woods, it was answered from the heart of the festival.
4/4
Card has other part: Harvesttide Infiltrator
Harvesttide Infiltrator
Harvesttide Assailant

Harvesttide Infiltrator {2}{R}

Creature - Human Werewolf
Trample
Daybound
He was one masked stranger among many. Blending in was child's play.
3/2
Card has other part: Harvesttide Assailant
Harvesttide Sentry

Harvesttide Sentry {1}{G}

Creature - Human Warrior
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.
She patrols the darkness so that others can forget their worries for one bright evening.
3/1
Haughty Djinn

Haughty Djinn {1}{U}{U}

Creature - Djinn
Flying
Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.
Instant and sorcery spells you cast cost {1} less to cast.
"I adore your outfit. It's so . . . rustic."
*/4
Hauken's Insight
Jacob Hauken, Inspector

Hauken's Insight

Legendary Enchantment
(Color indicator: Hauken's Insight is blue)
At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.
Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.
Card has other part: Jacob Hauken, Inspector
Haunted Mire

Haunted Mire

Land - Swamp Forest
({T}: Add {B} or {G}.)
Haunted Mire enters the battlefield tapped.
Some of the nature spirits and wraiths that haunt Urborg take offense at the term "ghost town."
  • Dominaria United
Haunted Ridge

Haunted Ridge

Land
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
{T}: Add {B} or {R}.
Swirling eddies of ash hide crumbling cliffs, treacherous drops, and the slavering maws of unknown evils.