10849 cards found
Bloodlord of Vaasgoth

Bloodlord of Vaasgoth {3}{B}{B}

Creature - Vampire Warrior
Bloodthirst 3
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
3/3
Bloodlust Inciter

Bloodlust Inciter {R}

Creature - Human Warrior
{T}: Target creature gains haste until end of turn.
"To victory! To glory! To eternity!"
1/1
Bloodmad Vampire

Bloodmad Vampire {2}{R}

Creature - Vampire Berserker
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Madness {1}{R}
4/1
Bloodmark Mentor

Bloodmark Mentor {1}{R}

Creature - Goblin Warrior
Red creatures you control have first strike.
Boggarts divide the world into two categories: things you can eat, and things you have to chase down and pummel before you can eat.
1/1
Bloodrite Invoker

Bloodrite Invoker {2}{B}

Creature - Vampire Shaman
{8}: Target player loses 3 life and you gain 3 life.
"The brood lineages unfolded across the world, each patterned after one of three progenitors, each a study in mindless consumption."
—The Invokers' Tales
3/1
Bloodscent

Bloodscent {3}{G}

Instant
All creatures able to block target creature this turn do so.
Bloodsoaked Champion

Bloodsoaked Champion {B}

Creature - Human Warrior
This creature can't block.
Raid{1}{B}: Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
"Death is merely another foe the Mardu will overcome."
2/1
Bloodstained Mire

Bloodstained Mire

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
A graveyard for conquerors and conquered alike.
Bloodstone Goblin

Bloodstone Goblin {1}{R}

Creature - Goblin Warrior
Whenever you cast a spell, if that spell was kicked, this creature gets +1/+1 and gains menace until end of turn.
The stone whispers tales of darkness and fire. She replies, "Tell me more."
2/2
Bloodsworn Steward

Bloodsworn Steward {2}{R}{R}

Creature - Vampire Knight
Flying
Commander creatures you control get +2/+2 and have haste.
"My liege will lead and I will follow—to the battlefield, to the grave, and beyond."
4/4
Bloodthirsty Adversary

Bloodthirsty Adversary {1}{R}

Creature - Vampire
Haste
When this creature enters, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
2/2
Bloodthirsty Aerialist

Bloodthirsty Aerialist {1}{B}{B}

Creature - Vampire Rogue
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
A circus acrobat in life, she kills with such fluid grace that even her victims are awed by her performance.
2/3
Bloodthirsty Conqueror

Bloodthirsty Conqueror {3}{B}{B}

Creature - Vampire Knight
Flying, deathtouch
Whenever an opponent loses life, you gain that much life.
"This town swims with such exquisite blood. I will take every drop for my own."
5/5
Bloodthrone Vampire

Bloodthrone Vampire {1}{B}

Creature - Vampire
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Some humans willingly offered up their blood, hoping it would grant the vampire families the strength to stave off the Eldrazi.
1/1
Bloodtithe Harvester

Bloodtithe Harvester {B}{R}

Creature - Vampire
When this creature enters, create a Blood token.
{T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
3/2
Bloodtracker

Bloodtracker {3}{B}

Creature - Vampire Wizard
Flying
{B}, Pay 2 life: Put a +1/+1 counter on this creature.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
"Flee all you like. The further you run the more firmly I feel your heartbeat."
2/2
Bloodvial Purveyor

Bloodvial Purveyor {2}{B}{B}

Creature - Vampire
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token.
Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
5/6
Bloom Hulk

Bloom Hulk {3}{G}

Creature - Plant Elemental
When this creature enters, proliferate.
"Tread upon these flower beds at your own peril."
—Emmara
4/4
Related card: Contagion Dispenser
Bloom Tender

Bloom Tender {1}{G}

Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
Beauty is a seed, waiting to blossom under her capable hands.
1/1
Blooming Marsh

Blooming Marsh

Land
This land enters tapped unless you control two or fewer other lands.
{T}: Add {B} or {G}.
Bloomvine Regent

Bloomvine Regent {3}{G}{G}

Creature - Dragon
Flying
Whenever this creature or another Dragon you control enters, you gain 3 life.
4/5
Card has other part: Claim Territory
Blossom Dryad

Blossom Dryad {2}{G}

Creature - Dryad
{T}: Untap target land.
The only force on Ixalan not interested in finding the golden city is Ixalan itself.
2/2
Blossom Prancer

Blossom Prancer {3}{G}{G}

Creature - Spirit
Reach
When this creature enters, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
4/4
Blossoming Bogbeast

Blossoming Bogbeast {4}{G}

Creature - Beast
Whenever this creature attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
3/3
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Blossoming Defense

Blossoming Defense {G}

Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
Those who move harmoniously with the flow of aether can channel the power of the natural world.