33840 cards found
Stocking the Pantry

Stocking the Pantry {G}

Enchantment
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment.
{2}, Remove a supply counter from this enchantment: Draw a card.
Sorting the seeds from the nuts
—Squirrelfolk expression meaning
"dwelling on unnecessary details"
  • Bloomburrow
Guile

Guile {3}{U}{U}{U}

Creature - Elemental Incarnation
This creature can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Brightstone Ritual

Brightstone Ritual {R}

Instant
Add {R} for each Goblin on the battlefield.
Wizards fought over the stone to exploit its power. Goblins fight over it because it's shiny.
Everbark Shaman

Everbark Shaman {4}{G}

Creature - Treefolk Shaman
{T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
"May you rise again, from seed to sapling to sentience."
3/5
  • Morningtide
Migratory Greathorn

Migratory Greathorn {3}{G}

Creature - Beast
Mutate {2}{G}
Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/4
Chandra, Heart of Fire

Chandra, Heart of Fire {3}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
[+1]: Chandra deals 2 damage to any target.
[–9]: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six {R}.
Loyalty:
5
Felidar Guardian

Felidar Guardian {3}{W}

Creature - Cat Beast
When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
The loyalty of a felidar is hard won but worth the effort.
1/4
Raving Visionary

Raving Visionary {1}{U}

Creature - Merfolk Wizard
{U}, {T}: Draw a card, then discard a card.
Delirium{2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard.
"Fear not, child. Open your eyes and witness Keranos's truth!"
1/1
Spoils of Evil

Spoils of Evil {2}{B}

Instant
For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life.
"Virtue has its rewards, as does its opposite."
—Lim-Dûl, the Necromancer
  • Ice Age
Food Coma

Food Coma {3}{W}

Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. Create a Food token.
"Busy as a bumblesheep"
—Faerie expression meaning "asleep"
  • Wilds of Eldraine
Orzhov Keyrune

Orzhov Keyrune {3}

Artifact
{T}: Add {W} or {B}.
{W}{B}: This artifact becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.
You only need to wield it once to appreciate the power of control.
  • Gatecrash
Jeskai Sage

Jeskai Sage {1}{U}

Creature - Human Monk
Prowess
When this creature dies, draw a card.
"The one who conquers the mind is greater than the one who conquers the world."
1/1
Gemcutter Buccaneer

Gemcutter Buccaneer {3}{R}

Creature - Orc Pirate Artificer
Whenever this creature or another Pirate you control enters, create a tapped Treasure token.
Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}.
1/3
  • The Lost Caverns of Ixalan Commander 55 87
Chance for Glory

Chance for Glory {1}{R}{W}

Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
"It is not your time. The Legion still needs your blade."
  • Guilds of Ravnica
Inner Sanctum

Inner Sanctum {1}{W}{W}

Enchantment
Cumulative upkeep—Pay 2 life.
Prevent all damage that would be dealt to creatures you control.
"Save me from Maraxus," Starke pleaded, "or condemn me to his wrath. Either way, do not ignore me!"
  • Weatherlight
Crashing Footfalls

Crashing Footfalls

Sorcery
(Color indicator: Crashing Footfalls is green)
Suspend 4—{G}
Create two 4/4 green Rhino creature tokens with trample.
Summon: Shiva

Summon: Shiva {3}{U}{U}

Enchantment Creature - Saga Elemental
I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it.
III — Diamond Dust — Draw a card for each tapped creature your opponents control.
"Let us summon a sea in a new dream world."
4/5
  • Final Fantasy 78 362
Connive

Connive {2}{U/B}{U/B}

Sorcery
Gain control of target creature with power 2 or less.
Card has other part: Concoct
Topsy Turvy

Topsy Turvy {2}{U}

Enchantment
The phases of each player's turn are reversed. (The phases are, in reverse order, ending, second main, combat, first main, and beginning.)
As long as there are more than two players in the game, the turn order is reversed.
"Here on going is heck the what?"
Eyekite

Eyekite {1}{U}

Creature - Drake
Flying
This creature gets +2/+0 as long as you've drawn two or more cards this turn.
"This one will need direction. After all, each of its eyes is larger than its brain."
—Cyla, Lord of the Aerie
1/2
Spontaneous Artist

Spontaneous Artist {3}{R}

Creature - Human Rogue
When this creature enters, you get {E}.
Pay {E}: Target creature gains haste until end of turn.
Graffiti of the "leaking spire" symbol is found wherever the renegades have been.
3/3
  • Kaladesh
Jason Bright, Glowing Prophet

Jason Bright, Glowing Prophet {2}{U}

Legendary Creature - Zombie Mutant Advisor
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card.
Come Fly With Me{2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
2/3
Soothsaying

Soothsaying {U}

Enchantment
{3}{U}{U}: Shuffle your library.
{X}: Look at the top X cards of your library, then put them back in any order.
The vizier's wisdom proved invaluable in untangling the Mercadian knot of lies.
Shinka, the Bloodsoaked Keep

Shinka, the Bloodsoaked Keep

Legendary Land
{T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn.
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot.
Soul's Attendant

Soul's Attendant {W}

Creature - Human Cleric
Whenever another creature enters, you may gain 1 life.
In truth, her own faith was gone, trodden in Ulamog's wake. She pantomimed the blessing in the hope that it would inspire others to continue to struggle.
1/1