[+4]: Target player exiles a card from their hand. [–3]: Exile target permanent. [–14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
Trample Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard. When Kinetic Augur enters the battlefield, discard up to two cards, then draw that many cards.
{1}{R}, {T}: Target creature can't block this turn. {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
Ask target opponent if they remembered to get you a present. If they say yes, they put a card they own from outside the game into your hand. Otherwise, you gain control of target permanent they control.
"Dear brother, I couldn't forget you if I tried, and I have tried."
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
"Automatons are fast, precise, and tireless, but they all share one weakness: predictability. Learn their patterns. Strike when they're vulnerable." —Horance, Urzan general
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature enters the battlefield under your control, you may gain 1 life.
"Our people and our very lands disappear as if they never were. We no longer fight for glory, or honor. We battle now for the right to exist." —General Tazri, allied commander
Spike Cannibal enters the battlefield with a +1/+1 counter on it. When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it.
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.