14517 cards found
Sabertooth Alley Cat

Sabertooth Alley Cat {1}{R}{R}

Creature - Cat
Sabertooth Alley Cat attacks each combat if able.
{1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.
It has eight lives' worth of hunger to satisfy.
2/1
  • Ravnica: City of Guilds
Sabertooth Wyvern

Sabertooth Wyvern {4}{R}

Creature - Drake
Flying, first strike
Most creatures grow out of their baby teeth, but sabertooth wyverns grow into theirs.
3/2
Sabretooth Tiger

Sabretooth Tiger {2}{R}

Creature - Cat
First strike
To a sabretooth, all men are mice.
2/1
Sacellum Archers

Sacellum Archers {2}{G}

Creature - Elf Archer
{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
"Our arrows are aimed not at the sacred behemoths but at those who dare to dream of such a trophy."
2/3
  • Conflux
Sacellum Godspeaker

Sacellum Godspeaker {2}{G}

Creature - Elf Druid
{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} for each card revealed this way.
Her connection to the gargantuans puts her in line to become Anima, a sacred but daunting duty.
2/2
  • Shards of Alara
Sacred Armory

Sacred Armory {2}

Artifact
{2}: Target creature gets +1/+0 until end of turn.
Arrive for worship. Leave for war.
  • Magic 2015
Sacred Boon

Sacred Boon {1}{W}

Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
"Divine gifts are granted to those who are worthy."
—Halvor Arenson, Kjeldoran priest
Sacred Ground

Sacred Ground {1}{W}

Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.
Sacred Mesa

Sacred Mesa {2}{W}

Enchantment
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
{1}{W}: Create a 1/1 white Pegasus creature token with flying.
Sacred Nectar

Sacred Nectar {1}{W}

Sorcery
You gain 4 life.
"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage"
Sacred Rites

Sacred Rites {W}

Instant
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Sacred Wolf

Sacred Wolf {2}{G}

Creature - Wolf
Hexproof
"I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string."
—Aref the Hunter
3/1
Saddleback Lagac

Saddleback Lagac {3}{G}

Creature - Lizard
When Saddleback Lagac enters the battlefield, support 2.
"A good lagac will carry you through thick and thin. A bad one . . . well, it's a tasty dinner."
—Raff Slugeater, goblin shortcutter
3/1
Saddled Rimestag

Saddled Rimestag {1}{G}

Snow Creature - Elk
Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.
Horns of hoarfrost grow every night, gleam at dawn, and melt by dusk.
2/2
  • Modern Horizons
Sadistic Augermage

Sadistic Augermage {2}{B}

Creature - Human Wizard
When Sadistic Augermage dies, each player puts a card from their hand on top of their library.
"Don't worry. I know the drill."
3/1
Sadistic Obsession

Sadistic Obsession {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has "{B}, {T}: Put a -1/-1 counter on target creature."
Not everyone should take joy in their work.
  • Modern Horizons
Sadistic Sacrament

Sadistic Sacrament {B}{B}{B}

Sorcery
Kicker {7}
Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.
  • Zendikar
Sadistic Skymarcher

Sadistic Skymarcher {2}{B}

Creature - Vampire Soldier
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay {1}.
Flying, lifelink
"I will catch you, child of the sun. I will drink your life and leave you a husk, discarded in the shadows."
2/2
  • Rivals of Ixalan
Safe Haven

Safe Haven

Land
{2}, {T}: Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
Safe Passage

Safe Passage {2}{W}

Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
As she shepherds the faithful, the angel's radiance is a shield of salvation.
Safeguard

Safeguard {3}{W}{W}

Enchantment
{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.
"I'm amused by wasted effort when it's not my own."
—Hanna, Weatherlight navigator
  • Tempest
Safehold Duo

Safehold Duo {3}{G/W}

Creature - Elf Warrior Shaman
Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
2/4
  • Shadowmoor
Safehold Elite

Safehold Elite {1}{G/W}

Creature - Elf Scout
Persist
"I refuse to die—not at the hands of one such as you."
2/2
Safehold Sentry

Safehold Sentry {1}{W}

Creature - Elf Warrior
{2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn.
"These bracers were worn by my father and by his mother before him. Boggart fangs have shattered on them. Cinder flames have withered at their touch. While I wear them, the safehold will not fall."
2/2
  • Shadowmoor
Saffi Eriksdotter

Saffi Eriksdotter {G}{W}

Legendary Creature - Human Scout
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.
In the blink of an eye, she strode from deep snow to dusty waste. From the crease of light behind her, a voice rang hollow: "Saffi, wait for me . . . ."
2/2