33835 cards found
Demon Wall

Demon Wall {1}{B}

Artifact Creature - Demon Wall
Defender
Menace
As long as this creature has a counter on it, it can attack as though it didn't have defender.
{5}{B}: Put two +1/+1 counters on this creature.
3/3
  • Final Fantasy
Balloon Peddler

Balloon Peddler {2}{U}

Creature - Human Spellshaper
{U}, {T}, Discard a card: Target creature gains flying until end of turn.
The market festival turned out to be the high point of Jaffy's visit.
2/2
  • Mercadian Masques
Cantivore

Cantivore {1}{W}{W}

Creature - Lhurgoyf
Vigilance
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
*/*
  • Odyssey
Goblin Flectomancer

Goblin Flectomancer {U}{R}{R}

Creature - Goblin Wizard
Sacrifice this creature: You may change the targets of target instant or sorcery spell.
Rerouting magic through a goblin's brain is the surest way to throw it wildly off course.
2/2
  • Guildpact
Honor

Honor {W}

Sorcery
Put a +1/+1 counter on target creature.
Draw a card.
"With this mantle, you carry the duty to spread light, liberty, and the grace of Taman IV to the stars."
  • Edge of Eternities
Rishadan Airship

Rishadan Airship {2}{U}

Creature - Human Pirate
Flying
This creature can block only creatures with flying.
The view is truly spectacular—as long as you don't look at Rishada itself.
3/1
Plots That Span Centuries

Plots That Span Centuries

Scheme
When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.
"Awaken, cowards! Long have I been preparing for this moment, and you will witness my next ascension."
Ulvenwald Abomination
Ulvenwald Captive

Ulvenwald Abomination

Creature - Eldrazi Werewolf
{T}: Add {C}{C}.
"The Eldrazi are all too practiced at twisting natural into unnatural."
—Nissa Revane
4/6
Card has other part: Ulvenwald Captive
Fang-Druid Summoner

Fang-Druid Summoner {3}{G}

Creature - Ape Druid
Reach
When this creature enters, you may search your library and/or graveyard for a creature card with no abilities, reveal it, and put it into your hand. If you search your library this way, shuffle.
2/4
  • Aetherdrift
Hithlain Knots

Hithlain Knots {1}{U}

Instant
Tap target creature. Scry 1.
Draw a card.
"If you will try to run away you must be tied; but we don't wish to hurt you."
—Sam
  • The Lord of the Rings: Tales of Middle-earth 54 505
Tajuru Pathwarden

Tajuru Pathwarden {4}{G}

Creature - Elf Warrior Ally
Vigilance
Trample
"My people blazed these pathways long ago, before the Eldrazi came. We will ride them long after the Eldrazi are gone."
5/4
Nissa, Who Shakes the World

Nissa, Who Shakes the World {3}{G}{G}

Legendary Planeswalker - Nissa
Whenever you tap a Forest for mana, add an additional {G}.
[+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
[–8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Loyalty:
5
Lost Hours

Lost Hours {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.
"Your thoughts do not interest me nearly as much as the absence thereof."
—Gorghul, augur of skulls
  • Future Sight
Tuskguard Captain

Tuskguard Captain {2}{G}

Creature - Human Warrior
Outlast {G}
Each creature you control with a +1/+1 counter on it has trample.
One quiet word sets off the stampede.
2/3
Grave Consequences

Grave Consequences {1}{B}

Instant
Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.
Draw a card.
"You call that a nightmare?"
—Braids, dementia summoner
  • Judgment
Devilish Valet

Devilish Valet {2}{R}

Creature - Devil Warrior
Trample, haste
Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
Nobody thought twice about checking their weapons at the door, until they were informed there was no weapon check at the door.
1/3
Serene Master

Serene Master {1}{W}

Creature - Human Monk
Whenever this creature blocks, exchange its power and the power of target creature it's blocking until end of combat.
"A great warrior studies many different disciplines and takes the best from each."
—Gideon Jura
0/2
  • Commander 2013
Chatterfang, Squirrel General

Chatterfang, Squirrel General {2}{G}

Legendary Creature - Squirrel Warrior
Forestwalk
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
{B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
3/3
Pincher Beetles

Pincher Beetles {2}{G}

Creature - Insect
Shroud
"No fair! Since when does a bug get ta munch on me?"
—Squee, goblin cabin hand
3/1
Thornwind Faeries

Thornwind Faeries {1}{U}{U}

Creature - Faerie
Flying
{T}: This creature deals 1 damage to any target.
Guarding the ship is the Thornwinds' first concern. Getting along with the locals ranks fourth or fifth at best.
1/1
Merfolk Assassin

Merfolk Assassin {U}{U}

Creature - Merfolk Assassin
{T}: Destroy target creature with islandwalk.
1/2
Crystal Grotto

Crystal Grotto

Land
When this land enters, scry 1.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
What little light filters down through frost and fathoms is refracted into a million rainbow shards.
Otrimi, the Ever-Playful

Otrimi, the Ever-Playful {3}{B}{G}{U}

Legendary Creature - Nightmare Beast
Mutate {1}{B}{G}{U}
Trample
Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.
6/6
The Jolly Balloon Man

The Jolly Balloon Man {1}{R}{W}

Legendary Creature - Human Clown
Haste
{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
1/4
  • Duskmourn: House of Horror Promos 219p 219s
  • Duskmourn: House of Horror 219 359
Whipflare

Whipflare {1}{R}

Sorcery
Whipflare deals 2 damage to each nonartifact creature.
The slag-workers wasted no time in creating their own flare pulses to cleanse the area of the incompleat.