33837 cards found
Rejuvenating Springs

Rejuvenating Springs

Land
This land enters tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
When they're done pummeling each other, the fighters relax companionably in the springs, warming their sore muscles.
Archon's Glory

Archon's Glory {W}

Instant
Bargain
Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
A winged dawn dispels the terrors of night.
  • Wilds of Eldraine
Sacred Rites

Sacred Rites {W}

Instant
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Lukamina, Moon Druid

Lukamina, Moon Druid {2}{G}

Legendary Creature - Human Druid
Wild Shape — Specialize {3}. Activate only if you control six or more lands.
When Lukamina, Moon Druid enters, if you cast it, seek a land card with a basic land type.
2/2
Related cards: Lukamina, Bear Form Lukamina, Crocodile Form Lukamina, Hawk Form Lukamina, Scorpion Form Lukamina, Wolf Form
  • Alchemy Horizons: Baldur's Gate
Dungeon Descent (Alchemy)

Dungeon Descent (Alchemy)

Land
{T}: Add {C}.
{1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
Related cards: Dungeon Descent Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Cindercone Smite

Cindercone Smite {R}

Sorcery
Cindercone Smite deals 2 damage to target creature. Then create a Treasure token if you weren't the starting player.
  • Alchemy: Bloomburrow
Umori, the Collector

Umori, the Collector {2}{B/G}{B/G}

Legendary Creature - Ooze
Companion — Each nonland card in your starting deck shares a card type.
As Umori enters, choose a card type.
Spells you cast of the chosen type cost {1} less to cast.
4/5
Gisa's Bidding

Gisa's Bidding {2}{B}{B}

Sorcery
Create two 2/2 black Zombie creature tokens.
Madness {2}{B}
"Soft dirt makes for light work."
Gale, Holy Conduit

Gale, Holy Conduit {3}{W}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 white Pegasus creature token with flying.
4/5
Related cards: Gale, Abyssal Conduit Gale, Conduit of the Arcane Gale, Primeval Conduit Gale, Storm Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate
Ticking Mime Bomb

Ticking Mime Bomb {3}{R}

Artifact Creature - Clown Robot Mime
When this creature enters, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. This creature deals damage equal to twice the number of Robots you control to the chosen creature.
Silent, but deadly.
2/2
  • Unfinity 124 410
Temmet, Vizier of Naktamun

Temmet, Vizier of Naktamun {W}{U}

Legendary Creature - Human Cleric
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Embalm {3}{W}{U}
2/2
Shortcut to Mushrooms

Shortcut to Mushrooms {1}{G}

Enchantment
When this enchantment enters, the Ring tempts you.
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 187 638
Ray of Ruin

Ray of Ruin {4}{B}

Sorcery
Exile target creature, Vehicle, or nonbasic land. Scry 1.
"We know Chimil's light as a warming, healing presence, but make no mistake: to those who would desecrate her lands, it is a terrible force of scouring fury."
—Akal Pakal, First Steward of Oteclan
  • The Lost Caverns of Ixalan
Runaway Boulder

Runaway Boulder {6}

Artifact
Flash
When this artifact enters, it deals 6 damage to target creature an opponent controls.
Cycling {2}
"Run, hearties, run! Or we'll end our days as pirate paste!"
  • The Lost Caverns of Ixalan
Ethereal Escort

Ethereal Escort {2}{W}

Creature - Spirit
Lifelink
Whenever this creature enters or attacks, choose a card in your hand. It perpetually gains lifelink.
3/3
  • Alchemy: Innistrad
Radagast the Brown

Radagast the Brown {2}{G}{G}

Legendary Creature - Avatar Wizard
Whenever Radagast or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
2/5
Giant Ambush Beetle

Giant Ambush Beetle {3}{B/G}{R}

Creature - Insect
Haste
When this creature enters, you may have target creature block it this turn if able.
It waits with absolute stillness. One might think it a statue if it weren't occasionally seen chewing on its victims.
4/3
  • Alara Reborn
Skorpekh Lord

Skorpekh Lord {2}{B}

Artifact Creature - Necron Noble
Menace
Command Protocols — Other artifact creatures you control get +1/+0 and have menace.
Unearth {2}{B}
3/2
  • Warhammer 40,000 Commander 58 58★
Sunken Palace

Sunken Palace

Land - Cave
This land enters tapped.
{T}: Add {U}.
{1}{U}, {T}, Exile seven cards from your graveyard: Add {U}. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy.
  • Modern Horizons 3 Commander 81 133
Territorial Allosaurus

Territorial Allosaurus {2}{G}{G}

Creature - Dinosaur
Kicker {2}{G}
When this creature enters, if it was kicked, it fights another target creature.
A living remnant of the Ice Age.
5/5
Related card: Scalespeaker Shepherd
Crash the Party

Crash the Party {5}{G}

Instant
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
The profits from that night barely paid for the damages.
Hooded Assassin

Hooded Assassin {2}{B}

Creature - Human Assassin
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Destroy target creature that was dealt damage this turn.
1/2
Immobilizer Eldrazi

Immobilizer Eldrazi {1}{R}

Creature - Eldrazi Drone
Devoid
{2}{C}: Each creature with toughness greater than its power can't block this turn.
It denied the Zendikari the chance to stand and die fighting.
2/1
  • Oath of the Gatewatch
Cloistered Youth
Unholy Fiend

Cloistered Youth {1}{W}

Creature - Human
At the beginning of your upkeep, you may transform this creature.
"I heard her talking in her sleep—pleading, shrieking, snarling. It was not my daughter's voice. That is not my daughter."
—Ekatrin, elder of Hanweir
1/1
Card has other part: Unholy Fiend
  • Innistrad
Grand Entryway

Grand Entryway {1}{W}

Enchantment - Room
When you unlock this door, create a 1/1 white Glimmer enchantment creature token.
Card has other part: Elegant Rotunda
  • Duskmourn: House of Horror 15a 287a