33837 cards found
Smallpox

Smallpox {B}{B}

Sorcery
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.
Orazca Raptor

Orazca Raptor {2}{R}{R}

Creature - Dinosaur
"If you come across a raptor in the city, stay perfectly still. At least then you'll be well rested when you die."
—Captain Brandis Thorn
3/4
  • Rivals of Ixalan
Mist-Cloaked Herald

Mist-Cloaked Herald {U}

Creature - Merfolk Warrior
This creature can't be blocked.
With matchless stealth, the River Heralds fought a running battle against the three enemy forces.
1/1
Jack-o'-Lantern

Jack-o'-Lantern {1}

Artifact
{1}, {T}, Sacrifice this artifact: Exile up to one target card from a graveyard. Draw a card.
{1}, Exile this card from your graveyard: Add one mana of any color.
By the end of the festival, it was the only thing still grinning.
Heliod, God of the Sun

Heliod, God of the Sun {3}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Other creatures you control have vigilance.
{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
5/6
Thieving Otter

Thieving Otter {2}{U}

Creature - Otter
Whenever this creature deals damage to an opponent, draw a card.
"You're telling me we spent a year securing the sanctuary against pterosaurs, rambeasts, and nightfangs . . . and we were robbed by what?"
—Endris, Drannith magistrate
2/2
Sosuke's Summons

Sosuke's Summons {2}{G}

Sorcery
Create two 1/1 green Snake creature tokens.
Whenever a nontoken Snake you control enters, you may return this card from your graveyard to your hand.
Junkyo Bell

Junkyo Bell {4}

Artifact
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
  • Champions of Kamigawa
Ironwill Forger

Ironwill Forger {3}{W}

Creature - Orc Artificer
Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn.
3/3
  • Tarkir: Dragonstorm Commander 13 53
Fblthp, Lost on the Range

Fblthp, Lost on the Range {1}{U}{U}

Legendary Creature - Homunculus
Ward {2}
You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
1/1
  • Outlaws of Thunder Junction Promos 48p 48s
  • Outlaws of Thunder Junction 48 319
Unstoppable Slasher

Unstoppable Slasher {2}{B}

Creature - Zombie Assassin
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
2/3
  • Duskmourn: House of Horror Promos 119p 119s
  • Duskmourn: House of Horror 119 294 312
Augmenting Automaton

Augmenting Automaton {1}

Artifact Creature - Construct
{1}{B}: This creature gets +1/+1 until end of turn.
When you have taught an automaton how to build others of its kind, it is a small step to make it build itself.
1/1
  • Aether Revolt
Soul of Migration

Soul of Migration {5}{W}{W}

Creature - Elemental
Flying
When this creature enters, create two 1/1 white Bird creature tokens with flying.
Evoke {3}{W}
2/4
Take the Fall

Take the Fall {U}

Instant
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw.
Draw a card.
Dewey had been briefed on every aspect of the plan... except the bit where he was left holding the bag.
  • Outlaws of Thunder Junction
Venarian Gold

Venarian Gold {X}{U}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature and put X sleep counters on it.
Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.
At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
  • Legends
Ley Druid

Ley Druid {2}{G}

Creature - Human Druid
{T}: Untap target land.
After years of training, the druid becomes one with nature, drawing power from the land and returning it when needed.
1/1
Pyknite

Pyknite {2}{G}

Creature - Ouphe
When this creature enters, draw a card at the beginning of the next turn's upkeep.
"Never cross a Pyknite, if you value your scalp."
—Lovisa Coldeyes, Balduvian Chieftain
1/1
  • Ice Age
Ogre Gatecrasher

Ogre Gatecrasher {3}{R}

Creature - Ogre Rogue
When this creature enters, destroy target creature with defender.
A popular game among ogres is to see how many revolutions a head can make before it pops off.
3/3
Mirelurk Queen

Mirelurk Queen {4}{U}

Creature - Crab Mutant
Vigilance
When this creature enters, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
4/4
Soul Read

Soul Read {3}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {4}.
• Draw two cards.
It's easy to be two steps ahead when you can see their every thought.
Scrap Trawler

Scrap Trawler {3}

Artifact Creature - Construct
Whenever this creature dies or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
3/2
Painbringer

Painbringer {2}{B}{B}

Creature - Human Minion
{T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
1/1
  • Odyssey
Eriette's Whisper

Eriette's Whisper {3}{B}

Sorcery
Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control.
  • Wilds of Eldraine
Eyes of the Beholder (Alchemy)

Eyes of the Beholder (Alchemy) {3}{B}{B}

Instant
Target creature gets -11/-11 until end of turn.
Related card: Eyes of the Beholder
  • Alchemy Horizons: Baldur's Gate
Colossal Might

Colossal Might {R}{G}

Instant
Target creature gets +4/+2 and gains trample until end of turn.
"Never corner a barbarian. You become the path of least resistance."
—Sarkhan Vol