33840 cards found
Ally Encampment

Ally Encampment

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.
{1}, {T}, Sacrifice this land: Return target Ally you control to its owner's hand.
Hare Raising

Hare Raising {G}

Sorcery - Adventure
Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
She can drive off any threat, from owl to hunter to Phyrexian monster.
Card has other part: Pollen-Shield Hare
Nettle Guard

Nettle Guard {1}{W}

Creature - Mouse Soldier
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn.
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
3/1
  • Bloomburrow
Ancient Hydra

Ancient Hydra {4}{R}

Creature - Hydra
Fading 5
{1}, Remove a fade counter from this creature: It deals 1 damage to any target.
5/1
Curse of the Cabal

Curse of the Cabal {9}{B}

Sorcery
Target player sacrifices half the permanents they control of their choice, rounded down.
Suspend 2—{2}{B}{B}
At the beginning of each player's upkeep, if this card is suspended, that player may sacrifice a permanent of their choice. If the player does, put two time counters on this card.
  • Time Spiral
Capricious Efreet

Capricious Efreet {4}{R}{R}

Creature - Efreet
At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
"You wish for great destruction? It is done, my master."
6/4
Novice Inspector

Novice Inspector {W}

Creature - Human Detective
When this creature enters, investigate.
"If the perfect evidence appears at your feet, your first task is to rule out misdirection."
—The Ravnican Agency of Magicological Investigations handbook
1/2
  • Murders at Karlov Manor
Saruman, the White Hand

Saruman, the White Hand {1}{U}{B}{R}

Legendary Creature - Avatar Wizard
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value.
Goblins and Orcs you control have ward {2}.
Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.
2/5
  • Tales of Middle-earth Commander 8 91 477
Razorgrass Field
Razorgrass Ambush

Razorgrass Field

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {W}.
Leonin hide their dwellings within the Razor Fields, making approach deadly without knowledge of their secret paths.
Card has other part: Razorgrass Ambush
  • Modern Horizons 3
Overgrown Pest

Overgrown Pest {2}{G}

Creature - Pest
When this creature enters, look at the top five cards of your library. You may reveal a land or double-faced card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
If only the biofluctuations students could have seen what became of their prize specimen after its escape.
2/2
  • March of the Machine
Displacer Beast

Displacer Beast {2}{U}

Creature - Cat Beast
When this creature enters, venture into the dungeon.
Displacement{3}{U}: Return this creature to its owner's hand.
The only place you can be sure it's not is wherever it appears to be.
3/2
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms 54 305
Yuna's Whistle

Yuna's Whistle {1}{G}{G}

Instant
Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. When you reveal a creature card this way, put X +1/+1 counters on target creature you control, where X is the mana value of that card.
  • Final Fantasy Commander 75 126
Ruby, Daring Tracker

Ruby, Daring Tracker {R}{G}

Legendary Creature - Human Scout
Haste
Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
{T}: Add {R} or {G}.
Neither the sharpest thorns nor the foulest beasts would stop her from finding her brother.
1/2
Lumengrid Augur

Lumengrid Augur {3}{U}

Creature - Vedalken Wizard
{1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap this creature.
Information pumps like blood through vedalken society.
2/2
  • Mirrodin
War Behemoth

War Behemoth {5}{W}

Creature - Beast
Morph {4}{W}
"The Houses always hope for peace, but we always pack for war."
—Gvar Barzeel, krumar commander
3/6
Panglacial Shinobi

Panglacial Shinobi {2}{U}

Creature - Wurm Ninja
Library ninjutsu {1}{U} ({1}{U}, Shuffle an unblocked attacker you control into its owner's library: Put this card onto the battlefield from your library tapped and attacking. Activate only while searching your library.)
Whenever Panglacial Shinobi deals combat damage to a player, draw a card.
1/3
  • Mystery Booster 2
Crystal Rod

Crystal Rod {1}

Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Polished by a thousand waves.
Kwain, Itinerant Meddler

Kwain, Itinerant Meddler {W}{U}

Legendary Creature - Rabbit Wizard
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
"Invite your friends! Invite your family! Invite some strangers! Tonight we feast!"
1/3
Blitzwing, Adaptive Assailant
Blitzwing, Cruel Tormentor

Blitzwing, Adaptive Assailant

Legendary Artifact - Vehicle
(Color indicator: Blitzwing, Adaptive Assailant is black)
Living metal
At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.
Whenever Blitzwing deals combat damage to a player, convert it.
3/5
Card has other part: Blitzwing, Cruel Tormentor
  • Transformers 4b 19b
Razorgrass Screen

Razorgrass Screen {1}

Artifact Creature - Wall
Defender
This creature blocks each combat if able.
Hand-stitched, and marked by the blood of the Auriok.
2/1
  • Fifth Dawn
Delirium

Delirium {1}{B}{R}

Instant
Cast this spell only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
  • Mirage
Devour in Shadow

Devour in Shadow {B}{B}

Instant
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
"Feel the burn of the mists. Master them. They will devour your enemies."
—Geth, keeper of the Vault
  • Fifth Dawn
Gaea's Liege

Gaea's Liege {3}{G}{G}{G}

Creature - Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{T}: Target land becomes a Forest until this creature leaves the battlefield.
*/*
Flexible Waterbender

Flexible Waterbender {3}{U}

Creature - Human Warrior Ally
Vigilance
Waterbend {3}: This creature has base power and toughness 5/2 until end of turn.
"Water is the element of change."
—Iroh
2/5
  • Avatar: The Last Airbender
Sanctuary Raptor

Sanctuary Raptor {3}

Artifact Creature - Bird
Flying
Whenever this creature attacks, if you control three or more tokens, this creature gets +2/+0 and gains first strike until end of turn.
The song of the Worldsoul can take on life in the most unlikely places.
2/1