33835 cards found
A Reckoning Approaches

A Reckoning Approaches

Scheme
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
"The gates open to my new era."
  • Archenemy: Nicol Bolas Schemes
Subterranean Shambler

Subterranean Shambler {3}{R}

Creature - Elemental
Echo {3}{R}
When this creature enters or leaves the battlefield, it deals 1 damage to each creature without flying.
2/3
  • Time Spiral
Ajani Steadfast

Ajani Steadfast {3}{W}

Legendary Planeswalker - Ajani
[+1]: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
[–2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
[–7]: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
Loyalty:
4
This Is How It Ends

This Is How It Ends {3}{B}

Instant
Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
"There's a gravestone here for someone with the same name as me."
Toe-Breaking Helmet

Toe-Breaking Helmet {1}

Artifact - Equipment
Equipped creature gets +1/+1.
{2}, {T}, Sacrifice Toe-Breaking Helmet: Put two -1/-1 counters on target creature. Activate only as a sorcery.
Equip {1}
  • Unknown Event
Torment of Hailfire

Torment of Hailfire {X}{B}{B}

Sorcery
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
"Your God-Pharaoh has returned."
Steel Exemplar

Steel Exemplar {5}

Artifact Creature - Wizard
Trample
This creature enters with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.
Reports differed on whether the figure was an automaton or a mage, mostly because few who saw it survived.
4/4
  • The Brothers' War
X, Mystery Racer

X, Mystery Racer {3}{U}{B}

Legendary Creature - Human Spy
When X enters, you may put it into target opponent's hand. If you do, as long as it remains in their hand, that player can't cast X and they play with their hand revealed.
During your turn while X is in an opponent's hand, you may activate abilities of nonland permanents opponents control. If you activate the crew or saddle ability of a permanent this way, gain control of it until end of turn. Untap it. It gains haste until end of turn.
5/5
  • Unknown Event
Loyal Warhound

Loyal Warhound {1}{W}

Creature - Dog
Vigilance
When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
A paladin's steed is a celestial spirit in animal form.
3/1
Aegis Angel

Aegis Angel {4}{W}{W}

Creature - Angel
Flying
When this creature enters, another target permanent gains indestructible for as long as you control this creature.
5/5
Squall Drifter

Squall Drifter {1}{W}

Snow Creature - Elemental
Flying
{W}, {T}: Tap target creature.
"The scouts claim the cold has malice, and a mind. I begin to believe them. Impassable drifts seem to appear before us at every turn."
—Aevar Borg, northern guide, journal entry
1/1
  • Coldsnap
Stasis Cell

Stasis Cell {4}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}: Attach this Aura to target creature.
The Simic created the cells to preserve their experiments. The Azorius put the cells to use on the guilty.
Shimmering Glasskite

Shimmering Glasskite {3}{U}

Creature - Spirit
Flying
Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
A child's whisper could crack its shell, but not even an oni's scream could penetrate it.
2/3
Vital Surge

Vital Surge {1}{G}

Instant - Arcane
You gain 3 life.
Splice onto Arcane {1}{G}
  • Betrayers of Kamigawa
Briarbridge Tracker

Briarbridge Tracker {2}{G}

Creature - Human Scout
Vigilance
When this creature enters, investigate.
As long as you control a token, this creature gets +2/+0.
2/3
Kederekt Creeper

Kederekt Creeper {U}{B}{R}

Creature - Horror
Menace
Deathtouch
Bloated with venom, it crawls Grixis looking for victims to ooze onto.
2/3
  • Shards of Alara
Wall of Dust

Wall of Dust {2}{R}

Creature - Wall
Defender
Whenever this creature blocks a creature, that creature can't attack during its controller's next turn.
An ever-moving swarm of dust engulfs and disorients anything that comes near.
1/4
Marauding Boneslasher

Marauding Boneslasher {2}{B}

Creature - Zombie Minotaur
This creature can't block unless you control another Zombie.
With the Hekma destroyed, the wandering dead that sought entrance to Naktamun had free rein to lay waste to the city.
3/3
Vigor

Vigor {3}{G}{G}{G}

Creature - Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Breaking

Breaking {U}{B}

Sorcery
Target player mills eight cards.
Fuse
Card has other part: Entering
Wintermoon Mesa

Wintermoon Mesa

Land
This land enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Tap two target lands.
Dark is light and day is night When the winter moon shines.
  • Prophecy
Stun Sniper

Stun Sniper {R}{W}

Creature - Human Archer
{1}, {T}: This creature deals 1 damage to target creature. Tap that creature.
The tips of her bolts are blunt, but her aim is deadly sharp.
1/1
Quest for the Goblin Lord

Quest for the Goblin Lord {R}

Enchantment
Whenever a Goblin you control enters, you may put a quest counter on this enchantment.
As long as this enchantment has five or more quest counters on it, creatures you control get +2/+0.
A shrine to unchecked desire.
  • Worldwake
Stone Catapult

Stone Catapult {4}{B}

Creature - Human Soldier
{T}: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared.
1/2
  • Portal Three Kingdoms
Ravager Wurm

Ravager Wurm {3}{R}{G}{G}

Creature - Wurm
Riot
When this creature enters, choose up to one —
• This creature fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.
4/5