29335 cards found
Usher to Safety

Usher to Safety {W}

Instant - Adventure
Return target permanent you control to its owner's hand.
Not all heroes carry swords.
Card has other part: Shepherd of the Flock
White Plume Adventurer

White Plume Adventurer {2}{W}

Creature - Orc Cleric
When White Plume Adventurer enters the battlefield, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
3/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 49 558
Volley Veteran

Volley Veteran {3}{R}

Creature - Goblin Warrior
When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
"Fill the sky with stuff!"
4/2
Canyon Slough

Canyon Slough

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Canyon Slough enters the battlefield tapped.
Cycling {2}
Immortal Servitude

Immortal Servitude {X}{W/B}{W/B}{W/B}

Sorcery
Return each creature card with mana value X from your graveyard to the battlefield.
"The fine print of countless contracts has ensured we are never defenseless."
—Teysa Karlov, Grand Envoy of Orzhov
  • Gatecrash
Regal Force

Regal Force {4}{G}{G}{G}

Creature - Elemental
When Regal Force enters the battlefield, draw a card for each green creature you control.
It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature watches in awed silence.
5/5
Related card: Freyalise, Skyshroud Partisan
Llanowar Sentinel

Llanowar Sentinel {2}{G}

Creature - Elf
When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.
"The forest has as many eyes as leaves."
—Mirri of the Weatherlight
2/3
Sovereign's Realm

Sovereign's Realm

Conspiracy
Your starting deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic lands from outside the game.
Basic lands you control have "{T}: Add one mana of any color."
  • Conspiracy: Take the Crown
Wormwood Dryad

Wormwood Dryad {2}{G}

Creature - Dryad
{G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.
{B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.
3/1
  • Time Spiral
Bone Shaman

Bone Shaman {2}{R}{R}

Creature - Giant Shaman
{B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."
Rattle me bones as I cross the floor
And the bones in your grave will rattle no more.
3/3
  • Ice Age
Dusk Legion Sergeant

Dusk Legion Sergeant {1}{B}

Creature - Vampire Soldier
Menace
{1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn.
2/2
  • The Lost Caverns of Ixalan Commander 48 80
Jagged Poppet

Jagged Poppet {1}{B}{R}

Creature - Ogre Warrior
Whenever Jagged Poppet is dealt damage, discard that many cards.
Hellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
Few puppets are so willing.
3/4
Iron-Barb Hellion

Iron-Barb Hellion {5}{R}

Creature - Hellion Beast
Haste
Iron-Barb Hellion can't block.
When you feel a rumble in the ground, hold perfectly still. One sound will bring the hellion.
5/4
  • Fifth Dawn
Induced Amnesia

Induced Amnesia {2}{U}

Enchantment
When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.
When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Zeriam, Golden Wind

Zeriam, Golden Wind {3}{W}

Legendary Creature - Griffin
Flying
Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
"For their courage, the griffins were granted domain over all the desert skies."
—Afari, Tales
3/4
  • Dominaria United Commander 5 81
Tattermunge Witch

Tattermunge Witch {1}{R/G}

Creature - Goblin Shaman
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.
2/1
Esika, God of the Tree
The Prismatic Bridge

Esika, God of the Tree {1}{G}{G}

Legendary Creature - God
Vigilance
{T}: Add one mana of any color.
Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."
"I know this world, from canopy to roots."
1/4
Card has other part: The Prismatic Bridge
Demonic Pact

Demonic Pact {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen —
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
Related card: Graven Archfiend
Sphere of Purity

Sphere of Purity {3}{W}

Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
Purity rejects artifice.
  • Mirrodin
Relic Amulet

Relic Amulet {2}

Artifact
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet.
{2}, {T}, Remove all charge counters from Relic Amulet: It deals that much damage to target creature.
Old power finds new purpose.
Related card: Break Expectations
  • Zendikar Rising
Clever Impersonator

Clever Impersonator {2}{U}{U}

Creature - Shapeshifter
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
"Our own selves are the greatest obstacles to enlightenment."
—Narset, khan of the Jeskai
0/0
Ulcerate

Ulcerate {B}

Instant
Target creature gets -3/-3 until end of turn. You lose 3 life.
"If it were merely lethal, that would be sufficient. The art, however, is in maximizing the suffering it causes."
—Liliana Vess
Chakram Retriever

Chakram Retriever {4}{U}

Creature - Elemental Dog
Partner with Chakram Slinger
Whenever you cast a spell during your turn, untap target creature.
2/4
Related card: Chakram Slinger
Taigam's Strike

Taigam's Strike {3}{U}

Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked this turn.
Rebound
  • Dragons of Tarkir
Sensory Deprivation

Sensory Deprivation {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.