18933 cards found
Niko Aris

Niko Aris {X}{W}{U}{U}

Legendary Planeswalker - Niko
When Niko Aris enters the battlefield, create X Shard tokens.
[+1]: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand.
[–1]: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn.
[–1]: Create a Shard token.
Loyalty:
3
Niko Defies Destiny

Niko Defies Destiny {1}{W}{U}

Enchantment - Saga
I — You gain 2 life for each foretold card you own in exile.
II — Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell.
III — Return target card with foretell from your graveyard to your hand.
  • Kaldheim
Nikya of the Old Ways

Nikya of the Old Ways {3}{R}{G}

Legendary Creature - Centaur Druid
You can't cast noncreature spells.
Whenever you tap a land for mana, add one mana of any type that land produced.
"The hooves of the Raze-Boar will trample the weak—and their city—to dust!"
5/5
Nils, Discipline Enforcer

Nils, Discipline Enforcer {2}{W}

Legendary Creature - Human Cleric
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.
2/2
Nim Abomination

Nim Abomination {2}{B}

Creature - Zombie
At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.
It is one of the oldest nim, steeped so long in the Dross that it has lost all vestiges of humanity.
3/4
  • Darksteel
Nim Devourer

Nim Devourer {3}{B}{B}

Creature - Zombie
Nim Devourer gets +1/+0 for each artifact you control.
{B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate only during your upkeep.
4/1
  • Mirrodin
Nim Grotesque

Nim Grotesque {6}{B}

Creature - Zombie
Nim Grotesque gets +1/+0 for each artifact you control.
In the swirling mists, you could walk right up to one and not know until its teeth are in your throat.
3/6
  • Fifth Dawn
Nim Lasher

Nim Lasher {2}{B}

Creature - Zombie
Nim Lasher gets +1/+0 for each artifact you control.
The rotting metal feeds the necrogen mists, and in turn the mists feed the nim.
1/1
  • Mirrodin
Nim Replica

Nim Replica {3}

Artifact Creature - Zombie
{2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
It kills with unfeeling malice.
3/1
  • Mirrodin
Nim Shambler

Nim Shambler {2}{B}{B}

Creature - Zombie
Nim Shambler gets +1/+0 for each artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.
Called "the Dross" by its inhabitants, Mephidross is home to the nim, Mirrodin's mindless, ravenous undead.
2/1
  • Mirrodin
Nim Shrieker

Nim Shrieker {3}{B}

Creature - Zombie
Flying
Nim Shrieker gets +1/+0 for each artifact you control.
As imps they were an annoyance. As nim they are a pestilence.
0/1
  • Mirrodin
Nimana Sell-Sword

Nimana Sell-Sword {3}{B}

Creature - Human Warrior Ally
Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.
"He asked if I had work for him. No wasn't the right answer."
—Samila, Murasa Expeditionary House
2/2
  • Zendikar
Nimana Skitter-Sneak

Nimana Skitter-Sneak {3}{B}

Creature - Human Rogue
As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace.
"When navigating dangerous terrain, one hundred legs are better than two."
3/4
  • Zendikar Rising
Nimana Skydancer

Nimana Skydancer {2}{B}

Creature - Human Rogue
Flash
Flying
When Nimana Skydancer enters the battlefield, target opponent mills two cards.
The Free City of Nimana is a great place to recruit adventurers with shady skill sets.
2/1
  • Zendikar Rising
Nimble Birdsticker

Nimble Birdsticker {2}{R}

Creature - Goblin
Reach
"What goes up must get stuck."
2/3
  • Core Set 2020
Nimble Brigand

Nimble Brigand {2}{U}

Creature - Human Rogue
Nimble Brigand can't be blocked if you've committed a crime this turn.
Whenever Nimble Brigand deals combat damage to a player, draw a card.
The hard part wasn't sneaking aboard. It was safely exiting with Slickshot flair.
1/3
  • Outlaws of Thunder Junction
Nimble Innovator

Nimble Innovator {3}{U}

Creature - Vedalken Artificer
When Nimble Innovator enters the battlefield, draw a card.
"A failure is simply another opportunity for improvement. Just wait until you see what I come up with next."
2/2
Nimble Larcenist

Nimble Larcenist {W}{U}{B}

Creature - Bird Rogue
Flying
When Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.
2/1
  • Streets of New Capenna 205 321 386
Nimble Obstructionist

Nimble Obstructionist {2}{U}

Creature - Bird Wizard
Flash
Flying
Cycling {2}{U}
When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
3/1
Nimbleclaw Adept

Nimbleclaw Adept {3}{U}

Creature - Dragon Wizard
Bigby's Hand{T}: Untap two other target permanents. Activate only as a sorcery and only once each turn.
"Don't worry, I can reach it."
2/3
  • Commander Legends: Battle for Baldur's Gate
Nimbus Champion

Nimbus Champion {5}{U}

Creature - Avatar Warrior
Flying
Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
4/4
  • Battlebond
Nimbus Naiad

Nimbus Naiad {2}{U}

Enchantment Creature - Nymph
Bestow {4}{U}
Flying
Enchanted creature gets +2/+2 and has flying.
2/2
  • Theros
Nimbus of the Isles

Nimbus of the Isles {4}{U}

Creature - Elemental
Flying
The people of the Sevick Isles have a unique understanding of the term "ominous clouds."
3/3
Nimraiser Paladin

Nimraiser Paladin {4}{B}

Creature - Phyrexian Knight
Toxic 2
When Nimraiser Paladin enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand.
4/4
  • Phyrexia: All Will Be One
Nine Lives

Nine Lives {1}{W}{W}

Enchantment
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.
When there are nine or more incarnation counters on Nine Lives, exile it.
When Nine Lives leaves the battlefield, you lose the game.