8437 cards found
Cascade Bluffs

Cascade Bluffs

Land
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.
Cascading Cataracts

Cascading Cataracts

Land
Indestructible
{T}: Add {C}.
{5}, {T}: Add five mana in any combination of colors.
"The power that flows here cannot be denied. But where is the source?"
—Nissa Revane
Case of the Crimson Pulse

Case of the Crimson Pulse {2}{R}

Enchantment - Case
When this Case enters the battlefield, discard a card, then draw two cards.
To solve — You have no cards in hand.
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
Case of the Locked Hothouse

Case of the Locked Hothouse {3}{G}

Enchantment - Case
You may play an additional land on each of your turns.
To solve — You control seven or more lands.
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Case of the Ransacked Lab

Case of the Ransacked Lab {2}{U}

Enchantment - Case
Instant and sorcery spells you cast cost {1} less to cast.
To solve — You've cast four or more instant and sorcery spells this turn.
Solved — Whenever you cast an instant or sorcery spell, draw a card.
Case of the Stashed Skeleton

Case of the Stashed Skeleton {1}{B}

Enchantment - Case
When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it.
To solve — You control no suspected Skeletons.
Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Case of the Uneaten Feast

Case of the Uneaten Feast {W}

Enchantment - Case
Whenever a creature enters the battlefield under your control, you gain 1 life.
To solve — You've gained 5 or more life this turn.
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Cast Down

Cast Down {1}{B}

Instant
Destroy target nonlegendary creature.
"Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed."
—Chainer's Torment
Cast Off

Cast Off {3}{W}{W}

Sorcery - Adventure
Destroy all non-Giant creatures.
Card has other part: Realm-Cloaked Giant
Cast Out

Cast Out {3}{W}

Enchantment
Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W}
Castaway's Despair

Castaway's Despair {3}{U}

Enchantment - Aura
Enchant creature
When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Castigate

Castigate {W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right."
—Vuliev of the Ghost Council
Castle Ardenvale

Castle Ardenvale

Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Without Ardenvale's loyalty, the realm would greedily devour itself.
Castle Embereth

Castle Embereth

Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Without Embereth's courage, the realm would falter and fall.
Castle Garenbrig

Castle Garenbrig

Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.
{T}: Add {G}.
{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
Without Garenbrig's strength, the realm would succumb to the wilds.
Castle Locthwain

Castle Locthwain

Land
Castle Locthwain enters the battlefield tapped unless you control a Swamp.
{T}: Add {B}.
{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Without Locthwain's persistence, the realm would stagnate and die.
Castle Vantress

Castle Vantress

Land
Castle Vantress enters the battlefield tapped unless you control an Island.
{T}: Add {U}.
{2}{U}{U}, {T}: Scry 2.
Without Vantress's knowledge, the realm would lose itself in darkness.
Casualties of War

Casualties of War {2}{B}{B}{G}{G}

Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
Cataclysmic Gearhulk

Cataclysmic Gearhulk {3}{W}{W}

Artifact Creature - Construct
Vigilance
When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
4/5
Catacomb Crocodile

Catacomb Crocodile {4}{B}

Creature - Crocodile
"I am sewer-king!" said Rat. "I am quick and cunning and I know every tunnel."
"No, I am king!" said Zombie. "I am cold and deadly and no rot can harm me."
Then Croc came and ate them both.
3/7
Catacomb Slug

Catacomb Slug {4}{B}

Creature - Slug
"The entire murder scene was covered in dripping, oozing slime. No need for a soothsayer to solve that one."
—Pel Javya, Wojek investigator
2/6
Catalog

Catalog {2}{U}

Instant
Draw two cards, then discard a card.
"The appearance of these warped stones throughout the provinces is too pervasive to be random. More evidence is needed to determine the reason behind them."
—Tamiyo's journal
Catastrophe

Catastrophe {4}{W}{W}

Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care."
Cathar's Companion

Cathar's Companion {2}{W}

Creature - Dog
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn.
"Unwavering and loyal, they represent stability in uncertain times."
—Rem Karolus, Slayer of Angels
3/1
Cathartic Reunion

Cathartic Reunion {1}{R}

Sorcery
As an additional cost to cast this spell, discard two cards.
Draw three cards.
To be together again—that is the greatest gift of all.