161 cards found
Planeswalker's Favor

Planeswalker's Favor {2}{G}

Enchantment
{3}{G}: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
Freyalise strengthens her faithful.
  • Planeshift
Predict

Predict {1}{U}

Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Pride of the Clouds

Pride of the Clouds {W}{U}

Creature - Elemental Cat
Flying
Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.
Forecast — {2}{W}{U}, Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying.
1/1
Priest of Titania

Priest of Titania {1}{G}

Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
Titania rewards all who honor the forest by making them a living part of it.
1/1
Protective Sphere

Protective Sphere {2}{W}

Enchantment
{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost.
  • Invasion
Psychic Trance

Psychic Trance {2}{U}{U}

Instant
Until end of turn, Wizards you control gain "{T}: Counter target spell."
The Riptide Project was perhaps the only school devoted to preventing the spread of knowledge.
  • Onslaught
Pulse of Llanowar

Pulse of Llanowar {3}{G}

Enchantment
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
"Gaea's memory is eternal, and she exists in all things."
—Molimo, maro-sorcerer
  • Invasion
Quirion Trailblazer

Quirion Trailblazer {3}{G}

Creature - Elf Scout
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
"All that matters is the path ahead."
1/2
  • Invasion
Regenerate

Regenerate {1}{G}

Instant
Regenerate target creature.
"This wound shall be like the chills of winter: swiftly forgotten when spring shoots rise."
  • Magic 2010
Renewing Touch

Renewing Touch {G}

Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
Death just encourages life the more.
Respite

Respite {1}{G}

Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
"If they board us we're finished," warned Orim. Crovax nodded. "And if they don't . . . what then?"
Resuscitate

Resuscitate {1}{G}

Instant
Until end of turn, creatures you control gain "{1}: Regenerate this creature."
"It is the art of convincing someone to live."
—Orim, Samite healer
  • Exodus
Reverent Mantra

Reverent Mantra {3}{W}

Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
  • Mercadian Masques
Root Maze

Root Maze {G}

Enchantment
Artifacts and lands enter the battlefield tapped.
Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won.
Sacred Prey

Sacred Prey {G}

Creature - Horse
Whenever Sacred Prey becomes blocked, you gain 1 life.
To see one is a good omen to the Cho-Arrim.
1/1
  • Mercadian Masques
Samite Blessing

Samite Blessing {W}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Knit bone, darn flesh, Stitch skin, weave breath.
—Samite healing ritual
  • Stronghold
Saprazzan Cove

Saprazzan Cove

Land
Saprazzan Cove enters the battlefield tapped.
{T}: Put a storage counter on Saprazzan Cove.
{T}, Remove any number of storage counters from Saprazzan Cove: Add {U} for each storage counter removed this way.
  • Mercadian Masques
Scryb Ranger

Scryb Ranger {1}{G}

Creature - Faerie Ranger
Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1/1
Sea Drake

Sea Drake {2}{U}

Creature - Drake
Flying
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.
Highly territorial, they often attack boats whose colors too closely resemble those of other drakes.
4/3
Sea Sprite

Sea Sprite {1}{U}

Creature - Faerie
Flying, protection from red
"No one can catch what won't be caught."
—Kakra, sea troll
1/1
Related card: Apocalypse Chime
Seedtime

Seedtime {1}{G}

Instant
Cast this spell only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
The hippo grows wings to fight the condor.
—Nantuko teaching
  • Judgment
Seer's Vision

Seer's Vision {2}{U}{B}

Enchantment
Your opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
  • Invasion
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Serra the Benevolent

Serra the Benevolent {2}{W}{W}

Legendary Planeswalker - Serra
[+2]: Creatures you control with flying get +1/+1 until end of turn.
[–3]: Create a 4/4 white Angel creature token with flying and vigilance.
[–6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
Loyalty:
4
Serra's Blessing

Serra's Blessing {1}{W}

Enchantment
Creatures you control have vigilance.
"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."