18821 cards found
Raging Minotaur

Raging Minotaur {2}{R}{R}

Creature - Minotaur Berserker
Haste
The only thing worse than a minotaur with an axe is an angry minotaur with an axe.
3/3
Raging Poltergeist

Raging Poltergeist {4}{R}

Creature - Spirit
Some tried cremating their dead to stop the ghoulcallers. But the dead returned, furious about their fate.
6/1
  • Avacyn Restored
Raging Redcap

Raging Redcap {2}{R}

Creature - Goblin Knight
Double strike
Many tales of redcap terror begin with two simple things: bloodlust and stolen steel.
1/2
  • Throne of Eldraine
Raging Regisaur

Raging Regisaur {2}{R}{G}

Creature - Dinosaur
Whenever Raging Regisaur attacks, it deals 1 damage to any target.
Its breath is a gale. Its roar is a volcano. Its anger tears soul from flesh.
4/4
Raging Spirit

Raging Spirit {3}{R}

Creature - Spirit
{2}: Raging Spirit becomes colorless until end of turn.
"Its burning power is more elusive than shade on the Unyaro Plains, more perilous than the horn of a rhino."
—Akin, seasoned askari
3/3
  • Mirage
Raging Swordtooth

Raging Swordtooth {3}{R}{G}

Creature - Dinosaur
Trample
When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
Carnivorous dinosaurs developed a taste for undead flesh, tracking the vampires by the scent of blood on their breath.
5/5
Ragnar

Ragnar {G}{W}{U}

Legendary Creature - Human Cleric
{G}{W}{U}, {T}: Regenerate target creature.
"On the field of honor, a soldier need have no fear."
2/2
Raid Bombardment

Raid Bombardment {2}{R}

Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
Goblins in the first wave of a fire raid always bemoan the aim of everyone else.
Raiders' Karve

Raiders' Karve {3}

Artifact - Vehicle
Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 3
4/4
Related cards: Break Expectations Experimental Pilot
Raiders' Spoils

Raiders' Spoils {3}{B}

Enchantment
Creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
"To conquer is to eat."
—Edicts of Ilagra
  • Khans of Tarkir
Raiders' Wake

Raiders' Wake {3}{B}

Enchantment
Whenever an opponent discards a card, that player loses 2 life.
Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.
One was spared to tell the gruesome tale.
  • Ixalan
Raiding Nightstalker

Raiding Nightstalker {2}{B}

Creature - Nightstalker
Swampwalk
"Our steeds need food, water, stabling. Theirs just need prey."
—Restela, Alaborn marshal
2/2
  • Portal Second Age
Raiding Party

Raiding Party {2}{R}

Enchantment
Raiding Party can't be the target of white spells or abilities from white sources.
Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
  • Fallen Empires
Rain of Blades

Rain of Blades {W}

Instant
Rain of Blades deals 1 damage to each attacking creature.
Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory.
Rain of Embers

Rain of Embers {1}{R}

Sorcery
Rain of Embers deals 1 damage to each creature and each player.
There's plenty to talk about in the marketplaces of Ravnica, be it the latest feud between guilds or the terrible weather.
  • Ravnica: City of Guilds
Rain of Filth

Rain of Filth {B}

Instant
Until end of turn, lands you control gain "Sacrifice this land: Add {B}."
"When I say it rained, it was not small drops, but a thick, greasy drool pouring from the heavens."
—Urza, journal
Rain of Revelation

Rain of Revelation {3}{U}

Instant
Draw three cards, then discard a card.
"As the sky opened up, we ran for shelter. Halfway there I came to the sudden realization that, already soaked, there might be more to gain from experiencing the rain than running from it."
Rain of Rust

Rain of Rust {3}{R}{R}

Instant
Choose one —
• Destroy target artifact.
• Destroy target land.
Entwine {3}{R}
On Mirrodin, mages who call upon the power of rust are shunned by their people and often turn mercenary to survive.
  • Fifth Dawn
Rain of Salt

Rain of Salt {4}{R}{R}

Sorcery
Destroy two target lands.
Here, rain does not wash the land; it desiccates it.
Rain of Tears

Rain of Tears {1}{B}{B}

Sorcery
Destroy target land.
"When mortals die, they have family, friends, compatriots to mourn them. When the land dies, all else dies with it, and there is no one left to weep."
—Jacinth, Skyshroud ranger
Rain of Thorns

Rain of Thorns {4}{G}{G}

Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target land.
When the forests became havens for evil, the archmages devised new ways to cleanse the wilds.
Rainbow Crow

Rainbow Crow {3}{U}

Creature - Bird
Flying
{1}: Rainbow Crow becomes the color of your choice until end of turn.
Children claim no two feathers are exactly the same color, then eagerly gather them for proof.
2/2
  • Invasion
Rainbow Knights

Rainbow Knights {W}{W}

Summon Knights
When Rainbow Knights comes into play, it gains protection from a random color permanently.
{1}: First strike until end of turn.
{W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random.
2/1
  • Astral Cards
Raise Dead

Raise Dead {B}

Sorcery
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
Raise the Alarm

Raise the Alarm {1}{W}

Instant
Create two 1/1 white Soldier creature tokens.
Like blinking or breathing, responding to an alarm is an involuntary reflex.
Related card: Slayer's Bounty