33837 cards found
Daring Mechanic

Daring Mechanic {2}{W}

Creature - Human Artificer
{3}{W}: Put a +1/+1 counter on target Mount or Vehicle.
"Just a few more bolts—SHARK ON YOUR RIGHT—and we should be good to go."
3/3
  • Aetherdrift
Amulet of Safekeeping

Amulet of Safekeeping {2}

Artifact
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Creature tokens get -1/-0.
Whether it is magical, lucky, or merely old, it is cherished, and that gives it power.
Ivory Giant

Ivory Giant {5}{W}{W}

Creature - Giant
When this creature enters, tap all nonwhite creatures.
Suspend 5—{W}
3/4
Necropolis Regent

Necropolis Regent {3}{B}{B}{B}

Creature - Vampire
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
"Jarad fancies himself king of the undercity, but he's merely king of rot."
6/5
Shu Farmer

Shu Farmer {1}{W}

Creature - Human
{T}: You gain 1 life. Activate only during your turn, before attackers are declared.
"The common folk are ceaselessly active. The fields are fertile and the soil productive, and neither flood nor drought plagues us."
—A Shu diplomat
1/1
  • Portal Three Kingdoms
Elenda and Azor

Elenda and Azor {3}{W}{U}{B}

Legendary Creature - Vampire Knight Sphinx
Flying, ward {2}
Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards.
At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
6/6
  • March of the Machine Commander 6 90
Bilious Skulldweller

Bilious Skulldweller {B}

Creature - Phyrexian Insect
Deathtouch
Toxic 1
"Watch your footing around here. Anything you might step on probably has teeth."
—Kara Vrist, resistance spymaster
1/1
Related card: March Toward Perfection
  • Phyrexia: All Will Be One
Grief Tyrant

Grief Tyrant {5}{B/R}

Creature - Horror
This creature enters with four -1/-1 counters on it.
When this creature dies, put a -1/-1 counter on target creature for each -1/-1 counter on this creature.
8/8
  • Shadowmoor
Aphemia, the Cacophony

Aphemia, the Cacophony {1}{B}

Legendary Enchantment Creature - Harpy
Flying
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
"Sing, beauty. Sing for death, and for the dead."
—Ashiok
2/1
Hunding Gjornersen

Hunding Gjornersen {3}{W}{U}{U}

Legendary Creature - Human Warrior
Rampage 1
"You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for."
5/4
Scourglass

Scourglass {3}{W}{W}

Artifact
{T}, Sacrifice this artifact: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
"Soon I will sleep, eyes closing to a world tarnished with flesh, and then wake to a polished vision."
—Sharuum
  • Shards of Alara
Cyclone Summoner

Cyclone Summoner {5}{U}{U}

Creature - Giant Wizard
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Frost giants study for centuries in isolation, honing their ability to harness elemental mayhem.
7/7
Mistform Skyreaver

Mistform Skyreaver {5}{U}{U}

Creature - Illusion
Flying
{1}: This creature becomes the creature type of your choice until end of turn.
Conviction, the third myth of reality: Only those who seek the truth can be deceived.
6/6
  • Onslaught
Emptiness

Emptiness {4}{W/B}{W/B}

Creature - Elemental Incarnation
When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke {W/B}{W/B}
3/5
  • Lorwyn Eclipsed 222 294
Thunderwave

Thunderwave {2}{R}{R}

Sorcery
Roll a d20.
1—9 | Thunderwave deals 3 damage to each creature.
10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.
20 | Thunderwave deals 6 damage to each creature your opponents control.
Fortress Kin-Guard

Fortress Kin-Guard {1}{W}

Creature - Dog Soldier
When this creature enters, it endures 1.
All through the night, the ancestor whispered of ancient battles fought from this very rampart atop Arashin City.
1/2
  • Tarkir: Dragonstorm
Vein Drinker

Vein Drinker {4}{B}{B}

Creature - Vampire
Flying
{R}, {T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
4/4
Reward the Faithful

Reward the Faithful {W}

Instant
Any number of target players each gain life equal to the greatest mana value among permanents you control.
"When you have drunk your fill, pass the cup to others who thirst."
  • Scourge
Klement, Knowledge Acolyte

Klement, Knowledge Acolyte {1}{W}{U}

Legendary Creature - Tiefling Cleric
Vigilance
When this creature specializes, seek three nonland permanent cards. Choose one of those cards and shuffle the rest into your library.
3/4
Related cards: Klement, Death Acolyte Klement, Life Acolyte Klement, Nature Acolyte Klement, Novice Acolyte Klement, Tempest Acolyte
  • Alchemy Horizons: Baldur's Gate
Slaughterhorn

Slaughterhorn {2}{G}

Creature - Beast
Bloodrush{G}, Discard this card: Target attacking creature gets +3/+2 until end of turn.
The Orzhov clergy would never cross its path, but sending thrull couriers to do so is cheap and entertaining.
3/2
Land Equilibrium

Land Equilibrium {2}{U}{U}

Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land of their choice.
Kyscu Drake

Kyscu Drake {3}{G}

Creature - Drake
Flying
{G}: This creature gets +0/+1 until end of turn. Activate only once each turn.
Sacrifice this creature and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon, put that card onto the battlefield, then shuffle.
2/2
Related cards: Spitting Drake Viashivan Dragon
  • Visions
Uro, Titan of Nature's Wrath

Uro, Titan of Nature's Wrath {1}{G}{U}

Legendary Creature - Elder Giant
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape — {G}{G}{U}{U}, Exile five other cards from your graveyard.
6/6
Hedge Whisperer

Hedge Whisperer {G}

Creature - Elf Druid Detective
You may choose not to untap this creature during your untap step.
{3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as this creature remains tapped. It's still a land. Activate only as a sorcery.
0/3
  • Murders at Karlov Manor
Essence of Antiquity

Essence of Antiquity {3}{W}{W}

Artifact Creature - Golem
Disguise {2}{W}
When this creature is turned face up, creatures you control gain hexproof until end of turn. Untap them.
In a city as old as Ravnica, history takes on a life of its own—even when you least expect it.
1/10
  • Murders at Karlov Manor