33837 cards found
Sick and Tired

Sick and Tired {2}{B}

Instant
Two target creatures each get -1/-1 until end of turn.
The Phyrexians' only interest in organic life is discerning its weakness.
  • Urza's Legacy
Stensia Bloodhall

Stensia Bloodhall

Land
{T}: Add {C}.
{3}{B}{R}, {T}: This land deals 2 damage to target player or planeswalker.
The revelry ends when the supply of fresh ingenues runs dry.
Tivadar of Thorn

Tivadar of Thorn {1}{W}{W}

Legendary Creature - Human Knight
First strike, protection from red
When Tivadar enters, destroy target Goblin.
His blade came down upon the neck of a goblin—but not the one he had charged. When Tivadar looked up, the world he had known was gone.
2/2
  • Time Spiral
Thornbow Archer

Thornbow Archer {B}

Creature - Elf Archer
Whenever this creature attacks, each opponent who doesn't control an Elf loses 1 life.
"I will not rest until the stench of eyeblights is eradicated from these woods."
1/2
Snapsail Rider

Snapsail Rider {4}{R}

Creature - Goblin Rogue
Trample
When Snapsail Rider enters the battlefield, this match is now worth 6 base points instead of 3. (A player can concede the game at any time, and may want to in response to this ability.)
6/5
  • Unknown Event
Nyxborn Behemoth

Nyxborn Behemoth {10}{G}{G}

Enchantment Creature - Beast
This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control.
Trample
{1}{G}, Sacrifice another enchantment: This creature gains indestructible until end of turn.
10/10
  • Commander Masters 742 772
Teneb, the Harvester

Teneb, the Harvester {3}{W}{B}{G}

Legendary Creature - Dragon
Flying
Whenever Teneb deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
6/6
Devoted Abzan

Devoted Abzan {B}

Creature - Dog Cleric
{5}, {T}: You draw a card and lose 1 life. This ability costs X less to activate, where X is your devotion to Abzan. (Each {W}, {B}, or {G} in the mana cost of permanents you control counts towards your devotion to Abzan.)
1/1
  • Unknown Event
Bat Whisperer

Bat Whisperer {3}{B}

Creature - Vampire
When this creature enters, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
"My little winged friends tell me which of these townsfolk are worth tasting for myself."
4/2
Blighted Fen

Blighted Fen

Land
{T}: Add {C}.
{4}{B}, {T}, Sacrifice this land: Target opponent sacrifices a creature of their choice.
"We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky."
—Greenweaver Mina
Reap the Past

Reap the Past {X}{R}{G}

Sorcery
Return X cards at random from your graveyard to your hand. Exile Reap the Past.
The ground cracked and unleashed a thousand years of history at once.
Nuisance Engine

Nuisance Engine {3}

Artifact
{2}, {T}: Create a 0/1 colorless Pest artifact creature token.
All Auriok children know the tale, "Bolgri and the Long Day of Squashing."
Makeshift Munitions

Makeshift Munitions {1}{R}

Enchantment
{1}, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
"Grease up a firecannon good and proper with dinosaur-liver oil, and it'll shoot just about anything."
As Luck Would Have It

As Luck Would Have It {G}

Enchantment
Hexproof
Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)
Lazotep Quarry

Lazotep Quarry

Land - Desert
{T}: Add {C}.
{T}, Sacrifice a creature: Add one mana of any color.
{X}{2}, {T}, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
  • Modern Horizons 3 Commander 79 131
Dimir Informant

Dimir Informant {2}{U}

Creature - Human Rogue
When this creature enters, surveil 2.
The letters arrive, all sealed and read.
1/4
  • Guilds of Ravnica
Angrath, the Flame-Chained

Angrath, the Flame-Chained {3}{B}{R}

Legendary Planeswalker - Angrath
[+1]: Each opponent discards a card and loses 2 life.
[–3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.
[–8]: Each opponent loses life equal to the number of cards in their graveyard.
Loyalty:
4
Skyclave Squid

Skyclave Squid {1}{U}

Creature - Squid
Defender
Landfall — Whenever a land you control enters, this creature can attack this turn as though it didn't have defender.
An ancient sea monster dragged the Murasa Skyclave under the waves, then smaller sea monsters moved in.
3/2
Gauntlets of Light

Gauntlets of Light {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Enchanted creature has "{2}{W}: Untap this creature."
Related card: Faithful Disciple
  • Core Set 2020
Salvation Colossus

Salvation Colossus {6}{W}{W}

Artifact Creature - Construct
Flying, vigilance, trample
Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn.
Unearth—Pay eight {E}.
9/9
  • Modern Horizons 3 Commander 43 95
Seismic Rupture

Seismic Rupture {2}{R}

Sorcery
Seismic Rupture deals 2 damage to each creature without flying.
The raiding party advanced on the lone figure, confident they had her cornered and helpless. Then she raised her hands, and the ground opened with a fiery roar.
Blinking Spirit

Blinking Spirit {3}{W}

Creature - Spirit
{0}: Return this creature to its owner's hand.
"Don't look at it! Maybe it'll go away!"
—Ib Halfheart, goblin tactician
2/2
Nova Hellkite

Nova Hellkite {3}{R}{R}

Creature - Dragon
Flying, haste
When this creature enters, it deals 1 damage to target creature an opponent controls.
Warp {2}{R}
4/5
  • Edge of Eternities Promos 148p 148s
  • Edge of Eternities 148 309
Outpost Siege

Outpost Siege {3}{R}

Enchantment
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.
Lumithread Field

Lumithread Field {1}{W}

Enchantment
Creatures you control get +0/+1.
Morph {1}{W}
Having conquered the Bastion of Suns, the Ota took its light for their own.