33837 cards found
Courageous Resolve

Courageous Resolve {2}{W}

Instant
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card.
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
  • Tales of Middle-earth Commander 506 550
Scare Tactics

Scare Tactics {B}

Instant
Creatures you control get +1/+0 until end of turn.
"Fear rules those weak enough to accept it."
—Greven il-Vec
  • Exodus
Sidequest: Catch a Fish
Cooking Campsite

Sidequest: Catch a Fish {2}{W}

Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's an artifact or creature card, you may reveal it and put it into your hand. If you put a card into your hand this way, create a Food token and transform this enchantment.
"I am Noctis, Prince of Lucis and King of Fishing!"
Card has other part: Cooking Campsite
  • Final Fantasy
Conclave Equenaut

Conclave Equenaut {4}{W}{W}

Creature - Human Soldier
Convoke
Flying
Equenauts are the seeds of the Conclave, scattered on the four winds, searching for new places to take root.
3/3
Goblin Mime

Goblin Mime {1}{R}

Creature - Goblin Mime
When you speak, sacrifice this creature.
Pretending to be inside an invisible box was easy enough for Brug. It was finding the invisible door that caused him problems.
2/2
Warped Space

Warped Space {4}{R}{R}

Enchantment - Room
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile.
Card has other part: Charred Foyer
  • Duskmourn: House of Horror Promos 129pb 129sb
  • Duskmourn: House of Horror 129b 340b
Crocanura

Crocanura {2}{G}

Creature - Crocodile Frog
Reach
Evolve
1/3
Kelinore Bat

Kelinore Bat {2}{B}

Creature - Bat
Flying
The nesting bats of Kelinore sleep soundly while the sun passes, nestled among their grisly collections.
2/1
  • Magic 2010
Afterlife from the Loam

Afterlife from the Loam {5}{B}{B}{B}

Sorcery
Delve
For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.
  • Tarkir: Dragonstorm Commander 25 65
Blood Price

Blood Price {3}{B}

Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
Blood is the oldest currency.
Fate Unraveler

Fate Unraveler {3}{B}

Enchantment Creature - Hag
Whenever an opponent draws a card, this creature deals 1 damage to that player.
"Never forget that the life you've built can be undone by a single loose thread."
—Perisophia the philosopher
3/4
Whispering Specter

Whispering Specter {1}{B}{B}

Creature - Phyrexian Specter
Flying
Infect
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter they have.
1/1
  • New Phyrexia
Bogardan Hellkite

Bogardan Hellkite {6}{R}{R}

Creature - Dragon
Flash
Flying
When this creature enters, it deals 5 damage divided as you choose among any number of targets.
5/5
Reduce to Ashes

Reduce to Ashes {4}{R}

Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
"Before they can go to their final rest, the wicked must be purified by fire."
—Harra the Adjudicator
Culling Drone

Culling Drone {1}{B}

Creature - Eldrazi Drone
Devoid
Ingest
Silence rules Bala Ged, broken only by the skittering of Eldrazi.
2/2
  • Battle for Zendikar
Ulamog's Despoiler

Ulamog's Despoiler {6}

Creature - Eldrazi Processor
As this creature enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, this creature enters with four +1/+1 counters on it.
5/5
  • Battle for Zendikar
Witherscale Wurm

Witherscale Wurm {4}{G}{G}

Creature - Wurm
Whenever this creature blocks or becomes blocked by a creature, that creature gains wither until end of turn.
Whenever this creature deals damage to an opponent, remove all -1/-1 counters from it.
9/9
  • Shadowmoor
Cormela, Glamour Thief

Cormela, Glamour Thief {1}{U}{B}{R}

Legendary Creature - Vampire Rogue
Haste
{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.
When Cormela dies, return up to one target instant or sorcery card from your graveyard to your hand.
She sees the world as a gift meant for her.
2/4
  • Streets of New Capenna 177 301 366
Drivnod, Carnage Dominus

Drivnod, Carnage Dominus {3}{B}{B}

Legendary Creature - Phyrexian Horror
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod.
8/3
Serra Zealot

Serra Zealot {W}

Creature - Human Soldier
First strike
"The humans are useful in their way, but they must be commanded as the builder commands the stone. Be soft with them, and they will become soft."
—Radiant, archangel
1/1
  • Urza's Saga
False Summoning

False Summoning {1}{U}

Instant
Counter target creature spell.
Sidisi, Brood Tyrant

Sidisi, Brood Tyrant {1}{B}{G}{U}

Legendary Creature - Snake Shaman
Whenever Sidisi enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
3/3
Fertile Imagination

Fertile Imagination {2}{G}{G}

Sorcery
Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way.
  • Dissension
  • Salvat 2005 J2 J38
World Shaper

World Shaper {3}{G}

Creature - Merfolk Shaman
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
"The Great River will not be tamed."
3/3
Related card: Loose in the Park
Frodo, Determined Hero

Frodo, Determined Hero {1}{W}

Legendary Creature - Halfling Warrior
Whenever Frodo enters or attacks, you may attach target Equipment you control with mana value 2 or 3 to Frodo.
During your turn, prevent all damage that would be dealt to Frodo.
Frodo's heart flamed within him. He drew his sword and advanced.
2/2