29661 cards found
Guardian of Faith

Guardian of Faith {1}{W}{W}

Creature - Spirit Knight
Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.
3/2
Related card: Raddic, Tal Zealot
Daru Spiritualist

Daru Spiritualist {1}{W}

Creature - Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
He lifts the spirits of his people so they may descend in wrath upon their foes.
1/1
  • Scourge
Emerald Dragonfly

Emerald Dragonfly {1}{G}

Creature - Insect
Flying
{G}{G}: Emerald Dragonfly gains first strike until end of turn.
"Flittering, wheeling, / darting in to strike, and then / gone just as you blink."
—"Dragonfly Haiku," poet unknown
1/1
Cleric of Life's Bond

Cleric of Life's Bond {W}{B}

Creature - Vampire Cleric
Whenever another Cleric enters the battlefield under your control, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
"No gods. Only each other."
2/2
  • Zendikar Rising
Dawning Purist

Dawning Purist {2}{W}

Creature - Human Cleric
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph {1}{W}
2/2
  • Onslaught
Goblin Snowman

Goblin Snowman {3}{R}

Creature - Goblin
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{T}: Goblin Snowman deals 1 damage to target creature it's blocking.
1/1
Contagion Engine

Contagion Engine {6}

Artifact
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.
{4}, {T}: Proliferate, then proliferate again.
Related card: Contagion Dispenser
Vodalian Mindsinger

Vodalian Mindsinger {1}{U}{U}

Creature - Merfolk Wizard
Kicker {1}{R} and/or {1}{G}
Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked.
When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger.
2/2
Yusri, Fortune's Flame

Yusri, Fortune's Flame {1}{U}{R}

Legendary Creature - Efreet
Flying
Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
2/3
Warren-Scourge Elf

Warren-Scourge Elf {1}{G}

Creature - Elf Warrior
Protection from Goblins
"If one can associate any virtue with the eyeblights, it is the talent some achieve in disposing of them. I have seen the slaying of boggarts raised nearly to an art form."
—Fiala, Gilt-Leaf winnower
1/1
  • Lorwyn
War Behemoth

War Behemoth {5}{W}

Creature - Beast
Morph {4}{W}
"The Houses always hope for peace, but we always pack for war."
—Gvar Barzeel, krumar commander
3/6
Khalni Gem

Khalni Gem {4}

Artifact
When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.
{T}: Add two mana of any one color.
A fragment of ancient power lost in the heart of Ora Ondar.
  • Zendikar
Ravenous Skirge

Ravenous Skirge {2}{B}

Creature - Phyrexian Imp
Flying
Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
Hunger is a kind of madness—and here, all madness flourishes.
1/1
  • Urza's Saga
Everythingamajig (b)

Everythingamajig (b) {5}

Artifact
{2}, {T}: Draw a card. Activate only if you have no cards in hand.
{8}, {T}: You gain 10 life.
{4}, {T}, Sacrifice Everythingamajig: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.
  • Unstable
Blighted Fen

Blighted Fen

Land
{T}: Add {C}.
{4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature.
"We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky."
—Greenweaver Mina
Relic Ward

Relic Ward {1}{W}

Enchantment - Aura
You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud.
Asmira's prayers alone should have freed Mangara from the amber prison . . .
  • Visions
Stratus Walk

Stratus Walk {1}{U}

Enchantment - Aura
Enchant creature
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Shrouded Shepherd

Shrouded Shepherd {1}{W}

Creature - Spirit Warrior
When Shrouded Shepherd enters the battlefield, target creature you control gets +2/+2 until end of turn.
2/2
Card has other part: Cleave Shadows
  • Wilds of Eldraine
Vine Snare

Vine Snare {2}{G}

Instant
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
Nissa found that the vines of the marsh could ensnare just as well as forest vines could—maybe even better.
  • Magic Origins
Diminisher Witch

Diminisher Witch {2}{U}

Creature - Human Warlock
Bargain
When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls.
3/2
  • Wilds of Eldraine
Loxodon Mystic

Loxodon Mystic {3}{W}{W}

Creature - Elephant Cleric
{W}, {T}: Tap target creature.
Elder mystics take their vow of silence so seriously that they impose it on any who enter their presence.
3/3
Knight of Cliffhaven

Knight of Cliffhaven {1}{W}

Creature - Kor Knight
Level up {3}
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
2/2
Damning Verdict

Damning Verdict {3}{W}{W}

Sorcery
Destroy all creatures with no counters on them.
"Guilty as charged!"
Sarcomancy

Sarcomancy {B}

Enchantment
When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
Memory Bank

Memory Bank {1}{U}

Sorcery
Draw a card.
Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)