29693 cards found
Fledgling Djinn

Fledgling Djinn {1}{B}

Creature - Djinn
Flying
At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
"The young can be quite dangerous. Trust me, I should know."
—Ertai, wizard adept
2/2
Myr Custodian

Myr Custodian {3}

Artifact Creature - Myr
When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1.
"Myr will go where the work is. We always have. We always will."
—Urtet, Remnant of Memnarch
2/3
  • Phyrexia: All Will Be One
Wolfkin Bond

Wolfkin Bond {4}{G}

Enchantment - Aura
Enchant creature
When Wolfkin Bond enters the battlefield, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
Goblin Instigator

Goblin Instigator {1}{R}

Creature - Goblin Rogue
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
"We can take 'em. You go first!"
1/1
Related card: Goblin Influx Array
Beastcaller Savant

Beastcaller Savant {1}{G}

Creature - Elf Shaman Ally
Haste
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
"They come because I call. They stay because I listen."
1/1
Tahngarth

Tahngarth

Vanguard
Creatures you control have haste.
Tahngarth, first mate of the Weatherlight under Sisay, knows that there are really only two forms of life: the ugly ones and the minotaurs. A narcissist, he considers the condition of his hide as important as the accuracy of his blade.
Hand size bonus: -1
Life bonus: +7
  • Vanguard Series
Rise and Shine

Rise and Shine {1}{U}

Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload {4}{U}{U}
Nettle Swine

Nettle Swine {3}{G}

Creature - Boar
"I killed one and found bricks and bones in its belly. It had eaten a whole cottage, thatch and all."
—Paulin, Somberwald trapper
4/3
  • Avacyn Restored
Jamie McCrimmon

Jamie McCrimmon {2}{G}

Legendary Creature - Human Warrior
Trample
Whenever you cast a historic spell, Jamie McCrimmon gets +X/+X until end of turn, where X is that spell's mana value.
Doctor's companion
"Creag an tuire!"
2/2
Voidwalk

Voidwalk {3}{U}

Sorcery
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Cipher
  • Gatecrash
Woodland Changeling

Woodland Changeling {1}{G}

Creature - Shapeshifter
Changeling
Changelings cannot resist the draw of a new shape, even if doing so would be in their best interests.
2/2
  • Lorwyn
Voice of Law

Voice of Law {3}{W}

Creature - Angel
Flying, protection from red
"Life's balance is as a star: on one point is Law, and Law must be upheld. If the knots of order are loosened, chaos will spill through."
—Song of All, canto 167
2/2
  • Urza's Saga
Bomber Corps

Bomber Corps {1}{R}

Creature - Human Soldier
Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.
"Subtlety is for lawmages and spies."
1/2
Gloryscale Viashino

Gloryscale Viashino {1}{R}{G}{W}

Creature - Viashino Soldier
Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
"This is a new world and a new war. We need warriors who know chaos and how to combat it."
—Lisha of the Azure
3/3
Restless Bloodseeker
Bloodsoaked Reveler

Restless Bloodseeker {1}{B}

Creature - Vampire
At the beginning of your end step, if you gained life this turn, create a Blood token.
Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.
1/3
Card has other part: Bloodsoaked Reveler
Bloodpyre Elemental

Bloodpyre Elemental {4}{R}

Creature - Elemental
Sacrifice Bloodpyre Elemental: It deals 4 damage to target creature. Activate only as a sorcery.
Elementals born of Jund are as cruel and unstable as the plane itself.
4/1
  • Shards of Alara
Blade Banish

Blade Banish {3}{W}

Instant
Exile target creature with power 4 or greater.
The Wanderer walks many paths. Her blade travels only one.
  • Ikoria: Lair of Behemoths
Infest

Infest {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn.
"This is why we don't go out in banewasp weather."
—Rannon, Vithian holdout
Genju of the Falls

Genju of the Falls {U}

Enchantment - Aura
Enchant Island
{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
Through the Breach

Through the Breach {4}{R}

Instant - Arcane
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane {2}{R}{R}
Gosta Dirk

Gosta Dirk {3}{W}{W}{U}{U}

Legendary Creature - Human Warrior
First strike
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
4/4
  • Legends
Assimilate Essence

Assimilate Essence {1}{U}

Instant
Counter target creature or battle spell unless its controller pays {4}. If they do, you incubate 2.
"You have no viable escape vector. Cease your resistance and accept perfection."
  • March of the Machine
Adult Gold Dragon

Adult Gold Dragon {3}{R}{W}

Creature - Dragon
Flying, lifelink, haste
Gold dragons are the greatest of the metallic dragons in size, power, and wisdom, and often take it upon themselves to safeguard mortal communities from evils that might threaten them.
4/3
Sister of Silence

Sister of Silence {4}{U}

Creature - Human Knight
Flash
Psychic Abomination — When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability.
3/3
  • Warhammer 40,000 Commander 26 26★
Hedron Matrix

Hedron Matrix {4}

Artifact - Equipment
Equipped creature gets +X/+X, where X is its mana value.
Equip {4}
The hedrons awoke along with the Eldrazi, forming superstructures that radiated overwhelming magic.