33837 cards found
Bala Ged Recovery
Bala Ged Sanctuary

Bala Ged Recovery {2}{G}

Sorcery
Return target card from your graveyard to your hand.
"Always have a backup plan."
—Doral, Bala Ged guide
Card has other part: Bala Ged Sanctuary
Sylvan Primordial

Sylvan Primordial {5}{G}{G}

Creature - Avatar
Reach
When this creature enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
6/8
Cavern Lampad

Cavern Lampad {3}{B}

Enchantment Creature - Nymph
Bestow {5}{B}
Intimidate
Enchanted creature gets +2/+2 and has intimidate.
2/2
Every Dream a Nightmare

Every Dream a Nightmare

Scheme
When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.
"Let me unburden you of these fatuous hopes."
  • Archenemy: Nicol Bolas Schemes
Expedition Lookout

Expedition Lookout {1}{U}

Creature - Merfolk Rogue
Defender
As long as an opponent has eight or more cards in their graveyard, this creature can attack as though it didn't have defender and it can't be blocked.
Skills honed on perilous treasure hunts helped Zendikar's adventurers stay a crucial step ahead of their Phyrexian foes.
2/3
  • March of the Machine
Lyzolda, the Blood Witch

Lyzolda, the Blood Witch {1}{B}{R}

Legendary Creature - Human Cleric
{2}, Sacrifice a creature: Lyzolda deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Sacrificial rites take place before an audience of cheering cultists, each begging to be the next on stage.
3/1
Tend the Pests

Tend the Pests {B}{G}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Create X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life," where X is the sacrificed creature's power.
"I've got a special treat for you today."
  • Strixhaven: School of Mages
Shepherding Spirits

Shepherding Spirits {4}{W}{W}

Creature - Spirit
Flying
Plainscycling {2}
"This way, Melinda. A hundred years haven't improved your sense of direction."
4/5
  • Duskmourn: House of Horror
Mana Drain

Mana Drain {U}{U}

Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Springjaw Trap

Springjaw Trap {1}

Artifact
Flash
{4}, {T}, Sacrifice this artifact: It deals 3 damage to any target.
"Stop trying to pierce the hide. Hit where it's softest: ankle, sole, hamstring."
—Master Hunter Chevill
  • Ikoria: Lair of Behemoths
Elspeth, Storm Slayer

Elspeth, Storm Slayer {3}{W}{W}

Legendary Planeswalker - Elspeth
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
[+1]: Create a 1/1 white Soldier creature token.
[0]: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
[–3]: Destroy target creature an opponent controls with mana value 3 or greater.
Loyalty:
5
Mounted Dreadknight

Mounted Dreadknight {4}{R}

Creature - Vampire Knight
Trample
This creature enters with a +1/+1 counter on it if an opponent lost life this turn.
Markov vampires cultivate an image of such decadent elegance that it can be easy to forget they can field a deadly fighting force.
5/4
Forcemage Advocate

Forcemage Advocate {1}{G}

Creature - Centaur Shaman
{T}: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
"Our unity renews our strength."
2/1
  • Judgment
Bog Initiate

Bog Initiate {1}{B}

Creature - Human Wizard
{1}: Add {B}.
"Urborg's magic is strong. Did Urza send you to protect us or to protect against us?"
—Urborg witch, to Barrin
1/1
  • Invasion
Eternal Taskmaster

Eternal Taskmaster {1}{B}

Creature - Zombie
This creature enters tapped.
Whenever this creature attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
"They are called Eternals. They will never stop."
—Jace Beleren
2/3
Obuun, Mul Daya Ancestor

Obuun, Mul Daya Ancestor {1}{R}{G}{W}

Legendary Creature - Elf Spirit
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
3/3
Grim Monolith

Grim Monolith {2}

Artifact
This artifact doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{4}: Untap this artifact.
Part prison, part home.
Animist's Awakening

Animist's Awakening {X}{G}

Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Absolute Virtue

Absolute Virtue {6}{W}{U}

Legendary Creature - Avatar Warrior
This spell can't be countered.
Flying
You have protection from each of your opponents.
8/8
Skyshroud Ridgeback

Skyshroud Ridgeback {G}

Creature - Beast
Fading 2
2/3
  • Nemesis
Crimson Hellkite

Crimson Hellkite {6}{R}{R}{R}

Creature - Dragon
Flying
{X}, {T}: This creature deals X damage to target creature. Spend only red mana on X.
The hellkites are artists with flames, painting the world with fire.
6/6
Desecrate Reality

Desecrate Reality {7}

Instant
For each opponent, exile up to one target permanent that player controls with an even mana value.
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
  • Commander Masters 714 746
Rasputin Dreamweaver

Rasputin Dreamweaver {4}{W}{U}

Legendary Creature - Human Wizard
Rasputin enters with seven dream counters on it.
Remove a dream counter from Rasputin: Add {C}.
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.
Rasputin can't have more than seven dream counters on it.
4/1
Spellscorn Coven

Spellscorn Coven {3}{B}

Creature - Faerie Warlock
Flying
When this creature enters, each opponent discards a card.
2/3
Card has other part: Take It Back
  • Wilds of Eldraine
Open Fire

Open Fire {2}{R}

Instant
Open Fire deals 3 damage to any target.
Some khenra archers fashion their arrows with a personal touch.