33842 cards found
Fungal Shambler

Fungal Shambler {4}{B}{G}{U}

Creature - Fungus Beast
Trample
Whenever this creature deals damage to an opponent, you draw a card and that opponent discards a card.
6/4
Luminate Primordial

Luminate Primordial {5}{W}{W}

Creature - Avatar
Vigilance
When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
4/7
  • Gatecrash
Doc Ock, Evil Inventor

Doc Ock, Evil Inventor {5}{U}{B}

Legendary Creature - Human Scientist Villain
At the beginning of combat on your turn, target noncreature artifact you control becomes an 8/8 Robot Villain artifact creature in addition to its other types.
8/8
  • Marvel's Spider-Man Eternal
Attended Knight

Attended Knight {2}{W}

Creature - Human Knight
First strike
When this creature enters, create a 1/1 white Soldier creature token.
2/2
Tidal Control

Tidal Control {1}{U}{U}

Enchantment
Cumulative upkeep {2}
Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.
  • Alliances
Sophia, Dogged Detective

Sophia, Dogged Detective {1}{G}{W}{U}

Legendary Creature - Human Detective
When Sophia enters, create Tiny, a legendary 2/2 green Dog Detective creature token with trample.
{1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control.
Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.
3/4
  • The List
  • Murders at Karlov Manor Commander 8 319
Study Break

Study Break {1}{W}

Instant
Tap up to two target creatures.
Learn.
"You've been cramming all night. You're taking a nap whether you like it or not."
  • Strixhaven: School of Mages
Dizzy Spell

Dizzy Spell {U}

Instant
Target creature gets -3/-0 until end of turn.
Transmute {1}{U}{U}
  • Ravnica: City of Guilds
Serra Ascendant

Serra Ascendant {W}

Creature - Human Monk
Lifelink
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
1/1
Elderfang Ritualist (Alchemy)

Elderfang Ritualist (Alchemy) {1}{B}

Creature - Elf Cleric
When Elderfang Ritualist dies, you may exile it. If you do, return another target Elf or Tyvar card from your graveyard to your hand.
3/1
Related card: Elderfang Ritualist
  • Kaldheim
Charging Bandits

Charging Bandits {4}{B}

Creature - Human Rogue
Whenever this creature attacks, it gets +2/+0 until end of turn.
The fear in their victims' eyes is their most cherished reward.
3/3
  • Portal
Thrumming Hivepool

Thrumming Hivepool {6}

Artifact
Affinity for Slivers
Slivers you control have double strike and haste.
At the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens.
"I'll never escape this rock, but I fear they will."
—Decrypted log 4.11
  • Edge of Eternities Promos 247p 247s
  • Edge of Eternities 247 356
Quarry Colossus

Quarry Colossus {5}{W}{W}

Creature - Giant
When this creature enters, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.
5/6
  • Journey into Nyx
Vigil for the Lost

Vigil for the Lost {3}{W}

Enchantment
Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.
"As she grew cold in my arms, I swore an oath that her funeral pyre would be dwarfed by a bonfire of our enemies."
  • Scars of Mirrodin
Inspiration

Inspiration {3}{U}

Instant
Target player draws two cards.
"Day 31: I finally succeeded in my time reversal experiment!
"Day 30: I might have a problem here."
—Journal of the Prime Izmagnus
Thought-String Analyst

Thought-String Analyst {U}{B}

Creature - Human Wizard
At the beginning of your upkeep, exile the top card of target opponent's library face down. You lose life equal to its mana value. You may look at and play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2/2
  • Alchemy: Murders at Karlov Manor
Garenbrig Growth

Garenbrig Growth {G}

Sorcery - Adventure
Return target creature or land card from your graveyard to your hand.
Card has other part: Virtue of Strength
Wandering Treefolk

Wandering Treefolk {1}{G}

Creature - Treefolk
Vigilance
Domain{7}{G}: Seek a creature card. This ability costs {1} less to activate for each basic land type among lands you control.
2/3
  • Alchemy: Dominaria
Phylath, World Sculptor

Phylath, World Sculptor {4}{R}{G}

Legendary Creature - Elemental
When Phylath enters, create a 0/1 green Plant creature token for each basic land you control.
Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
5/5
Related card: Phylath, World Sculptor (Alchemy)
Illuna, Apex of Wishes

Illuna, Apex of Wishes {2}{G}{U}{R}

Legendary Creature - Beast Elemental Dinosaur
Mutate {3}{R/G}{U}{U}
Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
6/6
Ertai, the Corrupted

Ertai, the Corrupted {2}{W}{U}{B}

Legendary Creature - Phyrexian Human Wizard
{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
Altered by Phyrexian science, corrupted by black mana, and twisted by rage, Ertai still looked in the mirror and saw only glory.
3/4
Powerleech

Powerleech {G}{G}

Enchantment
Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life.
The Forest of Argoth has developed a resistance to mechanical intrusion.
Related card: Golgothian Sylex
  • Antiquities
Carrion Imp

Carrion Imp {3}{B}

Creature - Imp
Flying
When this creature enters, you may exile target creature card from a graveyard. If you do, you gain 2 life.
No scrap of nutrition goes to waste in the undercity.
2/3
Karametra's Favor

Karametra's Favor {1}{G}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has "{T}: Add one mana of any color."
The harvest god's cornucopia contains the fruits of the fields, the forest, and beyond.
Ethereal Haze

Ethereal Haze {W}

Instant - Arcane
Prevent all damage that would be dealt by creatures this turn.
"Imagine a dove flying through smoke. Does the dove injure the smoke? Does the smoke impede the dove?"
—Teachings of Eight-and-a-Half-Tails
  • Champions of Kamigawa