12061 cards found
Yedora, Grave Gardener

Yedora, Grave Gardener {4}{G}

Legendary Creature - Treefolk Druid
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land.
"Even in death, we never stop growing."
5/5
Yellow Scarves Cavalry

Yellow Scarves Cavalry {1}{R}

Creature - Human Soldier
Horsemanship
Yellow Scarves Cavalry can't block.
1/1
  • Portal Three Kingdoms
Yellow Scarves General

Yellow Scarves General {3}{R}

Creature - Human Soldier
Horsemanship
Yellow Scarves General can't block.
Zhang Jue, leader of the Yellow Scarves rebellion, was a Taoist master and tutored his soldiers in those arts.
2/2
  • Portal Three Kingdoms
Yellow Scarves Troops

Yellow Scarves Troops {1}{R}

Creature - Human Soldier
Yellow Scarves Troops can't block.
Over 500,000 commoners followed Zhang Jue, General of Heaven, in his attempt to overthrow the corrupt Han dynasty.
2/2
  • Portal Three Kingdoms
Yet Another Aether Vortex

Yet Another Aether Vortex {3}{R}{R}

Enchantment
All creatures have haste.
Players play with the top card of their libraries revealed.
Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.
It puts the "vortex" in "flavortext."
Yeva's Forcemage

Yeva's Forcemage {2}{G}

Creature - Elf Shaman
When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
"Nature can't be stopped. It rips and tears at Ravnica's tallest buildings to claim its place in the sun."
2/2
Yeva, Nature's Herald

Yeva, Nature's Herald {2}{G}{G}

Legendary Creature - Elf Shaman
Flash
You may cast green creature spells as though they had flash.
"I can call an army to my side in the blink of an eye. Best not blink."
4/4
Yew Spirit

Yew Spirit {4}{G}

Creature - Spirit Treefolk
{2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power.
"I wonder what dwelled in the primordial forests before humans existed."
—Elder Rimheit
3/3
  • Avacyn Restored
Yidaro, Wandering Monster

Yidaro, Wandering Monster {5}{R}{R}

Legendary Creature - Dinosaur Turtle
Trample, haste
Cycling {1}{R}
When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead.
8/8
Yisan, the Wanderer Bard

Yisan, the Wanderer Bard {2}{G}

Legendary Creature - Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
Designed by Brian Fargo
2/3
Yorvo, Lord of Garenbrig

Yorvo, Lord of Garenbrig {G}{G}{G}

Legendary Creature - Giant Noble
Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it.
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
0/0
  • Throne of Eldraine Promos 185p 185s
  • Throne of Eldraine 185 376
Yotia Declares War

Yotia Declares War {1}{R}

Enchantment - Saga
Read ahead
I — Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter.
II — Tap any number of untapped artifacts you control. When you do, Yotia Declares War deals that much damage to target creature or planeswalker.
III — Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.
Related card: Ornithopter
  • Dominaria United
Yotian Soldier

Yotian Soldier {3}

Artifact Creature - Soldier
Vigilance
Poets dream the verses of otherworldly stories. Artificers dream the blueprints of otherplanar artifacts.
1/4
Related card: Golgothian Sylex
You Come to the Gnoll Camp

You Come to the Gnoll Camp {1}{R}

Instant
Choose one —
• Intimidate Them — Up to two target creatures can't block this turn.
• Fend Them Off — Target creature gets +3/+1 until end of turn.
"Easy now, everyone. I'll take care of this."
—Nadaar
You Find Some Prisoners

You Find Some Prisoners {1}{R}

Instant
Choose one —
• Break Their Chains — Destroy target artifact.
• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
You Find a Cursed Idol

You Find a Cursed Idol {1}{G}

Sorcery
Choose one —
• Smash It — Destroy target artifact.
• Lift the Curse — Destroy target enchantment.
• Steal Its Eyes — Create a Treasure token and venture into the dungeon.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
You Happen On a Glade

You Happen On a Glade {2}{G}

Instant
Choose one —
• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• Make Camp — Return target permanent card from your graveyard to your hand.
  • Adventures in the Forgotten Realms
You Line Up the Shot

You Line Up the Shot {G}

Instant
Choose one —
• Aim for the Wyvern — Conjure a card named Plummet into your hand.
• Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand.
• Fire a Warning Shot — Draw a card.
Related cards: Naturalize Plummet
  • Alchemy Horizons: Baldur's Gate
You Look Upon the Tarrasque

You Look Upon the Tarrasque {4}{G}

Instant
Choose one —
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
  • Commander Legends: Battle for Baldur's Gate
You Meet in a Tavern

You Meet in a Tavern {2}{G}{G}

Sorcery
Choose one —
• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
• Start a Brawl — Creatures you control get +2/+2 until end of turn.
You See a Pair of Goblins

You See a Pair of Goblins {2}{R}

Instant
Choose one —
• Charge Them — Creatures you control get +2/+0 until end of turn.
• Befriend Them — Create two 1/1 red Goblin creature tokens.
"I have the shot. Shall I take it?"
—Varis, Silverymoon ranger
  • Adventures in the Forgotten Realms
You've Been Caught Stealing

You've Been Caught Stealing {1}{R}

Sorcery
Choose one —
• Threaten the Merchant — Each creature blocks this turn if able.
• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn.
  • Commander Legends: Battle for Baldur's Gate
Young Pyromancer

Young Pyromancer {1}{R}

Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Immolation is the sincerest form of flattery.
2/1
Related card: Kayla's Kindling
Young Red Dragon

Young Red Dragon {3}{R}

Creature - Dragon
Flying
Young Red Dragon can't block.
For most, deadly. For a dragon, decadent.
3/2
Card has other part: Bathe in Gold
Related card: Young Red Dragon (Alchemy)
Young Red Dragon (Alchemy)

Young Red Dragon (Alchemy) {3}{R}

Creature - Dragon
Flying
3/1
Card has other part: Bathe in Gold (Alchemy)
Related card: Young Red Dragon
  • Alchemy Horizons: Baldur's Gate