29661 cards found
Karn Liberated

Karn Liberated {7}

Legendary Planeswalker - Karn
[+4]: Target player exiles a card from their hand.
[–3]: Exile target permanent.
[–14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
Loyalty:
6
Teferi's Honor Guard

Teferi's Honor Guard {2}{W}

Creature - Human Knight
Flanking
{U}{U}: Teferi's Honor Guard phases out.
"They may seem ceremonial, but their swords are still sharp."
—Kipkemboi, Kukemssa pirate
2/2
  • Visions
Famished Paladin

Famished Paladin {1}{W}

Creature - Vampire Knight
Famished Paladin doesn't untap during your untap step.
Whenever you gain life, untap Famished Paladin.
Loyal to his queen, slave to his thirst.
3/3
Kinetic Augur

Kinetic Augur {3}{R}

Creature - Human Shaman
Trample
Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard.
When Kinetic Augur enters the battlefield, discard up to two cards, then draw that many cards.
*/4
  • Core Set 2021
Orim's Thunder

Orim's Thunder {2}{W}

Instant
Kicker {R}
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Cruel Tutor

Cruel Tutor {2}{B}

Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
The more you pay for the lesson, the better you'll remember it.
Clan Guildmage

Clan Guildmage {R}{G}

Creature - Human Shaman
{1}{R}, {T}: Target creature can't block this turn.
{2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
2/2
  • Ravnica Allegiance
Last-Minute Chopping

Last-Minute Chopping {1}{U}{B}

Sorcery
Ask target opponent if they remembered to get you a present. If they say yes, they put a card they own from outside the game into your hand. Otherwise, you gain control of target permanent they control.
"Dear brother, I couldn't forget you if I tried, and I have tried."
  • Happy Holidays
Gallantry

Gallantry {1}{W}

Instant
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
The courageous accomplish more in a single moment than the cowardly do in a lifetime.
Scapegoat

Scapegoat {W}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Return any number of target creatures you control to their owner's hand.
"Enjoy your deception, Vuel," Gerrard said as Volrath's features melted from the dead shapeshifter. "I'll count this one as practice."
  • Stronghold
Water Wings

Water Wings {1}{U}

Instant
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof.
Luckily for the plummeting Johann, the hydroloft spell was one he had actually mastered.
  • Wilds of Eldraine
Honden of Life's Web

Honden of Life's Web {4}{G}

Legendary Enchantment - Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
To the sorrow of all, its web became a net that strangled those who helped weave it.
Jinx

Jinx {1}{U}

Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"What wizards upset, the land soon rights."
—Gemma, Willow Priestess
Related card: Apocalypse Chime
  • Homelands
Armored Whirl Turtle

Armored Whirl Turtle {2}{U}

Creature - Turtle
Not all enormous beasts are quick to anger.
0/5
Farbog Explorer

Farbog Explorer {2}{W}

Creature - Human Scout
Swampwalk
"I'd slog through a thousand swamps to help one soul find rest."
2/3
  • Avacyn Restored
Deadly Riposte

Deadly Riposte {1}{W}

Instant
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
"Automatons are fast, precise, and tireless, but they all share one weakness: predictability. Learn their patterns. Strike when they're vulnerable."
—Horance, Urzan general
Leyline of Vitality

Leyline of Vitality {2}{G}{G}

Enchantment
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.
  • Magic 2011
Marshland Bloodcaster

Marshland Bloodcaster {4}{B}

Creature - Vampire Warlock
Flying
{1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
Blood magic is more artery than science.
3/5
Bridled Bighorn

Bridled Bighorn {3}{W}

Creature - Sheep Mount
Vigilance
Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token.
Saddle 2
3/4
  • Outlaws of Thunder Junction
Scour from Existence

Scour from Existence {7}

Instant
Exile target permanent.
"Our people and our very lands disappear as if they never were. We no longer fight for glory, or honor. We battle now for the right to exist."
—General Tazri, allied commander
  • Battle for Zendikar
Thraben Valiant

Thraben Valiant {1}{W}

Creature - Human Soldier
Vigilance
"Once more into Devil's Breach, soldiers. I want another devil tail for my collection."
2/1
Spike Cannibal

Spike Cannibal {1}{B}{B}

Creature - Spike
Spike Cannibal enters the battlefield with a +1/+1 counter on it.
When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it.
0/0
  • Exodus
Vigor

Vigor {3}{G}{G}{G}

Creature - Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Blistergrub

Blistergrub {2}{B}

Creature - Phyrexian Horror
Swampwalk
When Blistergrub dies, each opponent loses 2 life.
"The sooner you join Phyrexia, the sooner you'll forget your painful rebirth."
—Sheoldred, Whispering One
2/2
The General

The General

Hero
Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.
  • Born of the Gods Hero's Path