Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
Goblins in the first wave of a fire raid always bemoan the aim of everyone else.
Whenever an opponent discards a card, that player loses 2 life. Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.
Raiding Party can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
"As the sky opened up, we ran for shelter. Halfway there I came to the sudden realization that, already soaked, there might be more to gain from experiencing the rain than running from it."
"When mortals die, they have family, friends, compatriots to mourn them. When the land dies, all else dies with it, and there is no one left to weep." —Jacinth, Skyshroud ranger
When Rainbow Knights comes into play, it gains protection from a random color permanently. {1}: First strike until end of turn. {W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random.