243 cards found
Jace, Unraveler of Secrets

Jace, Unraveler of Secrets {3}{U}{U}

Legendary Planeswalker - Jace
[+1]: Scry 1, then draw a card.
[–2]: Return target creature to its owner's hand.
[–8]: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
Loyalty:
5
Jin-Gitaxias
The Great Synthesis

Jin-Gitaxias {3}{U}{U}

Legendary Creature - Phyrexian Praetor
Ward {2}
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
{3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
5/5
Card has other part: The Great Synthesis
Juvenile Mist Dragon

Juvenile Mist Dragon {3}{U}{U}

Creature - Dragon
Flying
Confounding Clouds — When Juvenile Mist Dragon enters the battlefield, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step.
4/3
Keeper of Keys

Keeper of Keys {3}{U}{U}

Creature - Human Rogue Mutant
When Keeper of Keys enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
For the right price, he'll unlock your path to the throne.
4/4
Killer Whale

Killer Whale {3}{U}{U}

Creature - Whale
{U}: Killer Whale gains flying until end of turn.
Hunger is like the sea: deep, endless, and unforgiving.
3/5
Kindred Discovery

Kindred Discovery {3}{U}{U}

Enchantment
As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
Few things are truly "lost" at sea.
Lier, Disciple of the Drowned

Lier, Disciple of the Drowned {3}{U}{U}

Legendary Creature - Human Wizard
Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Beneath the waves, lost gods stir in their slumber.
3/4
Related card: Lier, Disciple of the Drowned (Alchemy)
Lier, Disciple of the Drowned (Alchemy)

Lier, Disciple of the Drowned (Alchemy) {3}{U}{U}

Legendary Creature - Human Wizard
Spells can't be countered.
As long as it's your turn, each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Beneath the waves, lost gods stir in their slumber.
3/4
Related card: Lier, Disciple of the Drowned
  • Innistrad: Midnight Hunt
Lone Revenant

Lone Revenant {3}{U}{U}

Creature - Spirit
Hexproof
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
4/4
Lost in the Mist

Lost in the Mist {3}{U}{U}

Instant
Counter target spell. Return target permanent to its owner's hand.
The secrets she carried could have saved many lives, but they quietly drowned with her.
  • Innistrad
Lu Meng, Wu General

Lu Meng, Wu General {3}{U}{U}

Legendary Creature - Human Soldier
Horsemanship
As the Wu chief commander, Lu Meng conquered Shu-held Jingzhou in 219 by disguising soldiers as merchants on boats filled with hiding troops.
4/4
Lu Su, Wu Advisor

Lu Su, Wu Advisor {3}{U}{U}

Legendary Creature - Human Advisor
{T}: Draw a card. Activate only during your turn, before attackers are declared.
Lu Su served as an intermediary between the Wu and Shu kingdoms until Zhou Yu's death in 210, when he became Wu's supreme commander.
1/2
Lucid Dreams

Lucid Dreams {3}{U}{U}

Sorcery
Draw X cards, where X is the number of card types among cards in your graveyard.
Never be afraid to look where others can't—or won't.
  • Modern Horizons 2
Lórien Revealed

Lórien Revealed {3}{U}{U}

Sorcery
Draw three cards.
Islandcycling {1}
"Look on us now with friendly eyes! Behold the trees of the Naith of Lórien and be glad!"
—Haldir
  • The Lord of the Rings: Tales of Middle-earth 60 511
Magus of the Jar

Magus of the Jar {3}{U}{U}

Creature - Human Wizard
{T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
3/3
  • Time Spiral
Marauding Sphinx

Marauding Sphinx {3}{U}{U}

Creature - Sphinx Rogue
Flying, vigilance, ward {2}
Whenever you commit a crime, surveil 2. This ability triggers only once each turn.
She poses a riddle to each mark, allowing them a chance to keep their goods. Thus far, none have succeeded.
3/5
  • Outlaws of Thunder Junction
Master of Predicaments

Master of Predicaments {3}{U}{U}

Creature - Sphinx
Flying
Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
Designed by David Sirlin
4/4
  • Magic 2015
Mawcor

Mawcor {3}{U}{U}

Creature - Beast
Flying
{T}: Mawcor deals 1 damage to any target.
Neither head holds a brain—that's located somewhere in the chest—but four eyes aim much better than two.
3/3
Merfolk Falconer

Merfolk Falconer {3}{U}{U}

Creature - Merfolk Wizard
Flying
Whenever you cast a kicked spell, scry 2.
"For generations, we have bred and trained falcons for expeditions into Emeria. Now more sky ruins open themselves to those with the means to reach the heights!"
4/4
  • Zendikar Rising
Mesmerizing Benthid

Mesmerizing Benthid {3}{U}{U}

Creature - Octopus
When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."
Mesmerizing Benthid has hexproof as long as you control an Illusion.
4/5
  • Ravnica Allegiance
Messenger Drake

Messenger Drake {3}{U}{U}

Creature - Drake
Flying
When Messenger Drake dies, draw a card.
The more important the message, the larger the messenger.
3/3
  • Magic 2014
Metallurgic Summonings

Metallurgic Summonings {3}{U}{U}

Enchantment
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.
{3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Mind Control

Mind Control {3}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
"Every primitive mind has a motive. Easy to find, and eminently exploitable."
—Noyan Dar, Tazeem lullmage
Mind Flayer

Mind Flayer {3}{U}{U}

Creature - Horror
Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.
"Shed your thoughts and let my will flow through you."
3/3
Mirror-Mad Phantasm

Mirror-Mad Phantasm {3}{U}{U}

Creature - Spirit
Flying
{1}{U}: Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
5/1
  • Innistrad