33835 cards found
Purple Worm

Purple Worm {5}{G}{G}

Creature - Worm
This spell costs {2} less to cast if a creature died this turn.
Ward {2}
Underground civilizations maintain magical barriers around their settlements to deter these monsters.
8/7
Quakefoot Cyclops

Quakefoot Cyclops {4}{R}

Creature - Cyclops
When this creature enters, up to two target creatures can't block this turn.
Cycling {1}{R}
When you cycle this card, target creature can't block this turn.
4/4
Angelic Harold

Angelic Harold {1}{W}{U}

Legendary Creature - Angel Performer
Flying
When Angelic Harold enters, you may put a name sticker on a nonland permanent you own.
Each creature you control with three or more words in its name gets +1/+1.
The voice of an angel. And the face of an angel. And the legs of... you get the idea.
2/2
Thermal Glider

Thermal Glider {2}{W}

Creature - Human Rebel
Flying, protection from red
"The Mercadians are too busy looking down on us to see us coming."
—Cho-Arrim rebel
2/1
  • Mercadian Masques
In Search of Greatness

In Search of Greatness {G}{G}

Enchantment
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the greatest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
Weight of Memory

Weight of Memory {3}{U}{U}

Sorcery
Draw three cards. Target player mills three cards.
In lives that have stretched for centuries, there are bound to be a few awkward silences.
Minas Morgul, Dark Fortress

Minas Morgul, Dark Fortress

Legendary Land
Minas Morgul enters tapped.
{T}: Add {B}.
{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types.
  • Tales of Middle-earth Commander 514 558
Siege Smash

Siege Smash {1}{R}

Instant
Split second
Choose one —
• Destroy target artifact.
• Target creature gets +3/+2 and gains trample until end of turn.
  • Modern Horizons 3
Angel of Destiny

Angel of Destiny {3}{W}{W}

Creature - Angel Cleric
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
2/6
Related card: Celestial Vault
Grab the Reins

Grab the Reins {3}{R}

Instant
Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.
Entwine {2}{R}
Corpse Cur

Corpse Cur {4}

Artifact Creature - Phyrexian Dog
Infect
When this creature enters, you may return target creature card with infect from your graveyard to your hand.
2/2
  • Scars of Mirrodin
Faceless Agent

Faceless Agent {3}

Creature - Shapeshifter
Changeling
When Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library.
2/2
  • Jumpstart: Historic Horizons
Aerial Toastmaster

Aerial Toastmaster {3}{W}

Artifact Creature - Cyborg Rigger
Flying
{3}{W}, Sacrifice another artifact: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
3/2
  • Unstable
Riftburst Hellion

Riftburst Hellion {5}{R}{G}

Creature - Hellion
Reach
Disguise {4}{R/G}{R/G}
Like any Ravnican denizen, it decided to visit Plaza West for lunch.
6/7
  • Murders at Karlov Manor
Feral Encounter

Feral Encounter {G}{G}

Sorcery
Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
  • Wilds of Eldraine 169 356
  • Wilds of Eldraine Promos 169p 169s
Thopter Foundry

Thopter Foundry {W/B}{U}

Artifact
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
"Etherium is limited. Innovation is not."
—Tezzeret
Frostwalk Bastion

Frostwalk Bastion

Snow Land
{T}: Add {C}.
{1}{S}: Until end of turn, this land becomes a 2/3 Construct artifact creature. It's still a land.
Whenever this land deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
  • Modern Horizons
Naga Eternal

Naga Eternal {2}{U}

Creature - Zombie Snake
"I recognize that headdress. This one was feared even by her fellow initiates."
—Samut
3/2
  • War of the Spark
Witherscale Wurm

Witherscale Wurm {4}{G}{G}

Creature - Wurm
Whenever this creature blocks or becomes blocked by a creature, that creature gains wither until end of turn.
Whenever this creature deals damage to an opponent, remove all -1/-1 counters from it.
9/9
  • Shadowmoor
Silverbluff Bridge

Silverbluff Bridge

Artifact Land
This land enters tapped.
Indestructible
{T}: Add {U} or {R}.
The path to genius is forged in creativity.
Archway Commons

Archway Commons

Land
This land enters tapped.
When this land enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Ifh-Bíff Efreet

Ifh-Bíff Efreet {2}{G}{G}

Creature - Efreet
Flying
{G}: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
3/3
Related card: City in a Bottle
Horrid Shadowspinner

Horrid Shadowspinner {1}{U}{B}

Creature - Horror
Lifelink
Whenever this creature attacks, you may draw cards equal to its power. If you do, discard that many cards.
"The daylight's done, the nightmare's spun. It crawls off the loom, and into your room."
—Kithkin children's rhyme
2/3
  • Modern Horizons 3
Stromkirk Mentor

Stromkirk Mentor {3}{B}

Creature - Vampire Soldier
When this creature enters, put a +1/+1 counter on another target Vampire you control.
The lineage of Runo Stromkirk is known for producing some of Nephalia's greatest fencing masters.
4/2
  • Shadows over Innistrad
Centaur Chieftain

Centaur Chieftain {3}{G}

Creature - Centaur
Haste
Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."
3/3