33836 cards found
Maximum Carnage

Maximum Carnage {4}{R}

Enchantment - Saga
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add {R}{R}{R}.
III — This Saga deals 5 damage to each opponent.
Patchwork Gnomes

Patchwork Gnomes {3}

Artifact Creature - Gnome
Discard a card: Regenerate this creature.
One wizard's trash is another wizard's roving gang of abominations.
2/1
Ether Well

Ether Well {3}{U}

Instant
Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
"Whoa—my tail will never fit through that hole!"
  • Mirage
Amrou Scout

Amrou Scout {1}{W}

Creature - Kithkin Rebel Scout
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."
2/1
The Crafter

The Crafter {3}{R}

Legendary Artifact Creature - Human
Affinity for artifacts
When The Crafter enters the battlefield, create two colorless scrap artifact tokens. (They have no abilities.)
{T}, Sacrifice an artifact: Create an equipment token named Bling with "Equipped creature gets +1/+0" and "Equip {1}."
THE
3/4
  • Unknown Event
Urabrask, Heretic Praetor

Urabrask, Heretic Praetor {3}{R}{R}

Legendary Creature - Phyrexian Praetor
Haste
At the beginning of your upkeep, exile the top card of your library. You may play it this turn.
At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
4/4
Blind Phantasm

Blind Phantasm {2}{U}

Creature - Illusion
2/3
  • Future Sight
Glittering Massif

Glittering Massif

Land - Mountain Plains
({T}: Add {R} or {W}.)
This land enters tapped.
Cycling {2}
Iridescent debris and chromatic chemical fires litter Kavaron with the beauty of destruction.
  • Edge of Eternities Commander 22 42
Cait Sith, Fortune Teller

Cait Sith, Fortune Teller {3}{R}

Legendary Artifact Creature - Cat Moogle
Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.
"I'm friend to one and all, thanks to my crystal ball!"
3/3
  • Final Fantasy Commander 54 151
Urborg Repossession

Urborg Repossession {B}

Sorcery
Kicker {1}{G}
Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.
Mise

Mise {U}

Instant
Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
mise 'mīz v [alter. of might as well] (1997) 1: to win when you don't deserve to 2: to top-deck the "tings" you need 3: to be rewarded by an opponent's bad luck 4: to coin a phrase that spreads through the tournament scene like wildfire 5: to fling a monkey 6: to split firewood using a sharp instrument 7: To burn
Because I Have Willed It

Because I Have Willed It

Ongoing Scheme
Spells you cast cost {1} less to cast.
At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
  • Archenemy: Nicol Bolas Schemes
Your Favorite Character

Your Favorite Character {5}

Legendary Creature - Shapeshifter
As the game begins, if Your Favorite Character is your commander, or as Your Favorite Character enters the battlefield if it's not your commander, name a character from the Magic storyline. Choose up to three colors, two creature types, and then two keywords from among vigilance, flying, haste, trample, and menace. Your Favorite Character has the chosen name, types, colors, and keywords.
4/4
  • Unknown Event
Cut Your Losses

Cut Your Losses {4}{U}{U}

Sorcery
Casualty 2
Target player mills half their library, rounded down.
Sphinx of the Final Word

Sphinx of the Final Word {5}{U}{U}

Creature - Sphinx
This spell can't be countered.
Flying
Hexproof
Instant and sorcery spells you control can't be countered.
5/5
Zombie Ogre

Zombie Ogre {3}{B}{B}

Creature - Zombie Ogre
At the beginning of your end step, if a creature died this turn, venture into the dungeon.
"On the plus side, Throg no longer thinks he's clever."
—Xanathar
3/5
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Underworld Dreams

Underworld Dreams {B}{B}{B}

Enchantment
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Dreams are just one more form of torment.
Share the Spoils

Share the Spoils {1}{R}

Enchantment
When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library.
During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
Icecave Crasher

Icecave Crasher {3}{G}

Creature - Beast
Trample
Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn.
As warmth crept across Evendo, many long-dormant species grew bolder.
4/4
  • Edge of Eternities
Standing Army

Standing Army {2}{W}{W}

Creature - Human Soldier
As long as you're standing, this creature has vigilance.
They're the chair-men of the bored.
2/4
Cloistered Youth
Unholy Fiend

Cloistered Youth {1}{W}

Creature - Human
At the beginning of your upkeep, you may transform this creature.
"I heard her talking in her sleep—pleading, shrieking, snarling. It was not my daughter's voice. That is not my daughter."
—Ekatrin, elder of Hanweir
1/1
Card has other part: Unholy Fiend
  • Innistrad
Silburlind Snapper

Silburlind Snapper {5}{U}

Creature - Turtle
This creature can't attack unless you've cast a noncreature spell this turn.
Nephalia is home to many hard-shelled creatures of unusual size, the largest of which are either avoided or worshipped.
6/6
  • Shadows over Innistrad
Shu Grain Caravan

Shu Grain Caravan {2}{W}

Creature - Human Soldier
When this creature enters, you gain 2 life.
Keeping a million-man army fed was no easy task. Grain and rice caravans were the lifeblood of the empire.
2/2
  • Portal Three Kingdoms
Brain Maggot

Brain Maggot {1}{B}

Enchantment Creature - Insect
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card until this creature leaves the battlefield.
1/1
Dreadhorde Arcanist

Dreadhorde Arcanist {1}{R}

Creature - Zombie Wizard
Trample
Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
1/3