33836 cards found
Nadier, Agent of the Duskenel

Nadier, Agent of the Duskenel {5}{B}

Legendary Creature - Elf Warrior
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier.
When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power.
Partner
3/3
Fractured Identity

Fractured Identity {3}{W}{U}

Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Reality Breach Engulfs Town—All Four Mayors Urge Caution
Supreme Will

Supreme Will {2}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {3}.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
War Falcon

War Falcon {W}

Creature - Bird
Flying
This creature can't attack unless you control a Knight or a Soldier.
The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war.
2/1
  • Magic 2013
Throw from the Saddle

Throw from the Saddle {1}{G}

Sorcery
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
"A little kindness would've carried you a lot farther than those spurs."
—Miriam, herd whisperer
  • Outlaws of Thunder Junction
Seasoned Hallowblade

Seasoned Hallowblade {1}{W}

Creature - Human Warrior
Discard a card: Tap this creature. It gains indestructible until end of turn.
"I don't know that I'll win every fight. But I have faith, and that's carried me this far."
3/1
Rethink

Rethink {2}{U}

Instant
Counter target spell unless its controller pays {X}, where X is its mana value.
"Are you sure you want to do that?"
  • Prophecy
Overgrowth

Overgrowth {2}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
Acererak the Archlich (Alchemy)

Acererak the Archlich (Alchemy) {2}{B}

Legendary Creature - Zombie Wizard
When Acererak the Archlich enters, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.
5/5
Related cards: Acererak the Archlich Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Demolish

Demolish {3}{R}

Sorcery
Destroy target artifact or land.
"For every inch of land they take from us, we take it back or we burn it. Give them nothing."
—Aurelia
High Sentinels of Arashin

High Sentinels of Arashin {3}{W}

Creature - Bird Soldier
Flying
This creature gets +1/+1 for each other creature you control with a +1/+1 counter on it.
{3}{W}: Put a +1/+1 counter on target creature.
3/4
Invasion of Alara
Awaken the Maelstrom

Invasion of Alara {W}{U}{B}{R}{G}

Battle - Siege
When this Siege enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.
Defense: 7
Card has other part: Awaken the Maelstrom
Gray Merchant of Alphabet

Gray Merchant of Alphabet {3}{B}{B}

Creature - Zombie Performer
When this creature enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
Like any young zombie, Gary dreamed of escaping the underworld to join the circus.
2/4
  • Unfinity 75 361
Koth, Fire of Resistance

Koth, Fire of Resistance {2}{R}{R}

Legendary Planeswalker - Koth
[+2]: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle.
[–3]: Koth deals damage to target creature equal to the number of Mountains you control.
[–7]: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."
Loyalty:
4
Skymarch Bloodletter

Skymarch Bloodletter {2}{B}

Creature - Vampire Soldier
Flying
When this creature enters, target opponent loses 1 life and you gain 1 life.
From the perpetual shadowsmoke that hung above the ship, a silent form emerged, lips curled with malice and anticipation.
2/2
Gaea's Bounty

Gaea's Bounty {2}{G}

Sorcery
Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
The forest grew back so quickly that lumbering machines were suspended in the treetops.
  • Urza's Saga
Flameborn Hellion

Flameborn Hellion {5}{R}

Creature - Hellion
Haste
This creature attacks each combat if able.
"The most reliable omen of a future hellion attack is a past hellion attack."
—Spear-Tribe teaching
5/4
  • Scars of Mirrodin
Glint Hawk Idol

Glint Hawk Idol {2}

Artifact
Whenever another artifact you control enters, you may have this artifact become a 2/2 Bird artifact creature with flying until end of turn.
{W}: This artifact becomes a 2/2 Bird artifact creature with flying until end of turn.
Flaring Pain

Flaring Pain {1}{R}

Instant
Damage can't be prevented this turn.
Flashback {R}
"I don't rub salt in wounds. I use sulfur."
—Matoc, lavamancer
Fertilid's Favor

Fertilid's Favor {3}{G}

Instant
Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put two +1/+1 counters on up to one target artifact or creature.
The denizens of Lorwyn were accustomed to resisting darkness.
  • March of the Machine
Death's-Head Buzzard

Death's-Head Buzzard {1}{B}{B}

Creature - Bird
Flying
When this creature dies, all creatures get -1/-1 until end of turn.
Infested with vermin, ever hungering, dropping from night's sky.
2/1
Sanguine Syphoner

Sanguine Syphoner {1}{B}

Creature - Vampire Warlock
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
As life returned to the bogs of Bala Ged, the vampires returned to feed upon it.
1/3
  • Foundations
Mystic Visionary

Mystic Visionary {1}{W}

Creature - Human Nomad Mystic
Threshold — This creature has flying as long as seven or more cards are in your graveyard.
"The aven are heralds of divinity. The greatest glory is to join them in the sky."
2/1
  • Odyssey
Chandra, the Firebrand

Chandra, the Firebrand {3}{R}

Legendary Planeswalker - Chandra
[+1]: Chandra deals 1 damage to any target.
[–2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
[–6]: Chandra deals 6 damage to each of up to six targets.
Loyalty:
3
Mantle of Leadership

Mantle of Leadership {1}{W}

Enchantment - Aura
Flash
Enchant creature
Whenever a creature enters, enchanted creature gets +2/+2 until end of turn.
  • Planar Chaos