33837 cards found
Tangle Asp

Tangle Asp {1}{G}

Creature - Snake
Whenever this creature blocks or becomes blocked by a creature, destroy that creature at end of combat.
"I have no fangs, yet I constantly bite. I have no scales, yet I slither through you. What am I?"
—Riddle of the viper's venom
1/2
  • Fifth Dawn
Panacea

Panacea {4}

Artifact
{X}{X}, {T}: Prevent the next X damage that would be dealt to any target this turn.
A drop numbs the tongue. A sip sends the heart racing. A draught reforges the body.
  • Mercadian Masques
Lava Burst

Lava Burst {X}{R}

Sorcery
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
"Overkill? This isn't a game of Kick-the-Ouphe!"
—Jaya Ballard, Task Mage
Jhessian Thief

Jhessian Thief {2}{U}

Creature - Human Rogue
Prowess
Whenever this creature deals combat damage to a player, draw a card.
"Where's the fun in an escape if it's not at least a little daring?"
1/3
Pirate's Landing

Pirate's Landing {R}

Sorcery
Draw a card. If mana from a Treasure was spent to cast this spell, seek a Pirate card instead.
  • Alchemy: Ixalan
Novice Inspector

Novice Inspector {W}

Creature - Human Detective
When this creature enters, investigate.
"If the perfect evidence appears at your feet, your first task is to rule out misdirection."
—The Ravnican Agency of Magicological Investigations handbook
1/2
  • Murders at Karlov Manor
Timberwatch Elf

Timberwatch Elf {2}{G}

Creature - Elf
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Even through the Mirari's voice, the elves still hear the call of their kinship.
1/2
Undercity Sewers

Undercity Sewers

Land - Island Swamp
({T}: Add {U} or {B}.)
This land enters tapped.
When this land enters, surveil 1.
  • Murders at Karlov Manor Promos 270p 270s
  • Murders at Karlov Manor 270 332
The Legend of Yangchen
Avatar Yangchen

The Legend of Yangchen {3}{W}{W}

Enchantment - Saga
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Avatar Yangchen
  • Avatar: The Last Airbender 27a 354a
Frilled Oculus

Frilled Oculus {1}{U}

Creature - Homunculus
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
"Understand the Simic? That's about as easy as winning a staring contest with a homunculus."
—Dars Gostok, Firefist captain
1/3
  • Gatecrash
Aradesh, the Founder

Aradesh, the Founder {2}{W}

Legendary Creature - Human Soldier
Enlist
Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
1/4
Stronghold Gambit

Stronghold Gambit {1}{R}

Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
  • Nemesis
Pack Hunt

Pack Hunt {3}{G}

Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
The one you see is just a diversion.
  • Nemesis
Markov Dreadknight

Markov Dreadknight {3}{B}{B}

Creature - Vampire Knight
Flying
{2}{B}, Discard a card: Put two +1/+1 counters on this creature.
The destruction of Markov Manor made the surviving members of the bloodline more dangerous.
3/3
Mind Extraction

Mind Extraction {2}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
  • Apocalypse
Life of the Party

Life of the Party {3}{R}

Creature - Elemental
First strike, trample, haste
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When this creature enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game.
0/1
Grey Host Reinforcements

Grey Host Reinforcements {3}{W}

Creature - Spirit Soldier
Flying, ward {3}
When this creature enters, exile target player's graveyard. Put a number of +1/+1 counters on this creature equal to the number of creature cards exiled this way.
"I hope they haven't forgotten how to fight."
—Gimli
1/1
  • Tales of Middle-earth Commander 14 98 416
Swarmyard Massacre

Swarmyard Massacre {3}{B}{B}

Sorcery
Create two 1/1 green Squirrel creature tokens. Then each creature that isn't an Insect, Rat, Spider, or Squirrel gets -1/-1 until end of turn for each creature you control that's an Insect, Rat, Spider, or Squirrel.
"Life and death are a cycle, and it is I who keeps it spinning."
—Decai, squirrelfolk rotmaster
  • Bloomburrow Commander 20 55
Skull Rend

Skull Rend {3}{B}{R}

Sorcery
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
"We could never accept anyone with a face that pretty or a mind that sane."
—Nyoser, Gore-House ringleader
  • Return to Ravnica
Pine Walker

Pine Walker {3}{G}{G}

Creature - Elemental
Morph {4}{G}
Whenever this creature or another creature you control is turned face up, untap that creature.
5/5
  • Khans of Tarkir
Misstep

Misstep {1}{U}

Sorcery
Creatures target player controls don't untap during that player's next untap step.
The feet have no eyes.
—Saprazzan saying
  • Mercadian Masques
Sisters of Stone Death

Sisters of Stone Death {4}{B}{B}{G}{G}

Legendary Creature - Gorgon
{G}: Target creature blocks Sisters of Stone Death this turn if able.
{B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death.
{2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.
7/5
Flood

Flood {U}

Enchantment
{U}{U}: Tap target creature without flying.
"A dash of cool water does wonders to clear a cluttered battlefield."
—Vibekke Ragnild, Witches and War
Adaptive Snapjaw

Adaptive Snapjaw {4}{G}

Creature - Lizard Beast
Evolve
"Eh, needs more toad."
—Gulistan, Simic biomancer
6/2
Crossroads Consecrator

Crossroads Consecrator {G}

Creature - Human Cleric
{G}, {T}: Target attacking Human gets +1/+1 until end of turn.
"May the steel of your blade match the steel in your soul."
1/2