8430 cards found
Byway Courier

Byway Courier {2}{G}

Creature - Human Scout
When Byway Courier dies, investigate.
A good courier travels fast and asks no questions.
3/2
Cabal Coffers

Cabal Coffers

Land
{2}, {T}: Add {B} for each Swamp you control.
Deep within the Cabal's vault, the Mirari pulsed like a dead sun-and its darkness radiated across Otaria.
Cabal Stronghold

Cabal Stronghold

Land
{T}: Add {C}.
{3}, {T}: Add {B} for each basic Swamp you control.
The seat of Belzenlok's power, the Stronghold serves as the gathering place for the Cabal as their dark influence spreads from Urborg.
Cabal Therapy

Cabal Therapy {B}

Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature.
Cabaretti Ascendancy

Cabaretti Ascendancy {R}{G}{W}

Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
"Whatever you're looking for—food, family, Halo—we've got the best in town."
Cabaretti Confluence

Cabaretti Confluence {3}{R}{G}{W}

Sorcery
Choose three. You may choose the same mode more than once.
• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
• Exile target artifact or enchantment.
• Creatures target player controls get +1/+1 and gain first strike until end of turn.
Cackling Imp

Cackling Imp {2}{B}{B}

Creature - Imp
Flying
{T}: Target player loses 1 life.
Its laughter drives needles through your mind.
2/2
Cadaver Imp

Cadaver Imp {1}{B}{B}

Creature - Imp
Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.
1/1
Cadaverous Knight

Cadaverous Knight {2}{B}

Creature - Zombie Knight
Flanking
{1}{B}{B}: Regenerate Cadaverous Knight.
Grieve for the soul in death dishonored.
—Shadow Guild saying
2/2
Caetus, Sea Tyrant of Segovia
Invasion of Segovia

Caetus, Sea Tyrant of Segovia

Legendary Creature - Serpent
(Color indicator: Caetus, Sea Tyrant of Segovia is blue)
Noncreature spells you cast have convoke.
At the beginning of your end step, untap up to four target creatures.
3/3
Card has other part: Invasion of Segovia
Caged Sun

Caged Sun {6}

Artifact
As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
Cairn Wanderer

Cairn Wanderer {4}{B}

Creature - Shapeshifter
Changeling
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
4/4
Calamity Bearer

Calamity Bearer {2}{R}{R}

Creature - Giant Berserker
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
He'd ignite the World Tree itself if he could.
3/4
Calamity, Galloping Inferno

Calamity, Galloping Inferno {4}{R}{R}

Legendary Creature - Horse Mount
Haste
Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
4/6
  • Outlaws of Thunder Junction Promos 116p 116s
  • Outlaws of Thunder Junction 116 330
Calciderm

Calciderm {2}{W}{W}

Creature - Beast
Shroud
Vanishing 4
5/5
Related card: Blastoderm
Calculated Dismissal

Calculated Dismissal {2}{U}

Instant
Counter target spell unless its controller pays {3}.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2.
Caldaia Guardian

Caldaia Guardian {3}{G}

Creature - Human Soldier
Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.
Blitz {2}{G}
4/3
  • New Capenna Commander Promos
  • New Capenna Commander 56 156
Calibrated Blast

Calibrated Blast {2}{R}

Instant
Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target.
Flashback {3}{R}{R}
Caligo Skin-Witch

Caligo Skin-Witch {1}{B}

Creature - Human Wizard
Kicker {3}{B}
When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.
"Take their faces. The lips of these unbelievers may yet honor the Demonlord."
1/3
Calix, Destiny's Hand

Calix, Destiny's Hand {2}{G}{W}

Legendary Planeswalker - Calix
[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
[–3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
[–7]: Return all enchantment cards from your graveyard to the battlefield.
Loyalty:
4
Call

Call {4}{W}{U}

Sorcery
Create four 1/1 white Bird creature tokens with flying.
Fuse
Card has other part: Beck
Call for Unity

Call for Unity {3}{W}{W}

Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.
The "leaking spire" stands for liberation from Consulate control.
Call of the Conclave

Call of the Conclave {G}{W}

Sorcery
Create a 3/3 green Centaur creature token.
Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace.
Call of the Herd

Call of the Herd {2}{G}

Sorcery
Create a 3/3 green Elephant creature token.
Flashback {3}{G}
Call of the Nightwing

Call of the Nightwing {2}{U}{B}

Sorcery
Create a 1/1 blue and black Horror creature token with flying.
Cipher