29661 cards found
Desolate Lighthouse

Desolate Lighthouse

Land
{T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card.
A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits.
Hakbal of the Surging Soul

Hakbal of the Surging Soul {2}{G}{U}

Legendary Creature - Merfolk Scout
At the beginning of combat on your turn, each Merfolk creature you control explores.
Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
3/3
  • The Lost Caverns of Ixalan Commander 3 19 29 123
Ricochet

Ricochet {R}

Enchantment
Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.
  • Unglued
Adaptive Gemguard

Adaptive Gemguard {3}{W}

Artifact Creature - Gnome
Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.
Left their own devices, gnomes reengineer their own devices.
3/3
  • The Lost Caverns of Ixalan
Minor Misstep

Minor Misstep {U}

Instant
Counter target spell with mana value 1 or less.
No matter how many times he saw it, Sarnvax always relished the look of dawning horror as his foes realized their mistake.
  • Phyrexia: All Will Be One
Chromanticore

Chromanticore {W}{U}{B}{R}{G}

Enchantment Creature - Manticore
Bestow {2}{W}{U}{B}{R}{G}
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
4/4
Durkwood Baloth

Durkwood Baloth {4}{G}{G}

Creature - Beast
Suspend 5—{G}
5/5
Mardu Runemark

Mardu Runemark {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has first strike as long as you control a white or black permanent.
  • Fate Reforged
Worry Beads

Worry Beads {3}

Artifact
At the beginning of each player's upkeep, that player mills a card.
  • Mercadian Masques
Eastern Paladin

Eastern Paladin {2}{B}{B}

Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target green creature.
"There is no worse enemy. His passion for death doesn't just border on insanity, it wallows in it."
—Southern paladin
3/3
Battle Sliver

Battle Sliver {4}{R}

Creature - Sliver
Sliver creatures you control get +2/+0.
"One emitted a strange series of buzzing clicks and guttural commands, then clawed arms emerged from all of them. Is there no limit to their adaptations?"
—Hastric, Thunian scout
3/3
  • Magic 2014
Daybreak Chaplain

Daybreak Chaplain {1}{W}

Creature - Human Cleric
Lifelink
"May the light shine through me to guide the lost."
1/3
Steady-Handed Mook

Steady-Handed Mook {2}{B}

Creature - Human Rigger
Deathtouch
When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
A mook's life span is just long enough to get just good enough to get careless.
1/1
  • Unstable
Tyrannize

Tyrannize {3}{B/R}{B/R}

Sorcery
Target player discards their hand unless they pay 7 life.
"I can stab you where it hurts, or where you will feel absolutely nothing."
—Illulia of Nighthearth
  • Shadowmoor
Rith's Attendant

Rith's Attendant {5}

Artifact Creature - Golem
{1}, Sacrifice Rith's Attendant: Add {R}{G}{W}.
"Rith is the claw of the ur-dragon, scattering seeds of devastation."
3/3
  • Invasion
Survivors' Bond

Survivors' Bond {1}{G}

Sorcery
Choose one or both —
• Return target Human creature card from your graveyard to your hand.
• Return target non-Human creature card from your graveyard to your hand.
"And what did we learn? Never taunt a porcuparrot!"
  • Ikoria: Lair of Behemoths
Steelshaper's Gift

Steelshaper's Gift {W}

Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Some blades seek their own wielders.
Groundshaker Sliver

Groundshaker Sliver {6}{G}

Creature - Sliver
Sliver creatures you control have trample.
5/5
  • Magic 2014
Maestros Diabolist

Maestros Diabolist {U}{B}{R}

Creature - Vampire Warrior
Deathtouch, haste
Whenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
"Where did I find my horned friend? Now there's a story worth telling. . . ."
1/4
Serpent's Gift

Serpent's Gift {2}{G}

Instant
Target creature gains deathtouch until end of turn.
Venom is nature's way of redressing the imbalance between weak and mighty.
  • Magic 2013
Fetch Quest

Fetch Quest {5}{G}{G}

Sorcery - Adventure
Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
Card has other part: Bramble Familiar
Academy Drake

Academy Drake {2}{U}

Creature - Drake
Kicker {4}
Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.
2/2
  • Dominaria
Prince Imrahil the Fair

Prince Imrahil the Fair {W}{U}

Legendary Creature - Human Noble
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
"The Lord Aragorn I hold to be my liege lord, whether he claim it or no. His wish is to me a command."
2/2
  • The Lord of the Rings: Tales of Middle-earth 219 431 670
Satyr Grovedancer

Satyr Grovedancer {1}{G}

Creature - Satyr Shaman
When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
"Some of my kin dance for themselves, without greater purpose. Nylea gives me purpose, and with it strength."
1/1
  • Journey into Nyx
Indestructibility

Indestructibility {3}{W}

Enchantment - Aura
Enchant permanent
Enchanted permanent has indestructible.
"By all means, keep trying."