571 cards found
Damping Field

Damping Field {2}{W}

Enchantment
Players can't untap more than one artifact during their untap steps.
Eventually, mages learned to harness the power of natural damping fields and use it for their own ends.
Related card: Golgothian Sylex
  • Antiquities
Darkpact

Darkpact {B}{B}{B}

Sorcery
Remove Darkpact from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
Daughter of Autumn

Daughter of Autumn {2}{G}{G}

Legendary Creature - Avatar
{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
"Those who say that Serra is dead have never met the Autumn Willow's daughters. They are as kind and as generous as Serra would wish us to be."
—Gulsen, Abbey Matron
2/4
Related card: Apocalypse Chime
  • Homelands
Debt of Loyalty

Debt of Loyalty {1}{W}{W}

Instant
Regenerate target creature. You gain control of that creature if it regenerates this way.
"I killed him because I had to," Starke lied to Gerrard. "But now I pledge my loyalty to you."
  • Weatherlight
Delif's Cube

Delif's Cube {1}

Artifact
{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.
{2}, Remove a cube counter from Delif's Cube: Regenerate target creature.
  • Fallen Empires
Demonic Attorney

Demonic Attorney {1}{B}{B}

Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of their library.
Demonic Hordes

Demonic Hordes {3}{B}{B}{B}

Creature - Demon
{T}: Destroy target land.
At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
Created to destroy Dominia, Demons can sometimes be bent to a more focused purpose.
5/5
Deranged Hermit

Deranged Hermit {3}{G}{G}

Creature - Elf
Echo {3}{G}{G}
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.
1/1
Diamond Kaleidoscope

Diamond Kaleidoscope {4}

Artifact
{3}, {T}: Create a 0/1 colorless Prism artifact creature token.
Sacrifice a Prism token: Add one mana of any color.
"A pretty toy. Now show me its tactical applications."
—Telim'Tor
  • Visions
Diamond Valley

Diamond Valley

Land
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Related card: City in a Bottle
Didgeridoo

Didgeridoo {1}

Artifact
{3}: You may put a Minotaur permanent card from your hand onto the battlefield.
"Play the song of he who delivered us. Play the song of Feroz."
—Onatah, Anaba Shaman
Related card: Apocalypse Chime
Discordant Spirit

Discordant Spirit {2}{B}{R}

Creature - Spirit
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
2/2
  • Mirage
Disharmony

Disharmony {2}{R}

Instant
Cast this spell only during combat before blockers are declared.
Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
Divine Intervention

Divine Intervention {6}{W}{W}

Enchantment
Divine Intervention enters the battlefield with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention.
When you remove the last intervention counter from Divine Intervention, the game is a draw.
Divine Retribution

Divine Retribution {1}{W}

Instant
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
"To the undiscerning eye, justice and vengeance can look the same."
—Rashida Scalebane
  • Mirage
Dominating Licid

Dominating Licid {1}{U}{U}

Creature - Licid
{1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
You control enchanted creature.
1/1
  • Exodus
Donate

Donate {2}{U}

Sorcery
Target player gains control of target permanent you control.
Campus pranksters initiate new students with the old "beeble bomb" routine.
  • Urza's Destiny
Draconian Cylix

Draconian Cylix {3}

Artifact
{2}, {T}, Discard a card at random: Regenerate target creature.
"There is no gain without sacrifice."
—Icatian proverb
  • Fallen Empires
Dream Halls

Dream Halls {3}{U}{U}

Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Within without.
Drop of Honey

Drop of Honey {G}

Enchantment
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Drop of Honey.
Related cards: City in a Bottle Porphyry Nodes
Dwarven Armorer

Dwarven Armorer {R}

Creature - Dwarf
{R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
"The few remaining pieces from this period suggest the Dwarves eventually made weapons and armor out of everything, even children's toys."
—Sarpadian Empires, vol. IV
0/2
  • Fallen Empires
Dwarven Pony

Dwarven Pony {R}

Creature - Horse
{1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn.
"I hear Halina's got a pony that can count to six—and likes to eat meat."
—Chandler
1/1
Related card: Apocalypse Chime
  • Homelands
Dwarven Sea Clan

Dwarven Sea Clan {2}{R}

Creature - Dwarf
{T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.
"No dwarf alive can best one of my crew dead."
—Zeki, Reef Pirate
1/1
Related card: Apocalypse Chime
  • Homelands
Dwarven Thaumaturgist

Dwarven Thaumaturgist {2}{R}

Creature - Dwarf Shaman
{T}: Switch target creature's power and toughness until end of turn.
1/2
Related card: Merfolk Thaumaturgist
Dystopia

Dystopia {1}{B}{B}

Enchantment
Cumulative upkeep—Pay 1 life.
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.