10843 cards found
Bloodlust Inciter

Bloodlust Inciter {R}

Creature - Human Warrior
{T}: Target creature gains haste until end of turn.
"To victory! To glory! To eternity!"
1/1
Bloodmad Vampire

Bloodmad Vampire {2}{R}

Creature - Vampire Berserker
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Madness {1}{R}
4/1
Bloodmark Mentor

Bloodmark Mentor {1}{R}

Creature - Goblin Warrior
Red creatures you control have first strike.
Boggarts divide the world into two categories: things you can eat, and things you have to chase down and pummel before you can eat.
1/1
Bloodrite Invoker

Bloodrite Invoker {2}{B}

Creature - Vampire Shaman
{8}: Target player loses 3 life and you gain 3 life.
"The brood lineages unfolded across the world, each patterned after one of three progenitors, each a study in mindless consumption."
—The Invokers' Tales
3/1
Bloodscent

Bloodscent {3}{G}
(Esencia de sangre)

Instant
All creatures able to block target creature this turn do so.
Bloodsoaked Champion

Bloodsoaked Champion {B}

Creature - Human Warrior
This creature can't block.
Raid{1}{B}: Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
"Death is merely another foe the Mardu will overcome."
2/1
Bloodstained Mire

Bloodstained Mire

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
A graveyard for conquerors and conquered alike.
Bloodstone Goblin

Bloodstone Goblin {1}{R}

Creature - Goblin Warrior
Whenever you cast a spell, if that spell was kicked, this creature gets +1/+1 and gains menace until end of turn.
The stone whispers tales of darkness and fire. She replies, "Tell me more."
2/2
Bloodsworn Steward

Bloodsworn Steward {2}{R}{R}

Creature - Vampire Knight
Flying
Commander creatures you control get +2/+2 and have haste.
"My liege will lead and I will follow—to the battlefield, to the grave, and beyond."
4/4
Bloodthirsty Adversary

Bloodthirsty Adversary {1}{R}

Creature - Vampire
Haste
When this creature enters, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
2/2
Bloodthirsty Aerialist

Bloodthirsty Aerialist {1}{B}{B}

Creature - Vampire Rogue
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
A circus acrobat in life, she kills with such fluid grace that even her victims are awed by her performance.
2/3
Bloodthirsty Conqueror

Bloodthirsty Conqueror {3}{B}{B}

Creature - Vampire Knight
Flying, deathtouch
Whenever an opponent loses life, you gain that much life.
"This town swims with such exquisite blood. I will take every drop for my own."
5/5
Bloodthrone Vampire

Bloodthrone Vampire {1}{B}

Creature - Vampire
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Some humans willingly offered up their blood, hoping it would grant the vampire families the strength to stave off the Eldrazi.
1/1
Bloodtithe Harvester

Bloodtithe Harvester {B}{R}

Creature - Vampire
When this creature enters, create a Blood token.
{T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
3/2
Bloodtracker

Bloodtracker {3}{B}

Creature - Vampire Wizard
Flying
{B}, Pay 2 life: Put a +1/+1 counter on this creature.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
"Flee all you like. The further you run the more firmly I feel your heartbeat."
2/2
Bloodvial Purveyor

Bloodvial Purveyor {2}{B}{B}

Creature - Vampire
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token.
Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
5/6
Bloom Hulk

Bloom Hulk {3}{G}

Creature - Plant Elemental
When this creature enters, proliferate.
"Tread upon these flower beds at your own peril."
—Emmara
4/4
Related card: Contagion Dispenser
Bloom Tender

Bloom Tender {1}{G}

Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
Beauty is a seed, waiting to blossom under her capable hands.
1/1
Blooming Marsh

Blooming Marsh

Land
This land enters tapped unless you control two or fewer other lands.
{T}: Add {B} or {G}.
Bloomvine Regent

Bloomvine Regent {3}{G}{G}

Creature - Dragon
Flying
Whenever this creature or another Dragon you control enters, you gain 3 life.
4/5
Card has other part: Claim Territory
Blossom Dryad

Blossom Dryad {2}{G}

Creature - Dryad
{T}: Untap target land.
The only force on Ixalan not interested in finding the golden city is Ixalan itself.
2/2
Blossom Prancer

Blossom Prancer {3}{G}{G}

Creature - Spirit
Reach
When this creature enters, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
4/4
Blossoming Bogbeast

Blossoming Bogbeast {4}{G}

Creature - Beast
Whenever this creature attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
3/3
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Blossoming Defense

Blossoming Defense {G}

Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
Those who move harmoniously with the flow of aether can channel the power of the natural world.
Blossoming Sands

Blossoming Sands

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {W}.