18933 cards found
Radagast, Wizard of Wilds

Radagast, Wizard of Wilds {2}{G}{U}

Legendary Creature - Avatar Wizard
Ward {1}
Beasts and Birds you control have ward {1}.
Whenever you cast a spell with mana value 5 or greater, choose one —
• Create a 3/3 green Beast creature token.
• Create a 2/2 blue Bird creature token with flying.
3/5
  • Tales of Middle-earth Commander 66 147 473
Raddic, Tal Zealot

Raddic, Tal Zealot {2}{W}{B}

Legendary Creature - Human Knight
Hexproof from white and from black
Whenever one or more Knights you control attack, draft a card from Raddic, Tal Zealot's spellbook.
4/4
Related cards: Acclaimed Contender Alter Fate Benalish Marshal Blacklance Paragon Cavalier of Dawn Cavalier of Night Curry Favor Dauntless Bodyguard Guardian of Faith History of Benalia Knight of the Ebon Legion Midnight Reaper Murderous Rider Order of Midnight Smitten Swordmaster Swift End The Circle of Loyalty Valiant Knight
  • Alchemy: The Brothers' War
Radha, Coalition Warlord

Radha, Coalition Warlord {2}{R}{G}

Legendary Creature - Elf Warrior
Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
"Enough warm-up. I'm coming for you, Sheoldred!"
3/3
Related card: Radha, Coalition Warlord (Alchemy)
Radha, Coalition Warlord (Alchemy)

Radha, Coalition Warlord (Alchemy) {1}{R}{G}

Legendary Creature - Elf Warrior
Domain — Whenever Radha, Coalition Warlord enters the battlefield or becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
3/3
Related card: Radha, Coalition Warlord
Radha, Heart of Keld

Radha, Heart of Keld {1}{R}{G}

Legendary Creature - Elf Warrior
As long as it's your turn, Radha, Heart of Keld has first strike.
You may look at the top card of your library any time, and you may play lands from the top of your library.
{4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control.
3/3
Radiant Destiny

Radiant Destiny {2}{W}

Enchantment
Ascend
As Radiant Destiny enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
Radiant Epicure

Radiant Epicure {4}{B}

Creature - Vampire Wizard
Converge — When Radiant Epicure enters the battlefield, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell.
Taste is not a sensation for the tongue alone.
5/5
  • Modern Horizons 2
Radiant Essence

Radiant Essence {1}{G}{W}

Creature - Spirit
Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
"Her beauty was the beauty of the Sun at midday, deadly to those who underestimated her strength."
—Azeworai, "Kenechi's Dream"
2/3
  • Mirage
Radiant Flames

Radiant Flames {2}{R}

Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
The fires of Zendikar are always hungry, and there is much on which they can feed.
Radiant Kavu

Radiant Kavu {R}{G}{W}

Creature - Kavu
{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.
When angered or frightened, it protects itself with a burst of blinding light.
3/3
  • Planeshift
Radiant Performer

Radiant Performer {3}{R}{R}

Creature - Human Wizard
Flash
When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
2/2
Radiant Scrollwielder

Radiant Scrollwielder {2}{R}{W}

Creature - Dwarf Cleric
Instant and sorcery spells you control have lifelink.
At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
2/4
Radiant Solar

Radiant Solar {5}{W}

Creature - Angel
Flying, lifelink
Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon.
{W}, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.
3/6
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Radiant's Dragoons

Radiant's Dragoons {3}{W}

Creature - Human Soldier
Echo {3}{W}
When Radiant's Dragoons enters the battlefield, you gain 5 life.
2/5
  • Urza's Legacy
Radiant's Judgment

Radiant's Judgment {2}{W}

Instant
Destroy target creature with power 4 or greater.
Cycling {2}
Radiant, Archangel

Radiant, Archangel {3}{W}{W}

Legendary Creature - Angel
Flying, vigilance
Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
3/3
Radiant, Serra Archangel

Radiant, Serra Archangel {6}{W}

Legendary Creature - Angel
Flying
Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn.
Partner
6/4
Radiate

Radiate {3}{R}{R}

Instant
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
  • Torment
Radiating Lightning

Radiating Lightning {3}{R}

Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
As the Cabal legions pushed into Shiv, they learned not to stand so close together.
Radjan Spirit

Radjan Spirit {3}{G}

Creature - Spirit
{T}: Target creature loses flying until end of turn.
3/2
Radstorm

Radstorm {3}{U}

Instant
Storm
Proliferate.
Green sky at night, ghoul's delight.
Raff Capashen, Ship's Mage

Raff Capashen, Ship's Mage {2}{W}{U}

Legendary Creature - Human Wizard
Flash
Flying
You may cast historic spells as though they had flash.
3/3
Raffine's Silencer

Raffine's Silencer {2}{B}

Creature - Human Assassin
When Raffine's Silencer enters the battlefield, it connives.
When Raffine's Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine's Silencer's power.
1/1
  • Streets of New Capenna
Raffine, Scheming Seer

Raffine, Scheming Seer {W}{U}{B}

Legendary Creature - Sphinx Demon
Flying, ward {1}
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures.
1/4
Rafiq of the Many

Rafiq of the Many {1}{G}{W}{U}

Legendary Creature - Human Knight
Exalted
Whenever a creature you control attacks alone, it gains double strike until end of turn.
3/3