33840 cards found
Grakmaw, Skyclave Ravager

Grakmaw, Skyclave Ravager {1}{B}{G}

Legendary Creature - Hydra Horror
Grakmaw enters with three +1/+1 counters on it.
Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.
When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
0/0
Shatter the Oath

Shatter the Oath {3}{B}{B}

Sorcery
Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control.
  • Wilds of Eldraine
Priest of Fell Rites

Priest of Fell Rites {W}{B}

Creature - Human Warlock
{T}, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Unearth {3}{W}{B}
2/2
Elderfang Ritualist (Alchemy)

Elderfang Ritualist (Alchemy) {1}{B}

Creature - Elf Cleric
When Elderfang Ritualist dies, you may exile it. If you do, return another target Elf or Tyvar card from your graveyard to your hand.
3/1
Related card: Elderfang Ritualist
  • Kaldheim
Teferi's Contingency

Teferi's Contingency {W}{U}{U}

Instant
Counter target spell. Each card in its controller's graveyard, hand, and library with the same name as that spell perpetually gains "This spell costs {2} more to cast."
  • Alchemy: Dominaria
Flying Octobot

Flying Octobot {1}{U}

Artifact Creature - Robot Villain
Flying
Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
"How many helping hands do you need, Doc?"
—Spider-Man
1/1
Conclave Tribunal

Conclave Tribunal {3}{W}

Enchantment
Convoke
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Related card: Emmara, Voice of the Conclave
Argothian Enchantress

Argothian Enchantress {1}{G}

Creature - Human Druid
Shroud
Whenever you cast an enchantment spell, draw a card.
0/1
Claim

Claim {B}

Sorcery
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Card has other part: Fame
Ninja's Kunai

Ninja's Kunai {1}

Artifact - Equipment
Equipped creature has "{1}, {T}, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target."
Equip {1}
A point to pierce flesh and spirit alike.
  • Kamigawa: Neon Dynasty
Territorial Witchstalker

Territorial Witchstalker {1}{G}

Creature - Wolf
Defender
At the beginning of combat on your turn, if you control a creature with power 4 or greater, this creature gets +1/+0 until end of turn and can attack this turn as though it didn't have defender.
2/3
  • Wilds of Eldraine
Worthy Knight

Worthy Knight {1}{W}

Creature - Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine.
2/2
Temple Garden

Temple Garden

Land - Forest Plains
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
The kithkin was admiring the flowers when the skies darkened, then they ripped up the roots for the next season.
Urborg Stalker

Urborg Stalker {3}{B}

Creature - Horror
At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, this creature deals 1 damage to that player.
"May you be a stalker's dream."
—Urborg curse
2/4
  • Weatherlight
Merfolk Traders

Merfolk Traders {1}{U}

Creature - Merfolk
When this creature enters, draw a card, then discard a card.
"As much as I hate water, I do love fish . . . ."
—Mirri of the Weatherlight
1/2
  • Weatherlight
Incriminate (Alchemy)

Incriminate (Alchemy) {B}

Sorcery
Choose two target creatures controlled by the same player. That player sacrifices one of them.
Related card: Incriminate
  • Streets of New Capenna
Gilded Drake

Gilded Drake {1}{U}

Creature - Drake
Flying
When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.
Buyer beware.
3/3
  • Urza's Saga
Pyrohemia

Pyrohemia {2}{R}{R}

Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
{R}: This enchantment deals 1 damage to each creature and each player.
Related card: Pestilence
Korozda Guildmage

Korozda Guildmage {B}{G}

Creature - Elf Shaman
{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn.
{2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
2/2
Kavaron, Memorial World

Kavaron, Memorial World

Land - Planet
This land enters tapped.
{T}: Add {R}.
Station
STATION 12+
{1}{R}, {T}, Sacrifice a land: Create a 2/2 colorless Robot artifact creature token, then creatures you control get +1/+0 and gain haste until end of turn.
Related cards: Brood Astronomer Eumidian Lifeseed
Glimmervoid Basin

Glimmervoid Basin

Plane - Mirrodin
Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.
Whenever chaos ensues, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.
Firedrinker Satyr

Firedrinker Satyr {R}

Creature - Satyr Shaman
Whenever this creature is dealt damage, it deals that much damage to you.
{1}{R}: This creature gets +1/+0 until end of turn and deals 1 damage to you.
Attending a satyr revel requires a high tolerance for pain.
2/1
  • Theros
Bontu's Last Reckoning

Bontu's Last Reckoning {1}{B}{B}

Sorcery
Destroy all creatures. Lands you control don't untap during your next untap step.
To the last, Bontu wanted only to be first among the God-Pharaoh's subjects.
Knight of the Skyward Eye

Knight of the Skyward Eye {1}{W}

Creature - Human Knight
{3}{G}: This creature gets +3/+3 until end of turn. Activate only once each turn.
The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.
2/2
Chaos Imps

Chaos Imps {4}{R}{R}

Creature - Imp
Flying
Unleash
This creature has trample as long as it has a +1/+1 counter on it.
6/5
  • Return to Ravnica