12151 cards found
Wrecking Beast

Wrecking Beast {5}{G}{G}

Creature - Beast
Riot
Trample
"The best construction makes the most satisfying destruction."
—Domri Rade
6/6
  • Ravnica Allegiance
Wrecking Crew

Wrecking Crew {4}{R}

Creature - Human Warrior
Reach, trample
They built the neighborhood. They know its weak points. They know all the hiding places. When they come for you, they'll find you and bring the roof down on your head.
4/5
  • Streets of New Capenna
Wrecking Ogre

Wrecking Ogre {4}{R}

Creature - Ogre Warrior
Double strike
Bloodrush{3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
If no opponent can be found, ogres of the Bolrac Clan will often pick fights with buildings.
3/3
  • Gatecrash
Wrench-Rigger

Wrench-Rigger {R}

Creature - Goblin Rigger
When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Goblin innovator, goblin corpse. Tomayto, tomahto.
1/1
  • Unstable
Wrenn's Resolve

Wrenn's Resolve {1}{R}

Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Even as she burned, Wrenn bent Realmbreaker to her will.
  • March of the Machine
Wretched Banquet

Wretched Banquet {B}

Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
"The meek inherit nothing."
—Sedris, the Traitor King
  • Conflux
Wretched Camel

Wretched Camel {1}{B}

Creature - Zombie Camel
When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.
Perfectly adapted to cross the wastes in life, they bring the wastes with them in death.
2/1
  • Hour of Devastation
Wrinkly Monkey Shenanigans

Wrinkly Monkey Shenanigans

Stickers
{TK}{TK}{1}: Target creature can't block this creature this turn.
{TK}{TK}{TK}{TK} — Morbid — At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card.
{TK}{TK} — 2/4
{TK}{TK}{TK} — 7/2
  • Unfinity Sticker Sheets
Writ of Passage

Writ of Passage {U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.
Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn.
  • Dissension
Writhing Necromass

Writhing Necromass {6}{B}

Creature - Zombie Giant
This spell costs {1} less to cast for each creature card in your graveyard.
Deathtouch
"We sent three of our best legions! You're telling me no one came back?"
—Tori D'Avenant
5/5
  • Dominaria United
Wu Admiral

Wu Admiral {4}{U}

Creature - Human Soldier
Wu Admiral gets +1/+1 as long as an opponent controls an Island.
The Wu kingdom's well-trained admirals were integral to the Southlands' victory at Red Cliffs as well as the kingdom's defense.
3/3
  • Portal Three Kingdoms
Wu Infantry

Wu Infantry {1}{U}

Creature - Human Soldier
The first battle of Hefei was Sun Quan's last as a field general. From then on he let his generals command in the field while he directed battle from behind the front lines.
2/1
  • Portal Three Kingdoms
Wu Light Cavalry

Wu Light Cavalry {1}{U}

Creature - Human Soldier
Horsemanship
A cunning strategist, Cao Ren tricked Zhou Yu by letting him enter Nanjun. Zhou Yu thought he was capturing the city until Cao Ren's arrows rained down upon him.
1/2
  • Portal Three Kingdoms
Wu Scout

Wu Scout {1}{U}

Creature - Human Soldier Scout
Horsemanship
When Wu Scout enters the battlefield, look at target opponent's hand.
1/1
  • Portal Three Kingdoms
Wu Spy

Wu Spy {1}{U}

Creature - Human Soldier Rogue
When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into their graveyard.
1/1
  • Portal Three Kingdoms
Wurmcalling

Wurmcalling {X}{G}

Sorcery
Buyback {2}{G}
Create an X/X green Wurm creature token.
  • Time Spiral
Wurmskin Forger

Wurmskin Forger {5}{G}{G}

Creature - Elf Warrior
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
It takes three weeks for a patrol of hunters to down a slagwurm. It takes just as long to make a single cut in its hide.
2/2
  • Mirrodin
Wyleth, Soul of Steel

Wyleth, Soul of Steel {1}{R}{W}

Legendary Creature - Human Warrior
Trample
Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.
"Two things a warrior needs: a strong sword and a strong will."
2/2
  • Commander Legends
Wyll of the Blade Pact

Wyll of the Blade Pact {3}{R}{R}{R}

Legendary Creature - Human Warlock
When this creature specializes, you may sacrifice another creature or an artifact. If you do, untap Wyll of the Blade Pact. After this main phase, there is an additional combat phase followed by an additional main phase.
5/5
Related cards: Wyll of the Celestial Pact Wyll of the Elder Pact Wyll of the Fey Pact Wyll of the Fiend Pact Wyll, Pact-Bound Duelist
  • Alchemy Horizons: Baldur's Gate
Wyll of the Celestial Pact

Wyll of the Celestial Pact {3}{R}{R}{W}

Legendary Creature - Human Warlock
When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target creature card from your graveyard to the battlefield. It gains haste. If its mana value is 4 or greater, sacrifice it at the beginning of your next end step.
5/5
Related cards: Wyll of the Blade Pact Wyll of the Elder Pact Wyll of the Fey Pact Wyll of the Fiend Pact Wyll, Pact-Bound Duelist
  • Alchemy Horizons: Baldur's Gate
Wyll of the Elder Pact

Wyll of the Elder Pact {3}{U}{R}{R}

Legendary Creature - Human Warlock
When this creature specializes, you may sacrifice another creature or an artifact. When you do, return target instant or sorcery card from your graveyard to your hand.
5/5
Related cards: Wyll of the Blade Pact Wyll of the Celestial Pact Wyll of the Fey Pact Wyll of the Fiend Pact Wyll, Pact-Bound Duelist
  • Alchemy Horizons: Baldur's Gate
Wyll of the Fey Pact

Wyll of the Fey Pact {3}{R}{R}{G}

Legendary Creature - Human Warlock
When this creature specializes, you may sacrifice another creature or an artifact. If you do, Wyll of the Fey Pact perpetually gets +3/+3 and gains trample.
5/5
Related cards: Wyll of the Blade Pact Wyll of the Celestial Pact Wyll of the Elder Pact Wyll of the Fiend Pact Wyll, Pact-Bound Duelist
  • Alchemy Horizons: Baldur's Gate
Wyll of the Fiend Pact

Wyll of the Fiend Pact {3}{B}{R}{R}

Legendary Creature - Human Warlock
When this creature specializes, you may sacrifice another creature or an artifact. When you do, draw three cards unless target opponent pays 5 life.
5/5
Related cards: Wyll of the Blade Pact Wyll of the Celestial Pact Wyll of the Elder Pact Wyll of the Fey Pact Wyll, Pact-Bound Duelist
  • Alchemy Horizons: Baldur's Gate
Wyll, Pact-Bound Duelist

Wyll, Pact-Bound Duelist {3}{R}{R}

Legendary Creature - Human Warlock
Specialize {2}
When Wyll, Pact-Bound Duelist enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn.
4/4
Related cards: Wyll of the Blade Pact Wyll of the Celestial Pact Wyll of the Elder Pact Wyll of the Fey Pact Wyll of the Fiend Pact
  • Alchemy Horizons: Baldur's Gate
Wyrm's Crossing Patrol

Wyrm's Crossing Patrol {W}

Creature - Human Soldier
Myriad
1/1
  • Commander Legends: Battle for Baldur's Gate