33836 cards found
Goblin Scouts

Goblin Scouts {3}{R}{R}

Sorcery
Create three 1/1 red Goblin Scout creature tokens with mountainwalk.
"Pathetic—like I wouldn't know a goblin painted up to look like a dwarf!"
—Pashad ibn Asim, Suq'Ata trader
  • Mirage
Sacred White Deer

Sacred White Deer {1}{G}

Creature - Elk
{3}{G}, {T}: You gain 4 life. Activate only if you control a Yanggu planeswalker.
The pale deer are believed to have lived a thousand years, the pure white five hundred more. Those who seek them would gladly wander the wilds forever for the merest glimpse of these sacred beings.
2/2
Collector's Cage

Collector's Cage {1}{W}

Artifact
Hideaway 5
{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
Cloudspire Captain

Cloudspire Captain {2}{W}

Creature - Human Pilot
Mounts and Vehicles you control get +1/+1.
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.
Cloudspire's might comes from its unparalleled coordination.
2/3
  • Aetherdrift
Sixth Stage of Magic Design

Sixth Stage of Magic Design {1}{W}{W}

Enchantment
All creatures are legendary.
Creatures with a black or silver expansion symbol get +1/+1.
Creatures without a black or silver expansion symbol get +2/+2.
  • Unknown Event
Jeskai Devotee

Jeskai Devotee {1}{R}

Creature - Orc Monk
Flurry — Whenever you cast your second spell each turn, this creature gets +1/+1 until end of turn.
{1}: Add {U}, {R}, or {W}. Activate only once each turn.
A master of the Whirling Blade technique, he did not hesitate to leap to the monastery's defense.
2/2
  • Tarkir: Dragonstorm
Shadowheart, Cleric of Twilight

Shadowheart, Cleric of Twilight {1}{B}{G}

Legendary Creature - Human Elf Cleric
Deathtouch
Shadowheart, Cleric of Twilight can't be blocked by creatures with power 2 or less.
At the beginning of your end step, Shadowheart deals 1 damage to each player.
Whenever you lose life during your turn, put a +1/+1 counter on Shadowheart.
4/4
Related cards: Shadowheart, Cleric of Graves Shadowheart, Cleric of Order Shadowheart, Cleric of Trickery Shadowheart, Cleric of War Shadowheart, Sharran Cleric
  • Alchemy Horizons: Baldur's Gate
Prakhata Pillar-Bug

Prakhata Pillar-Bug {3}

Artifact Creature - Insect
{B}: This creature gains lifelink until end of turn.
Not a mote of dust escapes the dutiful cleaners that keep the exclusive Prakhata Club immaculate.
2/3
Firemind's Foresight

Firemind's Foresight {5}{U}{R}

Instant
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
Mossborn Hydra

Mossborn Hydra {2}{G}

Creature - Elemental Hydra
Trample
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
0/0
Emerge Unscathed

Emerge Unscathed {W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Rebound
Market

Market {2}{U}

Sorcery
Aftermath
Draw two cards, then discard two cards.
Card has other part: Farm
Hanna's Custody

Hanna's Custody {2}{W}

Enchantment
All artifacts have shroud.
"I protect the Legacy with my life if necessary, for its purpose is far more important than my own."
—Hanna, Weatherlight navigator
Jhoira's Timebug

Jhoira's Timebug {2}

Artifact Creature - Insect
{T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
1/2
Suq'Ata Lancer

Suq'Ata Lancer {2}{R}

Creature - Human Knight
Haste
Flanking
"Never stop 'til you see your lance come out the other side."
—Telim'Tor
2/2
False Orders

False Orders {R}

Instant
Cast this spell only during the declare blockers step.
Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
Hover Barrier

Hover Barrier {2}{U}

Creature - Illusion Wall
Defender, flying
As whispers and rumors increased, so did the demand for fail-safe barriers.
0/6
Eye to Eye

Eye to Eye {2}{B}

Instant
You and target creature's controller have a staring contest. If you win, destroy that creature.
True, Gargox had blinded himself for life, but the glass eyes never lost.
  • Unhinged
Flowerfoot Swordmaster

Flowerfoot Swordmaster {W}

Creature - Mouse Soldier
Offspring {2}
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
1/2
Combust

Combust {1}{R}

Instant
This spell can't be countered.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
Blightning

Blightning {1}{B}{R}

Sorcery
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
While the smell of burning flesh is common in Grixis, the odor of smoldering brain matter is a rare treat.
Archfiend of the Dross

Archfiend of the Dross {2}{B}{B}

Creature - Phyrexian Demon
Flying
This creature enters with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
6/6
Related card: March Toward Perfection
  • Phyrexia: All Will Be One Promos 82p 82s
  • Phyrexia: All Will Be One 82 304 434
Archangel Avacyn
Avacyn, the Purifier

Archangel Avacyn {3}{W}{W}

Legendary Creature - Angel
Flash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
4/4
Card has other part: Avacyn, the Purifier
River Merfolk

River Merfolk {U}{U}

Creature - Merfolk
{U}: This creature gains mountainwalk until end of turn.
"Dwelling in icy mountain streams near Goblin and Orcish foes, the River Merfolk were known for their stoicism."
—Sarpadian Empires, vol. V
2/1
Dark Triumph

Dark Triumph {4}{B}

Instant
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.
Creatures you control get +2/+0 until end of turn.
All that's left is the coronation.