12061 cards found
Woodland Investigation

Woodland Investigation {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. It perpetually becomes a Clue artifact in addition to its other types and gains "{2}, Sacrifice this permanent: Draw a card."
  • Alchemy: Murders at Karlov Manor
Woodland Mystic

Woodland Mystic {1}{G}

Creature - Elf Druid
{T}: Add {G}.
"I sing to the branches, and they reach to the sky. I sing to the leaves, and they open to the sun. I sing to the roots, and they dig their fingers deep. I sing the song that creation sung."
1/1
Woodland Patrol

Woodland Patrol {2}{G}

Creature - Human Scout
Vigilance
Each had seen friends and family taken by the corruption, so each carried an axe at the other's request.
3/2
  • Eldritch Moon
Woodland Sleuth

Woodland Sleuth {3}{G}

Creature - Human Scout
Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.
"Whatever did this is near. Death reversion has not yet occurred. Be alert!"
2/3
  • Innistrad
Woodland Wanderer

Woodland Wanderer {3}{G}

Creature - Elemental
Vigilance, trample
Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
"The elements understand better than anyone that actions speak louder than words."
—Gideon Jura
2/2
Woodripper

Woodripper {3}{G}{G}

Creature - Beast
Fading 3
{1}, Remove a fade counter from Woodripper: Destroy target artifact.
4/6
  • Nemesis
Woodweaver's Puzzleknot

Woodweaver's Puzzleknot {2}

Artifact
When Woodweaver's Puzzleknot enters the battlefield, you gain 3 life and get {E}{E}{E}.
{2}{G}, Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get {E}{E}{E}.
Woolly Loxodon

Woolly Loxodon {5}{G}{G}

Creature - Elephant Warrior
Morph {5}{G}
Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.
6/7
Woolly Mammoths

Woolly Mammoths {1}{G}{G}

Creature - Elephant
Woolly Mammoths has trample as long as you control a snow land.
"Mammoths may be good to ride on, but they're certainly bad to fall off of!"
—Disa the Restless, journal entry
3/2
Woolly Spider

Woolly Spider {1}{G}{G}

Creature - Spider
Reach
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
"We need not fear the forces of the air; I've yet to see a Spider without an appetite."
—Taaveti of Kelsinko, Elvish Hunter
2/3
Word of Blasting

Word of Blasting {1}{R}

Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
Word of Seizing

Word of Seizing {3}{R}{R}

Instant
Split second
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
"Obey!"
Words of War

Words of War {2}{R}

Enchantment
{1}: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.
"Passions can't be shackled by laws or mastered with logic. The choice is freedom or death."
—Volume IV, The Book of Fire
Words of Wilding

Words of Wilding {2}{G}

Enchantment
{1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
"Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge."
—Volume V, The Book of Life
  • Onslaught
Work a Double

Work a Double {2}{R}{R}

Sorcery
Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
Ig and Burf discovered the technique by accident when Burf reached for his hammer and missed.
  • Unstable
Workhorse

Workhorse {6}

Artifact Creature - Horse
Workhorse enters the battlefield with four +1/+1 counters on it.
Remove a +1/+1 counter from Workhorse: Add {C}.
0/0
Workshop Assistant

Workshop Assistant {3}

Artifact Creature - Construct
When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.
Sometimes the smallest things make the biggest difference.
1/2
Workshop Warchief

Workshop Warchief {3}{G}{G}

Creature - Rhino Warrior
Trample
When Workshop Warchief enters the battlefield, you gain 3 life.
When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token.
Blitz {4}{G}{G}
5/3
World Breaker

World Breaker {6}{G}

Creature - Eldrazi
Devoid
When you cast this spell, exile target artifact, enchantment, or land.
Reach
{2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand.
5/7
World Shaper

World Shaper {3}{G}

Creature - Merfolk Shaman
Whenever World Shaper attacks, you may mill three cards.
When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
"The Great River will not be tamed."
3/3
Related card: Loose in the Park
World at War

World at War {3}{R}{R}

Sorcery
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound
World-Bottling Kit

World-Bottling Kit {5}

Artifact
{5}, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
YOUR AD HERE
  • Unhinged
Worldfire

Worldfire {6}{R}{R}{R}

Sorcery
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
Even the smallest spark may set a world ablaze.
  • Magic 2013
Worldgorger Dragon

Worldgorger Dragon {3}{R}{R}{R}

Creature - Nightmare Dragon
Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
7/7
Worldknit

Worldknit

Conspiracy
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."
  • Conspiracy